|Druchii warband 1.0
|Page 1 of 1|
|Author:||Loflar [ Sat Dec 12, 2009 1:51 pm ]|
|Post subject:||Druchii warband 1.0|
After years of development and playtesting, Druchii have arrived.
Druchii warband for Mordheim
Changelog from Beta 2.2.
There are none living who know the
ways of the elves, save perhaps the mighty lizard-priests of the South
whose knowledge and power is rumoured to grow far beyond that even of
the High Mages of the College of Magic of Altdorf. Those few elves who
roam the lands of the Empire are mysterious, their ways impenetrable to
There are those who, like Finubar the Proud, openly declare
themselves Manfriend and help defend our glorious Empire from the
encroaching forces of Chaos - too few of them, unfortunately. Of those,
we know what they would have us know - their history and that of their
families, and a little of the history of their land - the fabled island
of Ulthuan. There are those who stalk the night, warriors who come
cloaked in darkness and wielding bows, the death in their eyes revealed
in their prey as their life is snuffed out like a candle atop Brass
Keep by one, well-placed arrow shot - of those we know little, save
that they name themselves "Shadow warriors of Nagarythe" and, as their
kindred of Ulthuan reassure us, they seek to do us no harm.
There are those who protect the forests, defending them from touch
of Chaos and Man alike. There are also rumours of a fourth breed of
elves - a grim race, ruthless and sadistic. They come at night in their
low ships with sails of midnight-black, craving the poison that lurks
within the now-ruins of Mordheim, the Weyrdstone of which all those who
go to the Cursed City and return speak. They leave no witnesses, taking
prisoner those who are able-bodied enough to toil under them in
slavery, murdering the others.
Of course, such nonsense is only that - rumours, and nonsense, the
delusional affabulations of crazed minds that have seen the taint of
Chaos from too close. It may be that some elves are more ruthless than
others, but they are just that - elves, and their ways are closed to
|Author:||Loflar [ Sun Dec 27, 2009 6:13 pm ]|
Choice of Warriors
A Druchii warband must include a minimum of three models. You have
500 gold crowns to recruit your initial warband. The maximum number of
warriors in a warband may never exceed 12.
Characteristics for Druchii warriors may not be increased beyond the maximum limits shown here:
|Author:||Loflar [ Sun Dec 27, 2009 6:14 pm ]|
A Dark Elf warband may employ the following Hired Swords:
The Dark Elves have been fighting the High Elves for many
centuries. The wars between these two races have been very long and
bloody affairs. Dark Elves Hate any High Elf warriors including High Elf Hired Swords.
An Elf's senses are far beyond those of other races. During the Exploration phase when
checking for artifacts or wyrdstone at the end of the game, add +1 to the number of pieces found by a Dark
Elf warband, as long as at least one hero was searching.
Dark Elves may never use black powder weapons, as they find them too crude,
noisy and unreliable.
In case of finding prisoners (roll of "333 - Prisoners" during Exploration phase)
Druchii may follow the rules for Skaven.
|Author:||Loflar [ Sun Dec 27, 2009 6:17 pm ]|
Druchii equipment lists
The following lists are used by Druchii warbands to pick their weapons and armour:
Druchii Heroes Equipment List
Hand-to-hand Combat Weapons
Corsairs Equipment List
Hand-to-hand Combat Weapons
Shades Equipment List
Hand-to-hand Combat Weapons
Witch Elves Equipment List
Hand-to-hand Combat Weapons
* These special prices represent the lower rarity of these items in
Naggaroth. When attempting to purchase these items in Mordheim, Dark
Elf warbands pay the same prices as other warbands and must roll to
find them as normal. No roll is necessary to find these items when
first starting a Dark Elf warband.
** See Witch Elves entry below for details.
Note, that henchmen promoted to heroes still select their equipment from
their henchmen-class table. They do not get access to "heroes equipment".
Druchii skill table
Noble: Combat, Shooting, Academic, Speed, Special
Lordling: Combat, Shooting, Speed, Special
Sorceress: Academic, Speed, Special
Beastmaster: Combat, Speed, Special
|Author:||Loflar [ Sun Dec 27, 2009 6:19 pm ]|
75 Gold Crowns to hire
Dark Elf leaders are typically drawn from the Dark Elf nobility and
lead the warband in search of gold, slaves and arcane artifacts to
bring home to Naggaroth. They are cold and ruthless killers and they
command the respect of their troops through assassination and terror.
They have attained their position of leadership by eliminating those
rivals who stood in their way and through their remarkable cunning,
they are dangerous foes who embody the merciless traits of the Druchii
A Noble may be armed with weapons and armour chosen from the Druchii Heroes Equipment list.
45 Gold Crowns to hire
Lordlings are would-be commanders of the Druchii forces, and often
serve under a Noble as page or lieutenant. Lordlings accompany raiding
parties to the Old World to further their career, seeking to acquire
fame, riches and status in the Witch King's court.
Lordlings may be armed with weapons and armour chosen from the Druchii Heroes Equipment list.
0-1 Dark Elf Sorceress
45 Gold Crowns to hire
Dark Elves are strange in that apart from the fell Witch King there
are no other male sorcerers - all the other practitioners of magic in
the Dark Elf race are female. It is rumoured that any males who do
develop an affinity for magic amongst the Dark Elves are immediately
put to death to prevent the fulfilling of some dark prophecy.
Dark Elf Sorceresses are mysterious, raven-haired beauties who are
grudgingly respected even by the powerful Nobles, and their services
are high in demand.
A Sorceress may be armed with weapons and armour chosen from
the Druchii Heroes Equipment list, but may not cast spells if wearing
40 Gold Crowns to hire
Whereas the High Elves have a great affinity with Dragons and
Griffons and other noble creatures their malevolent kin have infamous
Beastmasters, Dark Elves of particularly cruel renown who breed many
vicious beasts and lead them into combat. Unlike the High Elves who
treat their beasts as companions, the Dark Elf Beastmasters are very
A Beastmaster may be armed with weapons and armour chosen from the Druchii Heroes Equipment list.
|Author:||Loflar [ Sun Dec 27, 2009 6:20 pm ]|
Bought in groups of 1-5.
35 Gold Crowns to hire
The Dark Elves are cruel and fierce fighters. This is especially
true of the Corsairs - the Black Ark Raiders. They are skilled with
sword and axe, as well as the repeater crossbow, the distinct missile
weapon of the Dark Elves. Whenever Druchii ships reach foreign shores,
the Corsairs are the first to launch raiding parties.
Corsairs may be armed with weapons and armour chosen from the
Corsairs Equipment list. In addition, they may wear Sea Dragon Cloaks
even though they are not Heroes.
35 Gold Crowns to hire
The stealthy Dark Elf Shades rely on their repeater crossbows to
harass and snipe at the enemy, rather than engaging them head on, as
ambush is their preferred style of fighting. These Shades are young and
inexperienced scouts that see the expeditions to the Old World as a
valuable training opportunity.
Shades may be armed with weapons and armour chosen from the Shades Equipment list.
0-3 Witch Elves
45 Gold Crowns to hire
Witch Elves are the lethally beautiful followers of Khaine, the
Bloody-Handed god of murder, vengeance and war. Those amongst the
devoted who seek to become full-fledged priestesses of Khaine and learn
His holy canons are sent on missions for the Temple, to prove their
worth in the eyes of their god, and also serve to spy upon those Nobles
who are temporarily out of the King's grasp.
Witch Elves may be armed with weapons and armour chosen from the Witch Elves equipment list.
25 Gold Crowns to hire
The Dark Elves capture and breed many exotic creatures to fight for
them, and fights between pets are often staged as a form of
entertainment amongst the Dark Elves. Myriads of such animals can be
discovered in the Chaos Wastes. Among them is the Slavehound, a fierce
breed of wild hounds that resemble wolves more than dogs. The Dark
Elves capture and train these creatures to help them in their slave hunting
missions all over the Warhammer World.
Slavehounds are animals and do not need any weapons, save their claws and massive jaws.
|Author:||Loflar [ Sun Dec 27, 2009 6:22 pm ]|
(3 x Price/Rare 9)
Darksteel weapons are forged in the city of Hag Graef, the Dark Crag.
They are fashioned from black steel, a rare form of steel found deep
within the mountains around the city and are forged using an ancient
technique known only to the Dark Elves. Weapons with Darksteel blades have wicked
protrusions and serrated edges, which inflict serious damage on an
opponent. Any Druchii hero can use a close-combat weapon with a Darksteel
blade. Getting it, however, is not that easy, and it costs three times
more that usual steel weapon of the same type. Darksteel weapons
have all abilities of their usual counterparts (i.e. swords can parry, double-handed
weapons strike last).
(25+1d6 Gold Crowns/Rare 8)
Draich is a two-handed sword, typically used by dreaded Executioners of Har Ganeth.
This sword is well balanced not to encumber elven swordsman, but
can still deliver a deadly blow.
|Author:||Loflar [ Sun Dec 27, 2009 6:29 pm ]|
Beastlash (Beastmaster only)
(10+D6 Gold Crowns/Rare 8)
The Beastmasters make good use of their whips to goad their hounds and creatures into combat.
Sea Dragon Cloak
(30+2D6 Gold Crowns/Rare 10)
Dark Elf Corsairs use special cloaks fashioned from the skin and
scales of the sea monsters that dwell deep in the oceans depths. These
cloaks are tough and resilient, and offer Dark Elves a very good amount
|Author:||Loflar [ Sun Dec 27, 2009 6:33 pm ]|
Druchii Special Skill Table
Dark Elf Heroes may use the following Skill table in addition to any of the standard skill tables available to them:
Fury of Khaine
The Dark Elf is infused with an intense raging thirst for blood and
is a whirlwind in hand-to-hand combat, moving from opponent to
opponent. The Druchii may make a 4" follow up move if he takes all of
his opponents out of action. If he comes into contact with another
enemy, this starts a new combat. This
new combat takes place in the following turn and the model counts as charging.
Few can ever hope to match an Elf's inhuman quickness and agility.
An Elf with Fey Quickness can avoid melee or missile attacks on a roll
of 6. If the Elf also has Step Aside or Dodge, this will increase
to a 4+ in the relevant area. For example,
an Elf with Fey Quickness and Step Aside avoids melee attacks on a 4+
and missile attacks on a 6.
The Dark Elf can Infiltrate. This skill is exactly the same as the Skaven skill.
Master of Poisons
The Dark Elf is proficient in concocting different poisons. If the
Hero doesn't search for rare items, he may make D2 doses of Dark Venom
instead. The poison must be used in the next battle and cannot be sold
or traded to other warbands as the Dark Elves guard their secrets very
Eyes of this hero are so keen and hands so steady that he can completely omit
the penalty for long range if using a crossbow type weapon. Further, if he did not move this turn,
he can shoot from repeater crossbow twice per turn without penalty or three times per turn
with -1 penalty to hit.
Survival of the Fittest
Naggaroth is a harsh land with harsh inhabitants and weaklings are shown no mercy.
This elf is able to survive by pure strength of will. If the model gets out of action
and result of the Serious Injuries roll is death, make a Leadership test against
unmodified Ld of the model (no holy relics etc.). If you succeed, the model will
survive but will miss D3 battles instead.
There are numerous legends detailing the excellent eyesight of the Elves,
both Druchii and Asur kin. This elf can spot Hidden enemies from twice as far
away than normal warriors (i.e. twice his Initiative value in inches).
|Author:||Loflar [ Sun Dec 27, 2009 6:36 pm ]|
Like their hated Asur kin, the Dark Elves are accomplished
practitioners of magic. However, whereas the High Elves essentially use
magic defensively and for the power of good, the Dark Elves utilise the
evil powers of Dark Magic - a very destructive force indeed.
1 - Doombolt
Whispering an ancient incantation, the Sorceress conjures a bolt of
pure dark energy and unleashes it from her outstretched hand.
The Doombolt may be targeted at any enemy model in line of sight.
The bolt has an 18" range and causes a Strength 5 hit. If the target
model is wounded, then the next closest model within 6" is also hit on
a 4+, at -1 Strength from the previous hit. The bolt will leap
a maximum of four times or until there are no more targets within range.
A model may only be hit once by a single casting of the spell.
Take armour saves as normal.
2 - Word of Pain
The Sorceress calls down the wrath of Khaine upon her enemy, causing his resolve to disappear.
The spell may be cast at an enemy model within 12". The victim must
re-roll all successful hand to hand or missile attacks and all to wound
rolls. If the victim wishes to charge, he must pass a successful
Leadership test first. Lasts until the beginning of the next Dark Elf
3 - Soul Stealer
At the Sorceress's touch, the essence of life is drained from her
enemy and absorbed into her body, giving her renewed strength and
Once successfully cast, the Sorceress has to succeed in at least one to-hit roll
in close combat phase against a model in base contact. If the attack is successful and her
opponent is struck, he suffers a wound with no armour save possible.
The Sorceress feeds on this life-force and adds one wound to her
Note: the Sorceress can never have more then one extra wound on
her profile from the use of this spell (she may cast it as many times
as she wishes to regain lost wounds) and the extra wound is lost once
the battle is over.
4 - Black Blade of Khaine
Summoning Dark Magic, the Sorceress engulfs a weapon in twisted black flames.
The Sorceress may choose the hand-to-hand combat weapon of a member
of her warband within 6" to be engulfed in flames. A weapon with these
flames acts as a normal weapon of its type, but adds a +2 bonus to the
user's Strength. Hits inflicted from the weapon ignore armour saves.
Lasts until the Sorceress' shooting phase.
5 - Deathspasm
The Sorceress channels Dark Magic into her enemy, causing him to writhe in excruciating pain.
The Deathspasm has a range of 6" and must be cast on the closest
enemy model. The affected model must roll on the injury chart. If
successfully cast, the casting Sorceress is immediately knocked down.
This cannot be prevented by using the Jump Up skill.
6 - Witch Flight
The Sorceress bends the winds of magic to her will and flies through the air.
The Sorceress may immediately move anywhere within 12", and may
count as charging. If she engages a fleeing enemy in the close combat
phase, she will score 1 automatic hit and then the opponent will flee
|Author:||Loflar [ Sun Dec 27, 2009 6:40 pm ]|
Well, that's it. After a lot of Internal Server Errors, I have managed to push it through the system. So, enjoy. From my experience, this warband works, and, in hands of better players, can compete. More or less.
Thanks to everyone who participated in the development, especially my gaming group.
|Author:||Dangerous Beans [ Tue Apr 20, 2010 11:18 pm ]|
Loflar - I'm sorry if this is necro but its been a while since I was last on - I for one would like to say a huge and massive thank you - I do use your rules written here and find them immensely satisfying and fun whilst my opponents report that they do not seem to be overly imbalanced or cheesey.
Congratulations mate - job very well done!
|Author:||Loflar [ Wed Apr 21, 2010 6:45 am ]|
Thanks, I am glad to hear that it is useful.
|Author:||Ragian Cain [ Thu Sep 09, 2010 12:52 pm ]|
Top stuff again, Ive put this a slightly more astheticaly pleasing PDF if anyone wants it drop me a PM.
|Author:||xFallenx [ Thu Sep 09, 2010 2:24 pm ]|
What timing. I was just flipping through my old GW Game binder and found an old list. Would you mind pointing me in the direction of your PDF?
|Author:||Ragian Cain [ Thu Sep 09, 2010 6:53 pm ]|
PM me you email address and ill send it over dude
Heres the link:
Some of the feathering took a kicking in the PDF process unfortunatly.
|Author:||Darkgul [ Mon Oct 08, 2012 2:59 pm ]|
I'm gonna start my first warband using this material. I'd like to offer my thanks too, this really seems like you put in a lot of work.
|Author:||Loflar [ Tue Oct 09, 2012 5:43 am ]|
Thanks, I hope you will like it. And that it will not discourage you, since it is not an easy one to play.
|Page 1 of 1||All times are UTC|
|Powered by phpBB® Forum Software © phpBB Group