With the latest SAU and SA games now over and closed, I assume there are some people out there without an RP group looking for something to do, as well as plenty of old timer SAU fans ready and willing to participate in another game. I've spoken to Tarbo and decided to give it a shot, but this is my first time hosting one of these so please be patient!
If you'd like to participate, leave a post in this thread saying so.
I'm aiming for around 10 players.
- Current player list
- Raneth
- Meteor
- Tarbo
- Deroth
- LordAnubis
- Vaari
- Drainial
- Sidorio
- Ubba
the following is taken [and edited where necessary] from Tarbos last SAU signup post
What is a SAU?
SAU stands for Slaanesh Amongst Us. The name hails from the early days of SAU on Druchii.net, where Slaaneshi had infiltrated a group of Khainist Druchii and had to be rooted out. While the protagonists and villains change with every session, the fundamental concepts remain the same.
The game is about a number of players amongst whom are incognito infiltrators. Each Day, all players can vote by majority to execute one of their fellows in hopes of in fact catching an infiltrator. Each Night, the infiltrators get to kill one of the loyalists. The loyalists win when all infiltrators are caught and eliminated. The infiltrators win when they equal or outnumber the loyalists.
What are the requirements to join?
You should be able to keep track of the game at least once every two days, and preferrably daily. To keep the game flowing along at a steady pace, there are deadlines to every game phase. Typically, these phases are about 72 hours (3 days) in length. Experience teaches that phases longer than this tends to get the game 'stuck' and, because of the forum-nature of these games, SAUs are notoriously difficult to 'unstuck'.
How does the game work?
There are three main alternating phases to the game: the Morning phase, Evening phase, and Night phase. To set the phases apart from actual times in the short stories, phases always carry an initial capital letter: Morning, Evening, Night. After Morning comes Evening, then Night, and then Morning again.
The Morning and Evening phases are when all players convene and decide who, if anyone, to vote. Conversely, the Night phase gives infiltrators a chance to kill a loyalist.
-- The Morning phase --
Morning comes when Night ends, and is the phase where all players gather again to discuss. Everyone is required to post at least once in the Morning phase; players that have not posted by the time Morning ends are removed from the game.
Voting is possible during Morning, but execution is not. Votes made during Morning carry over to Evening, possibly leading to an execution.
-- The Evening phase --
When Morning ends, Evening sets in. During the Evening, posting is not required, but is still encouraged.
A majority vote leads to an immediate execution during Evening. When a player is removed through voting, or when the deadline is reached, Evening ends, and players retreat for the Night.
-- The Night phase --
Night starts as soon as Evening ends. The Night phase is when people with special abilities may choose how to use them; more importantly, it is when the infiltrators decide on and perform their kill, removing a loyalist from the game.
Infiltrators, and other players with the explicit ability to do so, may use the Night to communicate covertly with their allies. No other players may contact each other regarding the SAU.
When Night ends, Morning starts.
The game starts at Morning.
When do we start?
When we have enough players. But don't worry, we usually wait a few more days to give latecomers a chance to sign up before we kick off.
How long does this game take?
The game typically lasts about a month, a month-and-a-half. If you're going on holidays, conventions, or congress for more than a few days in the next two months, you should probably sit this one out. (There'll be other games.)