Amboadine wrote:Well that is insane. No limiting factors in the size of units. No restrictions on choice. Welcome to the most imbalanced game ever devised.
Some limits are on scrolls, i.e. limit to 1 for heroes in a unit.
Sure there is no restriction, but there are keywords which indicate advantages to taking units from same faction.
About army list, there are limiting factors.
- you may run out of space, then rest of army is in reserve and cannot come unless summoned by some specific power in a scroll.
- outnumbered player get to chose a "sudden death" scenario. This scenario is chosen after deployment. This includes having a single model surviving at turn 6.
About tactical choices,
note that when one of your units is attacked, you may remove any models from the unit, as far as you want, possibly getting out of range of the next unit set to attack you. Better know the range of the enemies' weapons (including melee weapons).
Also, note that in movement, any unit less than 3" of your unit may only retreat or not move.
Final limitation, when you prepare a game, you may wish to set up limits with gaming partners, such as:
Terrain will be xx by yy. Game will last zz hours max.
Bring no more than x models and no more than y units.
Now, on the lack of balance, there are ways.
Your opponent may come with 99 prosecutors as a single unit. 12" fly move, shoot x2 at 18", 4+ save, 2 wounds.
Good luck. Have fun.
Hopefully there will be scrolls to counter that, rock/scissor/leaf style.