Shadow Arena - Out of Character Discussion
Moderator: The Makers of Chains
- Drainial
- Prophet of Tzeentch
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Its less spectaculer than cuting of their head. Not by much I will admit but this way you get more blood plus you can toss the head into the cheap seats and let the crowd forget their dignity and scramble for it. It works in ball games after all.
Moding a group of Druchii.net players is much like directing the musical 'Cats' using actual cats. Frustrating, difficult, chaotic but ultimatley satisfying and a great deal of fun.
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- Raneth
- Malekith's Best Friend
- Posts: 2661
- Joined: Wed Oct 18, 2006 8:42 am
- Location: Group 22 RP thread
That would be Dalamar.
Just remember it's largely thanks to me you're going to be able to bring down Threkki! He's a tough *bleep*.
Just remember it's largely thanks to me you're going to be able to bring down Threkki! He's a tough *bleep*.
Vryala Naïlo - WS5 / S5 / T5 / D5 / I4
Equipment: bastard sword of Speed, shield of Defence, repeater (20/20), spear, mace, dagger, Armour of Night, SDC, whip, blowpipe (9/12)
Inventory: amulet of Strength, grapple, grenade x0, smoke x11, map, mage hand, sleep oil x8, cure balms x20, Yori's balms x1, winter gear, old kit, lion mask
Mount: Dark Steed (Blanky), barding, talisman of Protection
Gold: 1735
Skills: Defensive Fighting, Anarin Sarath (2), Basic Ride
Class: Warrior
Equipment: bastard sword of Speed, shield of Defence, repeater (20/20), spear, mace, dagger, Armour of Night, SDC, whip, blowpipe (9/12)
Inventory: amulet of Strength, grapple, grenade x0, smoke x11, map, mage hand, sleep oil x8, cure balms x20, Yori's balms x1, winter gear, old kit, lion mask
Mount: Dark Steed (Blanky), barding, talisman of Protection
Gold: 1735
Skills: Defensive Fighting, Anarin Sarath (2), Basic Ride
Class: Warrior
- Kinslayer
- Roleplaying Deity
- Posts: 4577
- Joined: Wed Jun 04, 2008 9:50 am
- Location: Roleplaying Forum
Just another thing I wanted to bring up now...
I have just reread the entire mechanics and character creation posts and refined them. It may therefore be necessary for you to reread some things, though the main thing I corrected was the removal of Medium Armour. Heavy armour now has the same hinderance but less movement penalty. Carrying a large shield also now gives a movement penalty. This means armour saves can be maxed out at 2+ (heavy armour, large shield, helmet) but this leaves only room for a single hinderance point in weapon selection. I hope that makes sense. Basically, no more 1+ armour saves.
Also, what are peoples opinions on the special abilities? Are there any that you feel are overpowered or unfair?
I have just reread the entire mechanics and character creation posts and refined them. It may therefore be necessary for you to reread some things, though the main thing I corrected was the removal of Medium Armour. Heavy armour now has the same hinderance but less movement penalty. Carrying a large shield also now gives a movement penalty. This means armour saves can be maxed out at 2+ (heavy armour, large shield, helmet) but this leaves only room for a single hinderance point in weapon selection. I hope that makes sense. Basically, no more 1+ armour saves.
Also, what are peoples opinions on the special abilities? Are there any that you feel are overpowered or unfair?
No problems with the abilities I like the idea of them though I generally forget I have them.
I did have a few queries/etc questions;
1) Do spears use 2 hands? In TT they don't but you haven't mentioned in the weapon posts what weapons are 2-handed and what aren't. I can assume Great Axes, Great Swords, Halberds are 2-handed but was just curious about spears.
2) Would you be willing to add Shurikens/Throwing Knives in the next Deathmatch? Simply to add some flavour and I'm not a fan of carting around big shooty weapons, I'd rather something I can quickly launch at an opponents face while makign a tactical retreat during combat.
3) In the other RPGs the general concensus is that you cannot use two weapons of varying size together, I was curious as to whether this is the same in Deathmatch? Say is using two Long Swords together acceptable or would I be penalised?
4)I had an idea for a weapon; Daggers - pretty much the same as short swords except they increase the chance to disarm someone, this is due to the fact that they are small and you could easily block with say a mainhand weapon then use a dagger to make a stab at someones fingers or slash at their wrist or whatever.
Other than that I loved the first two, good luck to Daltheira and I'm keen for the third.
EDIT: Got spears and shields mixed up...some how...
I did have a few queries/etc questions;
1) Do spears use 2 hands? In TT they don't but you haven't mentioned in the weapon posts what weapons are 2-handed and what aren't. I can assume Great Axes, Great Swords, Halberds are 2-handed but was just curious about spears.
2) Would you be willing to add Shurikens/Throwing Knives in the next Deathmatch? Simply to add some flavour and I'm not a fan of carting around big shooty weapons, I'd rather something I can quickly launch at an opponents face while makign a tactical retreat during combat.
3) In the other RPGs the general concensus is that you cannot use two weapons of varying size together, I was curious as to whether this is the same in Deathmatch? Say is using two Long Swords together acceptable or would I be penalised?
4)I had an idea for a weapon; Daggers - pretty much the same as short swords except they increase the chance to disarm someone, this is due to the fact that they are small and you could easily block with say a mainhand weapon then use a dagger to make a stab at someones fingers or slash at their wrist or whatever.
Other than that I loved the first two, good luck to Daltheira and I'm keen for the third.
EDIT: Got spears and shields mixed up...some how...
Last edited by T'keela on Wed Apr 29, 2009 4:06 am, edited 1 time in total.
T'Keela Darkspine
Group 30
Stats: WS4 S3 T4 D4 I4
Equip: Sword, Light Armour, blackpowder pistol, 4 bullets, 2GP.
Skills:
Group 30
Stats: WS4 S3 T4 D4 I4
Equip: Sword, Light Armour, blackpowder pistol, 4 bullets, 2GP.
Skills:
- Deroth
- Assassin
- Posts: 527
- Joined: Fri May 09, 2008 11:49 am
- Location: Wellington/Auckland New Zealand
Just have a question about armour saves, are they modified by attackers strength?
Also are shields destroyable or are they indestructible?
By the way im keen for the next one but wont add my profile until this one is over, that ok?
EDIT:
Look in this thread here http://www.druchii.net/viewtopic.php?t=60935
It tells you what weapons are 2handed and which are not
Also are shields destroyable or are they indestructible?
By the way im keen for the next one but wont add my profile until this one is over, that ok?
EDIT:
T'Keela wrote:
1) Do spears use 2 hands? In TT they don't but you haven't mentioned in the weapon posts what weapons are 2-handed and what aren't. I can assume Great Axes, Great Swords, Halberds are 2-handed but was just curious about spears.
Look in this thread here http://www.druchii.net/viewtopic.php?t=60935
It tells you what weapons are 2handed and which are not
4 - Character Weapons
Pick your characters weapons from the following list, checking the names beside them to make sure that your selected race is able to use such a weapon. You may never take more than one ranged weapon. The number beside the weapon, marked with a h, is its hindrance value. Weapons and armour both have hindrance values, and your characters total hindrance may never exceed 6. If a weapon has a * next to it then it requires two hands to wield. You may take as many weapons as you wish, up to your total hindrance value, but may only ever use a single two-handed weapon, pair of one-handed weapons or a one-handed weapon and a shield at any one time.
Short Sword - High Elf, Dark Elf, Human, Marauder (h1)
Long Sword - High Elf, Dark Elf, Human, Marauder (h2)
Great Sword* - High Elf, Dark Elf, Human (h2)
Hand Axe - Dwarf, Chaos Dwarf, Marauder (h1)
Great Axe* - Dwarf, Chaos Dwarf (h2)
Spear - High Elf, Dark Elf, Human, Marauder (h1)
Mace - Dwarf, Chaos Dwarf, Human, Marauder (h1)
Warhammer* - Dwarf, Chaos Dwarf, Human, Marauder (h2)
Halberd* - High Elf, Dark Elf, Human, Marauder (h2)
Short Bow* - High Elf, Human (h1)
Long Bow* - High Elf, Human (h2)
Repeater Crossbow * - Dark Elf (h2)
Crossbow* - Dwarf, Chaos Dwarf (h2)
Sling - Human, Marauder (h1)
If I had a knife I would shoot you
- Drainial
- Prophet of Tzeentch
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I just have one point, halbards, shouldn't they have a long reach, if great weapons do then surely a halbard should.
Moding a group of Druchii.net players is much like directing the musical 'Cats' using actual cats. Frustrating, difficult, chaotic but ultimatley satisfying and a great deal of fun.
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- Kinslayer
- Roleplaying Deity
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You tend to hold a halberd two handed, with one hand quite near the head to be able to deliver more powerful blows. Therefore it's reach is not equal to that of, for example, a spear. I hope that makes sense. Any more views on the matter?
Shield should be destroyable I guess, perhaps able to bust if hit by a Str7+ hit on a 4+ chance? As for armour saves, I was modifying them in a similar way to in warhammer. If a character with a save of 4+ was hit by Str 6 hit, it goes down to 5+, Str 7 then 6+, and so on. So same as Warhammer but starting modifiers at Str6 not Str4.
Yes, the two handed weapons were listed.
Throwing Stars and Daggers are a posibility. Give me a while to think on it, any more views?
Shield should be destroyable I guess, perhaps able to bust if hit by a Str7+ hit on a 4+ chance? As for armour saves, I was modifying them in a similar way to in warhammer. If a character with a save of 4+ was hit by Str 6 hit, it goes down to 5+, Str 7 then 6+, and so on. So same as Warhammer but starting modifiers at Str6 not Str4.
Yes, the two handed weapons were listed.
Throwing Stars and Daggers are a posibility. Give me a while to think on it, any more views?
Damn it. If there's an allaince I might just be screwed over very quickly.
Vash’nir - WS5 / S4 / T4 / D5 / I3
Equipment: 2 asrai short swords, assassins dagger, silver dagger, modified repeater crossbow (20/20), hunting spear, Cloak of Dusk, full leather armour
Inventory: talisman of protection, talisman of night, smoke bombs x6, rope x2, healing balms x10, climbing axe x2, skinning knives, winter gear, Vikarh map, pouch of powder, 4 fire bombs
Mount: Dark Steed (Falken)
Gold: 2270
Skills: Stealth, Two Weapon Fighting, Basic Ride
Class: Shade
Equipment: 2 asrai short swords, assassins dagger, silver dagger, modified repeater crossbow (20/20), hunting spear, Cloak of Dusk, full leather armour
Inventory: talisman of protection, talisman of night, smoke bombs x6, rope x2, healing balms x10, climbing axe x2, skinning knives, winter gear, Vikarh map, pouch of powder, 4 fire bombs
Mount: Dark Steed (Falken)
Gold: 2270
Skills: Stealth, Two Weapon Fighting, Basic Ride
Class: Shade
- Drainial
- Prophet of Tzeentch
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- Joined: Fri May 19, 2006 3:51 pm
- Location: I am the voice inside your head
Considering T'keela decided to wander off and fight dwarfy it doesn't make much of a differance. For the moment at least.
Moding a group of Druchii.net players is much like directing the musical 'Cats' using actual cats. Frustrating, difficult, chaotic but ultimatley satisfying and a great deal of fun.
Arch Deacon of the RPG forum
Gentleman of Moderation
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Gentleman of Moderation
Eh well Like you know I was worried the humie and the dwarf would be like, "Oh my god lets hold hands and skip towards the assassin and sit on his face while hacking at his legs with swod and axes." So I decided I'd be like rawrrrr! run into the dwarf hopefully kill him kcik the humie in the nuts run over to Drainlal and save his elvish beehind!.
T'Keela Darkspine
Group 30
Stats: WS4 S3 T4 D4 I4
Equip: Sword, Light Armour, blackpowder pistol, 4 bullets, 2GP.
Skills:
Group 30
Stats: WS4 S3 T4 D4 I4
Equip: Sword, Light Armour, blackpowder pistol, 4 bullets, 2GP.
Skills:
- Raneth
- Malekith's Best Friend
- Posts: 2661
- Joined: Wed Oct 18, 2006 8:42 am
- Location: Group 22 RP thread
Mako didn't want to get involved, but the crowds can be nasty here.
Vryala Naïlo - WS5 / S5 / T5 / D5 / I4
Equipment: bastard sword of Speed, shield of Defence, repeater (20/20), spear, mace, dagger, Armour of Night, SDC, whip, blowpipe (9/12)
Inventory: amulet of Strength, grapple, grenade x0, smoke x11, map, mage hand, sleep oil x8, cure balms x20, Yori's balms x1, winter gear, old kit, lion mask
Mount: Dark Steed (Blanky), barding, talisman of Protection
Gold: 1735
Skills: Defensive Fighting, Anarin Sarath (2), Basic Ride
Class: Warrior
Equipment: bastard sword of Speed, shield of Defence, repeater (20/20), spear, mace, dagger, Armour of Night, SDC, whip, blowpipe (9/12)
Inventory: amulet of Strength, grapple, grenade x0, smoke x11, map, mage hand, sleep oil x8, cure balms x20, Yori's balms x1, winter gear, old kit, lion mask
Mount: Dark Steed (Blanky), barding, talisman of Protection
Gold: 1735
Skills: Defensive Fighting, Anarin Sarath (2), Basic Ride
Class: Warrior
- Drainial
- Prophet of Tzeentch
- Posts: 4641
- Joined: Fri May 19, 2006 3:51 pm
- Location: I am the voice inside your head
I have to say, that plan did not go all that well.
EDIT: Am I reading the rules wrong or does diliverence mean instant death for any evil player now that the damage points have gone down?
EDIT: Am I reading the rules wrong or does diliverence mean instant death for any evil player now that the damage points have gone down?
Moding a group of Druchii.net players is much like directing the musical 'Cats' using actual cats. Frustrating, difficult, chaotic but ultimatley satisfying and a great deal of fun.
Arch Deacon of the RPG forum
Gentleman of Moderation
Arch Deacon of the RPG forum
Gentleman of Moderation