Druchii warband command group composition
Moderators: Loflar, The Dread Knights
Druchii warband command group composition
Since we seem to be repeating the same points again and again, I decided to make a poll about it. I assume, that Noble and Sorceress or Hag are given. All variants given can be reasoned for, so just choose your preference.
I also assume, that beastmaster would give access to some animals. Without him, we have to think about henchthing #3.
Edit: Typo corrected.
I also assume, that beastmaster would give access to some animals. Without him, we have to think about henchthing #3.
Edit: Typo corrected.
Last edited by Loflar on Tue May 10, 2005 6:39 pm, edited 1 time in total.
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I'd pick Lordling-Bloodshade-Beastmaster team any time. It'd make more sense (Captain/Lieutenant/First Scout/Handler). The problem is just finding a working version of the BM - and we've been at it for quite a while. Anyway, the idea of turning him into a Youngblood-ish (WS/BS at 3, somewhat cheaper) character and emphasizing his animal skills is one that I find quite appealling - we only have to find out how to get the second part working.
(And now, back to solving the stupid issues I'm faced with...)
(And now, back to solving the stupid issues I'm faced with...)
General Kala wrote:All my eloquence fails to express it as well as this.Cenyu wrote:Hail to the King, baby.
Well, I am the newly-arrived champion of the Beastmaster. So, of course I would prefer to see it in the list. And it seems that several others do, too.
Maybe a lot of reservations would be swept aside if we did finally work out something satisfactory? Could someone maybe start a new thread? I mean, we don't have to reinvent the world, or anything. A lot of very different characters are just subtly different (thinking once again of the Hunters in the Averlanders list....), but it ends up making the list a lot more characterful.
Oh, yeah, and I did vote for the Lordling-Bloodshade-Beastmaster combo. Maybe a way to get rid of 6 choices (including the sorceress-hag trainee) - to make the Bloodshade option an upgrade. Meaning that you pay a given amount of points extra to upgrade him to whichever special ability. It would NOT become an automatic choice, because he would then have to rely on the more limited Shade equipment list. Just an idea.....
Thanks, Loflar, for this poll!
Maybe a lot of reservations would be swept aside if we did finally work out something satisfactory? Could someone maybe start a new thread? I mean, we don't have to reinvent the world, or anything. A lot of very different characters are just subtly different (thinking once again of the Hunters in the Averlanders list....), but it ends up making the list a lot more characterful.
Oh, yeah, and I did vote for the Lordling-Bloodshade-Beastmaster combo. Maybe a way to get rid of 6 choices (including the sorceress-hag trainee) - to make the Bloodshade option an upgrade. Meaning that you pay a given amount of points extra to upgrade him to whichever special ability. It would NOT become an automatic choice, because he would then have to rely on the more limited Shade equipment list. Just an idea.....
Thanks, Loflar, for this poll!
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Loflar wrote:It was also my choice. But then I realized that it means 5 different heroes. Isn't it too much?
Apparently not - heresay says that we're expensive and need all our heroes (and taking all five costs some).
Jymset - listen to Arq on this one: the if the Bloodshade goes in, nothing goes out, and he gets hero equipment, not shade.
General Kala wrote:All my eloquence fails to express it as well as this.Cenyu wrote:Hail to the King, baby.
Asadh Vehlta wrote:Loflar wrote:It was also my choice. But then I realized that it means 5 different heroes. Isn't it too much?
Apparently not - heresay says that we're expensive and need all our heroes (and taking all five costs some).
Actually six ;-) I have finally managed to count them. I was not referring to membership of any active warband, but to lots of different rules for different heroes, each 0-1 choice.
Most warbands have 3 or 4 hero types.
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Loflar wrote:Actually six ;-) I have finally managed to count them. I was not referring to membership of any active warband, but to lots of different rules for different heroes, each 0-1 choice.
Most warbands have 3 or 4 hero types.
And we have only two troop choices. WHat do you prefer - three/four different heroes and the same in troops which cost a lot less, or two troop types and five heroes?
General Kala wrote:All my eloquence fails to express it as well as this.Cenyu wrote:Hail to the King, baby.
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Asadh Vehlta wrote:And we have only two troop choices. WHat do you prefer - three/four different heroes and the same in troops which cost a lot less, or two troop types and five heroes?
I think that two henchmen choices is a problem, which should be solved. It can be solved by BM's animals or by some other, yet not developed, means. But IMHO it can wait for now.
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Personally 5 hero choices inst that bad, skaven start with 4 different ones and 3 unit choices, all this will be doing is giving the Elves a more universal warband as opposed to the specialised one you are trying to avoid.
I myself am meilkiths regular oppoenent and i have met his hatred of the beastmaster many a time. I personally like it but maybe if you change it to slave master or something, slaves hasving the stats of night runners (M4 though) With the beastmaster rule changed to slavemaster but doing exactly the same thing...
Add slaves as a 0-5 unit choice for 15 GC each. No exp gain though. And allow it so that if you caputre an opponents char he becomes a slave. (then if he is killed in battle by the same warband you got him from on a roll of 2 they get him back with no equipment and with 3 random stat decreses (not M))
Oh and btw i went for the bloodshade, beastmaster and lordling option, then you have 1 shooty, 1 specialised and 1 fighty character.
I myself am meilkiths regular oppoenent and i have met his hatred of the beastmaster many a time. I personally like it but maybe if you change it to slave master or something, slaves hasving the stats of night runners (M4 though) With the beastmaster rule changed to slavemaster but doing exactly the same thing...
Add slaves as a 0-5 unit choice for 15 GC each. No exp gain though. And allow it so that if you caputre an opponents char he becomes a slave. (then if he is killed in battle by the same warband you got him from on a roll of 2 they get him back with no equipment and with 3 random stat decreses (not M))
Oh and btw i went for the bloodshade, beastmaster and lordling option, then you have 1 shooty, 1 specialised and 1 fighty character.
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I'm not sure. Maybe we should devide up tasks and give people a few weeks to come back with proposed troop/hero rules? One each or something.
That sounds promising. Divide it up into a team for the BM, one for Henchperson #3, or something along those lines.
Or, we could just amke seperate threads for each.
I will refrain from voting, as I am unsure weather I really want 6 hero entries (only 5 can be taken, but 6 choices).
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Arquinsiel wrote:You can take six heroes, why wouldn't you be able to?
Six hero choices: Noble, Lordling, Sorceress, Hag, Beastmaster, Bloodshade.
Sorceress & Hag are mutually exclusive. This means five heroes, and sixth slot waiting for a talented henchelf.
I support the "several threads" idea. I don't think we are numerous enough to make several teams.
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