Ideas how to incorporate Executioners within WAR
Moderator: The Dread Knights
Ideas how to incorporate Executioners within WAR
I was mainly thinking. How would one incorporate Executioners into WAR.
One would simply assume its weapon. The better he gets the more bad ass his/her weapon gets.
Thinking of the whole concept of executioners. Fast killing or one hit kills. THis of coarse does not transfer well in the idea of balancing a MMO
But, how about buffing or debuffing yourself or the enemy.
With mainly 3 trees to choose. Based on your preferrence of style.
Debuffing your opponent,
Buffing yourself
To Straight up weapon skills
Which in my opinion would go pretty well as a class. A draich (I am pretty sure being a two handed weapon) Would be a intresting weapon to incorporate and would be fun to have one evolve over time with you.
But I think to incorporate it would be cool as a idea for the debuffing tree. The lower the HP the higher chance you can get a critical on him to finish.
Well this is of coarse mainly a wish list. Sseeing as the idea of executioners are cool. The idea of Black guard being a DPS class is trange (Just like sword masters but who knows) What are your guys thoughts?
One would simply assume its weapon. The better he gets the more bad ass his/her weapon gets.
Thinking of the whole concept of executioners. Fast killing or one hit kills. THis of coarse does not transfer well in the idea of balancing a MMO
But, how about buffing or debuffing yourself or the enemy.
With mainly 3 trees to choose. Based on your preferrence of style.
Debuffing your opponent,
Buffing yourself
To Straight up weapon skills
Which in my opinion would go pretty well as a class. A draich (I am pretty sure being a two handed weapon) Would be a intresting weapon to incorporate and would be fun to have one evolve over time with you.
But I think to incorporate it would be cool as a idea for the debuffing tree. The lower the HP the higher chance you can get a critical on him to finish.
Well this is of coarse mainly a wish list. Sseeing as the idea of executioners are cool. The idea of Black guard being a DPS class is trange (Just like sword masters but who knows) What are your guys thoughts?
Debuffing your opponent,
Buffing yourself
To Straight up weapon skills
Sorry but this is already practically the talent tree of the Chaos Chosen and High Elf Swordsmaster.
They have, Defensive weapons skills, offensive weapons skills, and a buff/debuff talent tree also.
As they are the mirror for that type of tank your specific Executioner Build is nulled.
Also Black Guard and Swordmasters are both Tank classes not dps.
posting a wish list 2 weeks away from game release sounds abit to late don't you think?
Although I personally think that Executioners should have made it into the game, they just wouldn't fit in the MMO because the only slot they could be in is tank and Black Guard suit that way better. My only miff is that Black Guard are not Malekiths personal bodyguard anymore in this version of the Warhammer Universe.
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Zardock (Group 27)
Class: Trainee of Khaine
WS:4 / S:5 / T:3 / D:4 / I:2
Equipment: Short sword and Dagger, 50g in a pouch.
Skills: Two Weapon Fighting, Uncontrollable Frenzy
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Brotherhood of the Coast!
Zardock (Group 27)
Class: Trainee of Khaine
WS:4 / S:5 / T:3 / D:4 / I:2
Equipment: Short sword and Dagger, 50g in a pouch.
Skills: Two Weapon Fighting, Uncontrollable Frenzy
The Keeper of the D.net Battle Records.
You also have to think in terms of overall Good vs Evil balance, plus its nice to have some gender specifics.
Anyway Witch Elves suit the DPS theme far greater than execs, with the striking slow 2 handed weapon thing. Seeing as all Tanks have a spec for 2 handed weapon kinda leaves that idea falling short.
I believe this is why the Hammerer was removed from Initial release, having a dps hero specialising in 2 handed weapons caused some stress for the talents specs for the normal Ironbreaker class, as the 2 handed weapon option would be removed.
Anyway, the games designers looked at the Warhammer fluff to decide what would be the greatest unit for each role in the game and i guess executioners just drew a short straw there.
Anyway Witch Elves suit the DPS theme far greater than execs, with the striking slow 2 handed weapon thing. Seeing as all Tanks have a spec for 2 handed weapon kinda leaves that idea falling short.
I believe this is why the Hammerer was removed from Initial release, having a dps hero specialising in 2 handed weapons caused some stress for the talents specs for the normal Ironbreaker class, as the 2 handed weapon option would be removed.
Anyway, the games designers looked at the Warhammer fluff to decide what would be the greatest unit for each role in the game and i guess executioners just drew a short straw there.
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Zardock (Group 27)
Class: Trainee of Khaine
WS:4 / S:5 / T:3 / D:4 / I:2
Equipment: Short sword and Dagger, 50g in a pouch.
Skills: Two Weapon Fighting, Uncontrollable Frenzy
The Keeper of the D.net Battle Records.
Brotherhood of the Coast!
Zardock (Group 27)
Class: Trainee of Khaine
WS:4 / S:5 / T:3 / D:4 / I:2
Equipment: Short sword and Dagger, 50g in a pouch.
Skills: Two Weapon Fighting, Uncontrollable Frenzy
The Keeper of the D.net Battle Records.
Well I think... Exec is the offence version of a Sword Master anywho
Critical Blows tree (A sliced your neck now you cant breathe i'll see you suffer hah!)
Combat Style based on how weakened your opponent is (I have a higher crit rate cause your so weak im gonna finish your punk butt off!)
Ritual Combat Tree (I'll start with your feet, I'll go for your hands... I'll end it with your neck.)
Critical Blows tree (A sliced your neck now you cant breathe i'll see you suffer hah!)
Combat Style based on how weakened your opponent is (I have a higher crit rate cause your so weak im gonna finish your punk butt off!)
Ritual Combat Tree (I'll start with your feet, I'll go for your hands... I'll end it with your neck.)
- Dalamar
- Dragon Lord
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- Joined: Sat Sep 21, 2002 6:42 pm
- Location: Designing new breeds of Dragons
Zardock Doombringer wrote:My only miff is that Black Guard are not Malekiths personal bodyguard anymore in this version of the Warhammer Universe.
They are still his personal guard. I think you forgot that Malekith often gifts his subjects with a regiment or two of the Black Guard to keep an eye of them. Lord Ulthorin is one such noble.
As for Executioners, they are good... but when you see NPC executioner that struggles to lop off anyone's head it's just disappointing. I wouldn't want to see any instant-kill skill either, so executioner is scratched.
As for those trees by Genrazn.
I'm sorry but Executioners don't do death by a thousand cuts thing, that's witch elf work. They take pride in single blow kills, anything less is a stain on their skill.
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Well its obvious that it wont work as a instant kill. I mean even fighting them im sure it wont be like. "Instant killed you HAH!" It would be best to interpretate it as either a higher chance to critical or somehow managing to strike at weak areas of the body for damage like avoiding armour with there weapons.
But its generally true witch elves are more ritual combat but they have magic.
Its more of a spin on that and work with it.
But its generally true witch elves are more ritual combat but they have magic.
Its more of a spin on that and work with it.
- Eqaddictedfool
- Corsair
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- Joined: Mon Oct 01, 2007 4:17 pm
Well eqaddictedfool. THe problem with that is Berzerker class is filled by the witch elves which are just that. Naked chicks that throw themselves at you with poisoned weapons.
THe main difference is my opinion they are gifted warriors that know how to properly strike at you and weaken or kill you in vicious efficiency.
THe main difference is my opinion they are gifted warriors that know how to properly strike at you and weaken or kill you in vicious efficiency.
They just don't work they cannot be the tank class due to sword master similarity, and they just don't fit the melee dps role that the developers want.
Another thing would be I don't see either Swordmasters of Execs using Shields ever but thats just me.
Another thing would be I don't see either Swordmasters of Execs using Shields ever but thats just me.
Join the Shrine of the Serpent today!
Brotherhood of the Coast!
Zardock (Group 27)
Class: Trainee of Khaine
WS:4 / S:5 / T:3 / D:4 / I:2
Equipment: Short sword and Dagger, 50g in a pouch.
Skills: Two Weapon Fighting, Uncontrollable Frenzy
The Keeper of the D.net Battle Records.
Brotherhood of the Coast!
Zardock (Group 27)
Class: Trainee of Khaine
WS:4 / S:5 / T:3 / D:4 / I:2
Equipment: Short sword and Dagger, 50g in a pouch.
Skills: Two Weapon Fighting, Uncontrollable Frenzy
The Keeper of the D.net Battle Records.
Witch Elves make better DPS I've been trying to stress this point.
Witch Elves are:
More fluffy as a melee dps class ie lithe and agile
A way to fill in the Evils, stealthy rogue like character, neither chaos nor orcs have any unit that can do that.
A way to include scantily clad super elven women to attract us gamers. You know the ol' game developer motto "if its got tits it will sell".
Witch Elves are:
More fluffy as a melee dps class ie lithe and agile
A way to fill in the Evils, stealthy rogue like character, neither chaos nor orcs have any unit that can do that.
A way to include scantily clad super elven women to attract us gamers. You know the ol' game developer motto "if its got tits it will sell".
Join the Shrine of the Serpent today!
Brotherhood of the Coast!
Zardock (Group 27)
Class: Trainee of Khaine
WS:4 / S:5 / T:3 / D:4 / I:2
Equipment: Short sword and Dagger, 50g in a pouch.
Skills: Two Weapon Fighting, Uncontrollable Frenzy
The Keeper of the D.net Battle Records.
Brotherhood of the Coast!
Zardock (Group 27)
Class: Trainee of Khaine
WS:4 / S:5 / T:3 / D:4 / I:2
Equipment: Short sword and Dagger, 50g in a pouch.
Skills: Two Weapon Fighting, Uncontrollable Frenzy
The Keeper of the D.net Battle Records.
- Eqaddictedfool
- Corsair
- Posts: 96
- Joined: Mon Oct 01, 2007 4:17 pm
i think an assassin should be an option for males that dont want to be females and play dps for dark elves at the same time. I've never played a game by mythic so i can't speak about their track record but i have heard good things so who knows perhaps in future expansion and upates we will see them.And you could restrict an execution to using 2 handed weapons im sure and as far as the critical hits thing works i think thats a great idea.
- Dalamar
- Dragon Lord
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- Joined: Sat Sep 21, 2002 6:42 pm
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If you made Witch Elf as female DPS and Assassin as male DPS you'd have to make two completely different classes.
They come from the same temple... so do witch elves and exacutioners.
They come from the same temple... so do witch elves and exacutioners.
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16