Cyandri's Raiders
Moderators: Loflar, The Dread Knights
Cyandri's Raiders after 8 games: 5/3
1 gold crown in the stash. Yay!
Heroes:
Cyandri (Noble) @ 30 Exp, Kill Count: 1
Jewelled Sword, Axe, Repeater Crossbow, Light Armour, Helmet, Sea Dragon Cloak
Lightning Reflexes, Fear of Heights, Horrible Scars & Skull Face (Oy vey)
Phytria (Sorceress) @ 31 Exp, Kill Count: 11 (!)
Sword, Jewelled Dagger
Spells "Black Blade of Khaine" & "Death Spasm", Jump Up, raised WS twice and Ld once.
Sengai (Lordling) @ 20 Exp, Kill Count: 2
Sword, Axe, Repeater Crossbow, Helmet
Step Aside, Fey Quickness, Strike To Injure, Blinded in one Eye
"Lucky" Kaigar (Lordling) @ 16 Exp, Kill Count: 1
Sword, Axe, Repeater Crossbow, Helmet
Amputated Leg, Enmity against Seb's Engineer, Unyielding Hatred, Psychosis, Bad Luck, Mace Tail, raised BS
Athyra (Beast Mistress) @ 17 Exp, Kill Count: 3
Sword, Beastlash, Helmet
Counter Attack, Master of Poisons, raised WS once
Henchmen:
Navra III (Witch Elf) @ 1 Exp, Kill Count: 2
Sword, Axe
Sinyadu III (Witch Elf) @ 0 Exp, Kill Count: 0
Sword, Axe
Djiin "Keen Eye" (Shade) @ 6 Exp, Kill Count: 2
Free Dagger, Dagger, Bow
Raised BS, raised Strength, re-rolled "Lad's got talent"
Shodan (Shade) @ 5 Exp, Kill Count: 2
Sword, Axer, Bow
Raised Ld, raised attacks, re-rolled "Lad's got talent"
Rend III & Maim IV (Slave Hounds) @ 0 Exp, Combined Kill Count: 4
Kill Counts include previous incarnations - yeah, the IIIs and IVs mean that I have re-bought the respective warrior twice or thrice. Meh. :-/
I got pretty crippled financially after two consecutive losses to Seb's murderous Stunties - my Witch Elves kept dying and demanded replacement.
The hilarious highlight of the games last week was when a single "Burning Building" random happening caused three members of my warband (Dog, Witch, Pit Fighter HS aquired through another happening) to choke on the S1 smoke hits in one turn (yes, they all were taken OOA). One of them (the Witch Elf of course) even died as a result. Argh!
Better luck next time I think.
Note the kill count of Phytria - she has become a real killer.
1 gold crown in the stash. Yay!
Heroes:
Cyandri (Noble) @ 30 Exp, Kill Count: 1
Jewelled Sword, Axe, Repeater Crossbow, Light Armour, Helmet, Sea Dragon Cloak
Lightning Reflexes, Fear of Heights, Horrible Scars & Skull Face (Oy vey)
Phytria (Sorceress) @ 31 Exp, Kill Count: 11 (!)
Sword, Jewelled Dagger
Spells "Black Blade of Khaine" & "Death Spasm", Jump Up, raised WS twice and Ld once.
Sengai (Lordling) @ 20 Exp, Kill Count: 2
Sword, Axe, Repeater Crossbow, Helmet
Step Aside, Fey Quickness, Strike To Injure, Blinded in one Eye
"Lucky" Kaigar (Lordling) @ 16 Exp, Kill Count: 1
Sword, Axe, Repeater Crossbow, Helmet
Amputated Leg, Enmity against Seb's Engineer, Unyielding Hatred, Psychosis, Bad Luck, Mace Tail, raised BS
Athyra (Beast Mistress) @ 17 Exp, Kill Count: 3
Sword, Beastlash, Helmet
Counter Attack, Master of Poisons, raised WS once
Henchmen:
Navra III (Witch Elf) @ 1 Exp, Kill Count: 2
Sword, Axe
Sinyadu III (Witch Elf) @ 0 Exp, Kill Count: 0
Sword, Axe
Djiin "Keen Eye" (Shade) @ 6 Exp, Kill Count: 2
Free Dagger, Dagger, Bow
Raised BS, raised Strength, re-rolled "Lad's got talent"
Shodan (Shade) @ 5 Exp, Kill Count: 2
Sword, Axer, Bow
Raised Ld, raised attacks, re-rolled "Lad's got talent"
Rend III & Maim IV (Slave Hounds) @ 0 Exp, Combined Kill Count: 4
Kill Counts include previous incarnations - yeah, the IIIs and IVs mean that I have re-bought the respective warrior twice or thrice. Meh. :-/
I got pretty crippled financially after two consecutive losses to Seb's murderous Stunties - my Witch Elves kept dying and demanded replacement.
The hilarious highlight of the games last week was when a single "Burning Building" random happening caused three members of my warband (Dog, Witch, Pit Fighter HS aquired through another happening) to choke on the S1 smoke hits in one turn (yes, they all were taken OOA). One of them (the Witch Elf of course) even died as a result. Argh!
Better luck next time I think.
Note the kill count of Phytria - she has become a real killer.
Cyandri's Raiders after 10 games: 6/4
Again exactly 1 gold crown in the stash. Plus one shard.
Heroes:
Cyandri (Noble) @ 32 Exp, Kill Count: 1
Jewelled Sword, Axe, Repeater Crossbow, Light Armour, Helmet, Sea Dragon Cloak, Tarot Cards
Lightning Reflexes, Fear of Heights, Horrible Scars & Skull Face (Oy vey), 2 wounds
Phytria (Sorceress) @ 33 Exp, Kill Count: 11 (!)
Sword, Jewelled Dagger
Spells "Black Blade of Khaine" & "Death Spasm", Jump Up, raised WS thrice and Ld once. Has -1 Ld Serious injury, so d'uh! But WS 6, yay!
Sengai (Lordling) @ 22 Exp, Kill Count: 2
Sword, Axe, Repeater Crossbow, Helmet
Step Aside, Fey Quickness, Strike To Injure, Blinded in one Eye, Warm Blooded (yeah, the negative counter-part of Cold Blooded)
"Lucky" Kaigar (Lordling) @ 17 Exp, Kill Count: 1
Axe, Repeater Crossbow, Helmet, Light Armour, Shield
Amputated Leg, Enmity against Seb's Engineer, Unyielding Hatred, Psychosis, Bad Luck, Mace Tail, raised BS, Sprint, Enormously Fat (Movement 2.... - how can one single warrior mutate so often?)
Athyra (Beast Mistress) @ 18 Exp, Kill Count: 3
Sword, Beastlash, Helmet, Light Armour
Counter Attack, Master of Poisons, raised WS once
Henchmen:
Navra III (Witch Elf) @ 3 Exp, Kill Count: 3
Sword, Axe
Sinyadu III (Witch Elf) @ 1 Exp, Kill Count: 0
Sword, Axe
Djiin "Keen Eye" (Shade) @ 9 Exp, Kill Count: 2
Sword, Dagger, Bow
Raised BS, raised Strength, re-rolled "Lad's got talent", raised Initiative
Iyendra (Corsair) @ 0 Exp, Kill Count: 0
Sword, Axe, Helmet
Rend III & Maim IV (Slave Hounds) @ 0 Exp, Combined Kill Count: 4
Well... Seb's warband includes 6 heroes from which 3 are crossbow-wielders with quickshot. Plus additional 3 Thunderers with xbows. 2 Slayers, an enormously fat leader with 4 attacks or so and the rest are clansmen.
Plenty of WS 5 around plus helmets and Dwarf Axes galore.
It has become quite frustrating playing them, especially with the useless advances I rolled.
€: Did I mention that Shodan, my second Shad who already had rolled "Lad's got talent" once got killed in the last game? I don't think I'll ever receive a sixth hero.
Again exactly 1 gold crown in the stash. Plus one shard.
Heroes:
Cyandri (Noble) @ 32 Exp, Kill Count: 1
Jewelled Sword, Axe, Repeater Crossbow, Light Armour, Helmet, Sea Dragon Cloak, Tarot Cards
Lightning Reflexes, Fear of Heights, Horrible Scars & Skull Face (Oy vey), 2 wounds
Phytria (Sorceress) @ 33 Exp, Kill Count: 11 (!)
Sword, Jewelled Dagger
Spells "Black Blade of Khaine" & "Death Spasm", Jump Up, raised WS thrice and Ld once. Has -1 Ld Serious injury, so d'uh! But WS 6, yay!
Sengai (Lordling) @ 22 Exp, Kill Count: 2
Sword, Axe, Repeater Crossbow, Helmet
Step Aside, Fey Quickness, Strike To Injure, Blinded in one Eye, Warm Blooded (yeah, the negative counter-part of Cold Blooded)
"Lucky" Kaigar (Lordling) @ 17 Exp, Kill Count: 1
Axe, Repeater Crossbow, Helmet, Light Armour, Shield
Amputated Leg, Enmity against Seb's Engineer, Unyielding Hatred, Psychosis, Bad Luck, Mace Tail, raised BS, Sprint, Enormously Fat (Movement 2.... - how can one single warrior mutate so often?)
Athyra (Beast Mistress) @ 18 Exp, Kill Count: 3
Sword, Beastlash, Helmet, Light Armour
Counter Attack, Master of Poisons, raised WS once
Henchmen:
Navra III (Witch Elf) @ 3 Exp, Kill Count: 3
Sword, Axe
Sinyadu III (Witch Elf) @ 1 Exp, Kill Count: 0
Sword, Axe
Djiin "Keen Eye" (Shade) @ 9 Exp, Kill Count: 2
Sword, Dagger, Bow
Raised BS, raised Strength, re-rolled "Lad's got talent", raised Initiative
Iyendra (Corsair) @ 0 Exp, Kill Count: 0
Sword, Axe, Helmet
Rend III & Maim IV (Slave Hounds) @ 0 Exp, Combined Kill Count: 4
Well... Seb's warband includes 6 heroes from which 3 are crossbow-wielders with quickshot. Plus additional 3 Thunderers with xbows. 2 Slayers, an enormously fat leader with 4 attacks or so and the rest are clansmen.
Plenty of WS 5 around plus helmets and Dwarf Axes galore.
It has become quite frustrating playing them, especially with the useless advances I rolled.
€: Did I mention that Shodan, my second Shad who already had rolled "Lad's got talent" once got killed in the last game? I don't think I'll ever receive a sixth hero.
Update:
Cyandri's Raiders were stomped after today's Mordheim evening. Their spree of losses had continued for three further games against Seb's Power Dwarfs in whose course my Elves were severely crippled.
I end this campaign with solely my five initial heroes and a new-bought Witch alive.
None of my command has survived unscarred, they all had their share of serious injuries. The highlight simply has to be Kaygar who managed to mutate three times (he now was a one-legged, twitching, hateful extremely fat specimen of living crystal with an additional mace tail). Followed by Cyandri who had acquired a fear of high buildings, a collection of impressive scars which fail to stand out since the skin melted from his face and a nervous condition. Sengai now also has a little tick and one less eye - but therefore an impressive beak.
My ladies fared better - Phytria only suffers from a certain kind of warm bloodedness while Athyra has a minor nerve damage.
Djiin, my second almost heroic shade died in action and did not get the dsired promotion.
Between 12 and 15 Slavehounds were wasted in the course of the campaign.
A corsair did not manage to make any impact on the game and died from shame respectively.
My Witch Elves also had to suffer terrible losses which cost my budget dear.
Well, it was fun to play this list - I didn't have the opportunity to test all features (Darksteel e.g.) but I don't find the Druchii overpowered - if this campaign showed one thing, then that Dwarfs are nigh unbeatable in straight deathmatch settings without many vertical situations.
Better luck next week with a new list and generally using more terrain.
Cyandri's Raiders were stomped after today's Mordheim evening. Their spree of losses had continued for three further games against Seb's Power Dwarfs in whose course my Elves were severely crippled.
I end this campaign with solely my five initial heroes and a new-bought Witch alive.
None of my command has survived unscarred, they all had their share of serious injuries. The highlight simply has to be Kaygar who managed to mutate three times (he now was a one-legged, twitching, hateful extremely fat specimen of living crystal with an additional mace tail). Followed by Cyandri who had acquired a fear of high buildings, a collection of impressive scars which fail to stand out since the skin melted from his face and a nervous condition. Sengai now also has a little tick and one less eye - but therefore an impressive beak.
My ladies fared better - Phytria only suffers from a certain kind of warm bloodedness while Athyra has a minor nerve damage.
Djiin, my second almost heroic shade died in action and did not get the dsired promotion.
Between 12 and 15 Slavehounds were wasted in the course of the campaign.
A corsair did not manage to make any impact on the game and died from shame respectively.
My Witch Elves also had to suffer terrible losses which cost my budget dear.
Well, it was fun to play this list - I didn't have the opportunity to test all features (Darksteel e.g.) but I don't find the Druchii overpowered - if this campaign showed one thing, then that Dwarfs are nigh unbeatable in straight deathmatch settings without many vertical situations.
Better luck next week with a new list and generally using more terrain.