After the successful and entertaining works of Tarbo, it's been a bit quiet around here and I thought I'd step up and fill the gap.
So, here it is: SAU XVI for your entertainment.
Just in case you've never heard of SAU, I'll post the rules here below.
What's a SAU?
SAU stands for Slaaneshi Amongst Us. For those of you familiar with Maffia or similar games, you'll find there are a great many likenesses. Allow me to go over the basics anyway.
A SAU works in three repetitive phases: Day, Dusk and Night .
Each Day and Dusk, everyone convenes in what we call a council . Infiltrators pose as regular players and partake normally in discussions. During the Day, the Council may vote by majority to have someone removed from the game. This removal will occur once it becomes Dusk. So, if a player were to reach a majority in the opening minutes of a Day, the removal will be staved off until Dusk is reached. Votes can be moved around and retracted to choose someone else for instance.
At Dusk, all players who haven't posted during the Day are removed. This is also called an 'activity deadline'. This may very well lower the required majority and trigger a removal.
If someone is voted off, the removed player's identity is revealed and the Day/Dusk ends. Days are typically much longer than Nights.
Each Night , one player is killed by a group typically called "Infiltrators", or "Slaaneshi" for historical reasons. The Infiltrators are a small, secret group hidden amongst the players in the game.
The goal for the Infiltrators is to defeat the majority in Council; they must have at least as many members as there are other players (so they cannot be voted anymore). The goal for everyone else is to find and vote off all the Infiltrators.
Who is allowed to play?
Everyone who signs up before the game starts. All I require of prospective players is that they take the few rules to heart.
What are the rules?
Both Day, Dusk as Night last only a set period of time, during which everything must be said and decided. The actual timeframes are typically about 72-120 hours for the Day and about 48-72 for the Night. The system is as follows:
A Night has a plain and simple deadline. Players who have special abilities (such as the Infiltrators) must relay their use to the host (me), usually through PM. The Night ends when either everyone communicated use of abilities or when the deadline passes.
No editing of posts is allowed. If you post and spot a typographical error, you'll have to let it stand and see it added to the great hall of spelling mistakes. Believe me, I've added quite a few myself.
Resist the urge and don't edit.
No communication about the game is allowed with other players unless the character rules specifically state so.
Who plays the Infiltrators?
Infiltrators are players, picked randomly at the start of the game. Only the Infiltrators themselves know who they are, and they may communicate freely with each other only (and only) at Night. Notifications about roles are sent before the game kicks off. If you have not received a message before the game starts, you were not assigned a special character (but you can still play the game, of course!).
How do I sign up?
Leave a post in this thread saying you want to sign up for the game. You can sign up until the game actually starts; anyone else will be kept as reserves should someone unexpectedly drop out.
How many people can play?
There are no set limits. Typically, SAUs have between 12 and 20 players, but the more the merrier.
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
The following players have announced their participation at the time of counting:
- Tarbo
- Telrunya
- Drainial
- Malberoth Grieftide
- zzug
- Linkinhearts666
- Kefka
- Deroth
- Draknir
- sassmaw
- Cathel
- Mr_PieChee
- Belial
- LordAnubis
If you're interested in trying this game, just sign up in this thread.