What is this place? — Introduction
Posted: Sat May 23, 2015 11:57 am
What is this place?
This is the RolePlaying Game (RPG) section of Druchii.net. Here, people from all over the community come together to play RPG of all kinds and shapes.
How do I play?
First, you need to join one of the games. Go to the Roleplaying Forum and check out the available openings. Once you've found an adventure that appeals to you, create a character and post it in the group. When there are enough players, the Game Master (GM) will start the game. Easy!
How does an RPG on a forum work?
Players put up posts detailing their character's thoughts and actions, and the GM posts updates with what happens, outcomes, and new events. Then the players post again, and so on.
Example: Vera is the Game Master of a group of adventurers investigating an alleged haunting of a decrepit old mansion on the outskirts of the city. As her players venture into a new room in the west wing, she puts up a post describing the room as a music room, explaining how a pristine harpsichord and a harp are standing near the window, and how the harp seems to be making a faint noise.
Mark then puts up a post saying that his character, Yggyra, is intrigued by the harpsichord's pristine state, and examines it closer, sitting down behind it and playing a brief tune. Christine's character, a sorceress named Millieri, sees that Yggyra is checking out the harpsichord, and decides to take a closer look at the harp, checking it thoroughly for any magic auras.
The GM later puts up a post describing how, after Millieri's scrutinous examination of the harp, she senses no magic of any kind on it, but she does notice a draft coming from the window and that pulls past the harp, making the chords vibrate slightly and give off the faint noise they noticed. She also writes that Yggyra, who has a background in music, quickly finds out that harpsichord is out of tune but, as she stops playing, both she and Millieri hear a creaking in the east wing. It is then back to the players to decide what to do next.
GM's have a lot of leeway in how their game runs exactly, so the details may vary, but this is the core of how it works.
Can I make my own games?
Yes! For details, take a look at "How do I run a game?" further down, which will help you set up your own game to play here.
I have questions.
If you have a question that's not answered here, you may find it asked and answered in the Roleplaying Discussion Forum. Try searching for some keywords; maybe someone has asked a similar question before.
Didn't find a matching topic? Feel free to post your question as a new topic.
This is the RolePlaying Game (RPG) section of Druchii.net. Here, people from all over the community come together to play RPG of all kinds and shapes.
How do I play?
First, you need to join one of the games. Go to the Roleplaying Forum and check out the available openings. Once you've found an adventure that appeals to you, create a character and post it in the group. When there are enough players, the Game Master (GM) will start the game. Easy!
How does an RPG on a forum work?
Players put up posts detailing their character's thoughts and actions, and the GM posts updates with what happens, outcomes, and new events. Then the players post again, and so on.
Example: Vera is the Game Master of a group of adventurers investigating an alleged haunting of a decrepit old mansion on the outskirts of the city. As her players venture into a new room in the west wing, she puts up a post describing the room as a music room, explaining how a pristine harpsichord and a harp are standing near the window, and how the harp seems to be making a faint noise.
Mark then puts up a post saying that his character, Yggyra, is intrigued by the harpsichord's pristine state, and examines it closer, sitting down behind it and playing a brief tune. Christine's character, a sorceress named Millieri, sees that Yggyra is checking out the harpsichord, and decides to take a closer look at the harp, checking it thoroughly for any magic auras.
The GM later puts up a post describing how, after Millieri's scrutinous examination of the harp, she senses no magic of any kind on it, but she does notice a draft coming from the window and that pulls past the harp, making the chords vibrate slightly and give off the faint noise they noticed. She also writes that Yggyra, who has a background in music, quickly finds out that harpsichord is out of tune but, as she stops playing, both she and Millieri hear a creaking in the east wing. It is then back to the players to decide what to do next.
GM's have a lot of leeway in how their game runs exactly, so the details may vary, but this is the core of how it works.
Can I make my own games?
Yes! For details, take a look at "How do I run a game?" further down, which will help you set up your own game to play here.
I have questions.
If you have a question that's not answered here, you may find it asked and answered in the Roleplaying Discussion Forum. Try searching for some keywords; maybe someone has asked a similar question before.
Didn't find a matching topic? Feel free to post your question as a new topic.