Tarbo wrote:For the new players, here are basic rules:
Phases:
There are two phases in a game: Day and Night. At Day, the council convenes and deliberates on what to do, and possibly who to vote off to execution/incarceration. At Night, the “bad guys” use their abilities to the detriment of the council (usually killing someone).
When the Day ends, Night falls, and when the Night ends, Day clears again. Typically, such a phase is between 48 and 96 hours. Deadlines are typically set at the start of a phase.
Voting:
During the Day, everyone can vote for whomever they want (although only one at the same time). If you change your mind and vote someone else, you don't need to unvote; an implicit retraction is understood.
When anyone reaches a majority (50% + 1) of votes against him or her, that person is removed from the game, and the identity revealed. The Day ends immediately.
Votes are put in boldcase letters. If you want to vote for Drainial, you write Vote: Drainial. The boldcase and format are for me to count votes easily.
If you really, really want to make me happy, put or repeat your vote at the end of your post, on a new line.
Win conditions:
The Council wins when the Vampire Adversary is defeated.
The Vampire wins when they gain a 50% foothold in the Council.
Other rules:You may not:
- Remain silent during the Day.
- Contact other players except where explicitly noted.
- Reveal OOC / meta-information.
- Post more than once at Night.
- Edit your posts. Never.
You should always:
- Post at least once during the Day. Preferably more, 1 is the absolute minimum.
I hope the basics of the game are now understood, most of you will know them already anyway. Now come the Vampire specific rules not found in other SAU games.
In the game there is one Vampire, and every other player is a human. The Vampire is the opponent, the enemy. The master of the Night. During the Night phase, the Vampire will choose one player to kill. That player will be instantly removed from the game and their identity revealed. The Vampire can expertly disguise himself as a human however, so his identity will never be known unless he is voted to be slain. He can act and vote like a normal human during the Day, all the better to disguise his evil doings during the Night.
Depending on the number of players, X amount of humans will be 'unwitting slaves' to the Vampire. These players will seem like regular humans to the rest of the council, however the Vampire will know who they are. They, however, will not know who the Vampire is. They will be told who to vote for in each phase, and they must vote for that player. The Vampire will tell me who he wants them to vote for, and I will tell them. Thus the urge to vote for a certain player will fall upon their mind, without them ever knowing who had willed it. For the sake of the game, the unwitting slaves can not let on that their vote had been planted into their mind. They barely register this themselves, if at all.
The unwitting slaves can help the Vampire gain the majority over the Council, however their number is fixed from the beginning of the game. If the unwitting slaves are all voted off before the Vampire can take control of the council, he will practically be left to fend for himself. As this would mean he needed to kill off all the other council members to take an advanage, I have decided that should all his unwitting slaves be removed from the game, he can then opt to voluntarily pour his will into one 'puppet' each turn. The puppet can change from turn to turn, and must vote for the player the Vampire wills them to through me. Like the unwitting slaves, the puppet can never let on as to his identity, as he does not realise it himself.
There is no puppet while their are still unwitting slaves in the game. The Vampires will is busy controlling his other minions. There can also be no puppet when there are 3 or less players remaining in the game, as the Vampire at this stage has turned his will to identifying his best hope for survival. In reality, this is to stop the Vampire and his puppet ganging up on the last human to take an easy win. Once the game is down to just 3 players, the Vampire will have to use all his willpower deciding which one of the other players will vote with him, rather than against him!
In addition to the Vampire, the unwitting slaves, and perhaps the arrival of a puppet within the game, one of the humans will be a renegade Witch Hunter, who is himself wanted for murder. The Witch Hunter is an experienced Vampire slayer and knows the signs to look out for when identifying such a creature. He posseses the ability to investigate one player each Night. The Witch Hunter must PM me the name of the player he is investigating each night, if any. I will inform him if the player is a human, or is indeed the Vampire. Once the Witch Hunter has identified the Vampire he can try to elliminate him through voting. He can not, however, state openly that he knows who the Vampire is, as this will identify him as the Witch Hunter, and see him thrown in prison for his rutheless executions.
The Witch Hunters role is to identify the Vampire as quickly as possible and then sway the votes against him, without ever letting on to the council who he really is himself.
The Council will win when the Vampire is slain. This could be down to sheer luck, or could be thanks to them figuring him out.
The Vampire will win if him and his minions take a majority hold over the Council, by killing them at Night or letting them vote each other into death.
(only the Vampire knows the number of wittless slaves he controls at any one time, and only he knows their identities. The slaves do not know who the Vampire is. This goes for puppets too)
I Hope all is understood. I think the roles I have laid out will give us a balanced game. To sign up all you have to do is create a character profile and post them below.
Name: your characters name
Age: your characters human age (although one of you will really be a few thousand years older than you're letting on!)
Appearance: what does your character look like?
Background: a brief background about your characters life.
You will all be members of the same town, somewhere in the Empire. Your background should detail your profession within the Town and, if you want it to, your life beforehand.
A few ideas for profiles... a farmer, a blacksmith, a woodsman or hunter, a member of the night watch, a town guard, a retired soldier, a local mercenary sellsword, a butcher, a wealthy noble, a snobbish merchant. All the folk you would find around a warhammer town.
Please no grave diggers! Your profession will probably put a bit too much suspicion on your shoulders, and you may find yourself voted off fairly quickly! Then again, it is entirely up to you. Make your characters interesting and fun.
You cannot be the towns Mayor. That is me (the host).