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Dark Eldar Question 
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Malekith's Best Friend
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Joined: Mon Oct 31, 2005 12:16 am
Posts: 1093
Location: Dark Shores of Naggaroth
So in two weeks I am going to a tournament in penn and I am taking my boats n hoes army the dark eldar. But i did alot of converting on stuff and I have the minis to do a standard Kabal list, a Heamonculi Coven and a Wyche Cult.

This has led me to a conundrum as to what I should bring. Kabal, Coven, or Cult or what level of mix. So I ask you internet strangers. because I do not go to tournaments to win, I go to have fun and play people whom I do not normally play and see how well any list I write would do in competition.

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Tue Feb 15, 2011 4:40 am
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Corsair
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Joined: Fri Mar 14, 2008 10:00 pm
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Location: Hag Graef
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The mix I love most is:

Cult troops: cheap, deadly in melee against elite and vehicles. You never have too many of them.

Kabal elite: the Trueborns are splendid shooters.

Coven heavy: take Cronos & Talos with option for long range shooting. Much more durable than ravagers and freightening even for dreadnoughts.

Coven HQ: its free pain point provides Feel No Pain to a unit! In addition, incredible choice of juicy weapons.

As much as I can, I place everything in units of 9 + Homonculus in a raider, no option.
Result: mobile (except talos) and relatively sturdy army.
Big trouble: up to 6 expandable HQ and many fragile vehicles give many easy VP if the scenario is 1 VP per unit destroyed.
Solution is to keep HQ number reasonable and increase size of units.

The spirit of Strength Through Pain is terrific to roleplay.

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Tue Feb 15, 2011 7:29 am
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Brolock
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Location: Keeping an eye on Rork and Calisson
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More importantly, where is this tournament and on what day?

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Tue Feb 15, 2011 7:46 pm
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Malekith's Best Friend
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Joined: Mon Oct 31, 2005 12:16 am
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Location: Dark Shores of Naggaroth
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well Nicky it is in media PA and it is the last weekend of february

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Ian: We are trying to help as many starving children as possible
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Wed Feb 16, 2011 4:19 am
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Executioner
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Joined: Fri Nov 10, 2006 4:49 pm
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i recomend at least two units of witches in raiders and a few cheap units of kabalites to hold objectives while your witches do what they do
and in my experiance the odd humunculus with a shatterrifle for the most part discourages any characters from getting to near it and to save points give some one a web way gate if you plan on takeing witches or other assault units in reserve.

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Wed Feb 16, 2011 7:54 pm
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