Do you want your dragon armed to the thiefs?
Moderators: Layne, The Dread Knights
Do you want your dragon armed to the thiefs?
Is it best to make him, as low on point as possible, fighty or make him "impossible" to kill?
I'm thinking about giving him a HA, Enchanted Shield, Sea Dragon Cloak and a Lance, str 6 on the charge, and a nice +2/1 save.
Do he need the Crown of black iron?, or 50 pts on a fighty weapon? And is it a good idea to give him a repeater crossbow so he can do something while the dragon is steaming the enemies?
Are there bether builds out there?
And does the ward save transfer to the dragon?
I'm thinking about giving him a HA, Enchanted Shield, Sea Dragon Cloak and a Lance, str 6 on the charge, and a nice +2/1 save.
Do he need the Crown of black iron?, or 50 pts on a fighty weapon? And is it a good idea to give him a repeater crossbow so he can do something while the dragon is steaming the enemies?
Are there bether builds out there?
And does the ward save transfer to the dragon?
- Azure
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The ward save does not transfer to the dragon. I like to tool him up with all the bells and whistles. Since the HSOD isnt to expensive and doesnt block any combos due to our magic list sucking, I suggest it and either a DoDP or simply a lance combined with all the normal armors
-Rex
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- Drainial
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The dragon is allways going to be expensive so you may as well splash out. You need some kind of ward if you expect your lord to have a chance of surviving the battle. HSOD if your using the Albion list or the Crown or the Black Amulat if not. Either a lance or some kind of magic weapon is usualy best.
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Oh and I think you meen teath, not Theifs.
Last edited by Drainial on Mon Jan 21, 2008 7:43 pm, edited 1 time in total.
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- Drakken
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As far as a magic weapon...less helpful. The simple fact is most of our magic weapons pretty much aren't worth the cost. A Ward however, I do rather like, since I like the extra few attacks the highborn throws in. 6 vs. 10 is a nicer chance to push CR from win to break range....
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I suggest just giving your Lord a lance. You want your dragon in and out of combat as quick as possible, so you might as well just go with the lance. Personally, I would give him Heavy Armor, Enchanted Shield, Sea Dragon Cloak, Lance and Heartstone of Darkness (if you don't know what this is, you can find it in the FAQ). It gives you a decent 2+ armor save in combat and 1+ from shooting, plus a 4+ ward.
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A crossbow is alright, but a dragon is primarily a combat unit while the crossbow is for shooting. It tends to muddle the purpose of the unit. If you want to give a character the Lifetaker, a sorceress is always a good idea (no one really expects it) or a noble on a steed (which can be used for some back up combat, if need be).
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I'm iffy on weighing down my dragon. All the armies I face off against seem to either shoot it down before I can get too them, or get completly destroyed by it.
When I played my Ogres against a DE army, my 310 point Tyrant took took down Malekith by bogging him down with troops (to prevent terror) and killing the dragon itself, then running down Malekith.
I'm a little scarred to use a pts heavy dragon unless it's a big game.
When I played my Ogres against a DE army, my 310 point Tyrant took took down Malekith by bogging him down with troops (to prevent terror) and killing the dragon itself, then running down Malekith.
I'm a little scarred to use a pts heavy dragon unless it's a big game.
Fiat Obsidian - WS5 / S5 / T4 / D5 / I4
Equipment: Halberd, Zukhil Shield, Bastard Sword, Heavy Armour, Seadragon Cloak, Helmet of Slaanesh, Blackthorn Dagger
Mount: Locke (dark steed)
Gold: 488
Skills: Supernatural Awareness, Defensive Fighting, Intimidate, Drukh Kaganth (1)
Class: Warrior
- Sulla
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My current build is blood armour, shield, sea dragon cloak, halberd for mundane equipment. Heart stone, blood armour, lifetaker for magical buffs.
The lifetaker supports the breath weapon in the turns he is out of combat and buffs his armour that last point in cc. The mundane equipment and blood armour plus the ward save give him excellent protection vs shooting too. The halberd gives him a passable s5 in combat and with the boosted armour save, he doesn't need the shield either.
It's a nice all round combo designed mostly to keep him alive but also to slightly boost his performance in shooting and cc.
The lifetaker supports the breath weapon in the turns he is out of combat and buffs his armour that last point in cc. The mundane equipment and blood armour plus the ward save give him excellent protection vs shooting too. The halberd gives him a passable s5 in combat and with the boosted armour save, he doesn't need the shield either.
It's a nice all round combo designed mostly to keep him alive but also to slightly boost his performance in shooting and cc.
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If you want to use a magic weapon the Crimson death is a good one to use, it means that you can kick out 9 strength 6 atacks a turn even if you get charged or its a protracted combat.
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Great Weapon, Sea Dragon Cloak, Armour of Living Death
Is the load on my HB on BD at the moment.
I find that against shooting most of the hits land on the dragon anyways and a 4W T4 S6 Lord on a Dragon really freaks people out.
I play him fast and furious... so he is pretty much in CC from turn 1-2 on till he's dead or games over. He is almost always charging and almost always breaking opponents on the turn he charges...
I went with GW over the Lance becuase IF he gets charged he will strike last anyhow... but he might as well strike hard. Also becuase its the malekith model and I kept it Wysiwyg with the big arse sword and no shield.
Giving an RXB to nobles and High Borns is a fine Idea... they have great Balistics skill and stand a better chance to hit than any other. Life Taker is a bit silly on a Dragon lord though... since its points that are better spent on defensive Armor or offensive CC gear.
In My last Battle I fielded him He did quite well... thrashing a White Lion Chariot, 1 RBt, 2 Units of 10 Archers (My harpies got the other RBT) and soaking up quite a bit of missile fire and magic damage without ever taking a wound thanks to T4 vs puny Elf arrows and spells. Last turn Pit of Shade swallowed the Dragon whole and turned my Lord into a Hitch hiker...
Is the load on my HB on BD at the moment.
I find that against shooting most of the hits land on the dragon anyways and a 4W T4 S6 Lord on a Dragon really freaks people out.
I play him fast and furious... so he is pretty much in CC from turn 1-2 on till he's dead or games over. He is almost always charging and almost always breaking opponents on the turn he charges...
I went with GW over the Lance becuase IF he gets charged he will strike last anyhow... but he might as well strike hard. Also becuase its the malekith model and I kept it Wysiwyg with the big arse sword and no shield.
Giving an RXB to nobles and High Borns is a fine Idea... they have great Balistics skill and stand a better chance to hit than any other. Life Taker is a bit silly on a Dragon lord though... since its points that are better spent on defensive Armor or offensive CC gear.
In My last Battle I fielded him He did quite well... thrashing a White Lion Chariot, 1 RBt, 2 Units of 10 Archers (My harpies got the other RBT) and soaking up quite a bit of missile fire and magic damage without ever taking a wound thanks to T4 vs puny Elf arrows and spells. Last turn Pit of Shade swallowed the Dragon whole and turned my Lord into a Hitch hiker...
- Raneth
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My Dragonlord rides into battle with ES and Seal, lance+mundane. On occasion the Seal is transferred to another character, and I might indulge in a Ward. But these occasions are very rare.
Vryala Naïlo - WS5 / S5 / T5 / D5 / I4
Equipment: bastard sword of Speed, shield of Defence, repeater (20/20), spear, mace, dagger, Armour of Night, SDC, whip, blowpipe (9/12)
Inventory: amulet of Strength, grapple, grenade x0, smoke x11, map, mage hand, sleep oil x8, cure balms x20, Yori's balms x1, winter gear, old kit, lion mask
Mount: Dark Steed (Blanky), barding, talisman of Protection
Gold: 1735
Skills: Defensive Fighting, Anarin Sarath (2), Basic Ride
Class: Warrior
Equipment: bastard sword of Speed, shield of Defence, repeater (20/20), spear, mace, dagger, Armour of Night, SDC, whip, blowpipe (9/12)
Inventory: amulet of Strength, grapple, grenade x0, smoke x11, map, mage hand, sleep oil x8, cure balms x20, Yori's balms x1, winter gear, old kit, lion mask
Mount: Dark Steed (Blanky), barding, talisman of Protection
Gold: 1735
Skills: Defensive Fighting, Anarin Sarath (2), Basic Ride
Class: Warrior
- Layne
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Mundane means not magical, referring in this case to Armour - Heavy Armour to be precise.
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Karonath - WS6 / S4 / T4 / D5 / I3
Equipment: Bloodfeather, heavy armour, helm, Sea Dragon Cloak, rope x 2, month rations x 2
Inventory: longspear, 2 short swords, glaive, winter gear, shade cloak,
Mount: Dark Steed (Shiny), talisman of kurnous
Gold: 2294
Skills: Ambidexterity, Controlled Frenzy, Basic Ride, Drukh Kaganth
Class: Khainite
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Karonath - WS6 / S4 / T4 / D5 / I3
Equipment: Bloodfeather, heavy armour, helm, Sea Dragon Cloak, rope x 2, month rations x 2
Inventory: longspear, 2 short swords, glaive, winter gear, shade cloak,
Mount: Dark Steed (Shiny), talisman of kurnous
Gold: 2294
Skills: Ambidexterity, Controlled Frenzy, Basic Ride, Drukh Kaganth
Class: Khainite
- Sulla
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Loki17 wrote:A crossbow is alright, but a dragon is primarily a combat unit while the crossbow is for shooting. It tends to muddle the purpose of the unit. If you want to give a character the Lifetaker, a sorceress is always a good idea (no one really expects it) or a noble on a steed (which can be used for some back up combat, if need be).
The thing is, a dragon is a terror causer and breath weapon spitter as well as a purely cc monster. Also, in practical terms, often the enemy has enough shooting that you don't want to start it in the open. That meas no charges next turn, so that gives you an opportunity to spread some terror and poison breath. In that situation, the lifetake is useful as support and for sniping mages because unlike cav, a dragon rider can still shoot even after a 20" move.
The lifetaker also compliments the blood armour really well in that it boosts your save without requiring you to get into combat first.
It's not neccessary by any means but it makes a lot more sense than giving it to a cold one or dark steed rider.
- Raneth
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+ Sea Dragon Cloak, in this case.Arnold Layne wrote:Mundane means not magical, referring in this case to Armour - Heavy Armour to be precise.
Vryala Naïlo - WS5 / S5 / T5 / D5 / I4
Equipment: bastard sword of Speed, shield of Defence, repeater (20/20), spear, mace, dagger, Armour of Night, SDC, whip, blowpipe (9/12)
Inventory: amulet of Strength, grapple, grenade x0, smoke x11, map, mage hand, sleep oil x8, cure balms x20, Yori's balms x1, winter gear, old kit, lion mask
Mount: Dark Steed (Blanky), barding, talisman of Protection
Gold: 1735
Skills: Defensive Fighting, Anarin Sarath (2), Basic Ride
Class: Warrior
Equipment: bastard sword of Speed, shield of Defence, repeater (20/20), spear, mace, dagger, Armour of Night, SDC, whip, blowpipe (9/12)
Inventory: amulet of Strength, grapple, grenade x0, smoke x11, map, mage hand, sleep oil x8, cure balms x20, Yori's balms x1, winter gear, old kit, lion mask
Mount: Dark Steed (Blanky), barding, talisman of Protection
Gold: 1735
Skills: Defensive Fighting, Anarin Sarath (2), Basic Ride
Class: Warrior
- Drainial
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HA, enchanted shield, SDC, HSOD and the crimson death is the way I run mine, it gives a great mix of offense (9 S6 high WS attacks) and defence (1+ save verses shooting, 3+ in combat as he cannot use the sheild with the CD and a 4+ward). This is a great all rounder as there is realy nothing in the game that he cannot take on with a fair amount of confidence and he will slaughter allmost any normal troops.
Moding a group of Druchii.net players is much like directing the musical 'Cats' using actual cats. Frustrating, difficult, chaotic but ultimatley satisfying and a great deal of fun.
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I'll be running one with Blade of Ruin, HSoD and full mundane armour tomorrow. I'll be fighting Brets, and the dragon will be one lance-killing duty, hence the BoR. Hitting on 3+, wounding on 3+, 6+ ward (from the Blessing). Then the dragon gets to attack!
If I remember, I'll post up here how he did...
If I remember, I'll post up here how he did...
The Lord Bittersteel, master of the Arc of Tears, and all-round nasty git!
I run mine with Blood armour, CoBI and crimson death. Wih SDC and shield. I also give him a xbow to pepper shots off when the dragon is breathing on people and up the BA count. Two advantages to this set up is:
Empire (Altar) and HE magic has no effect.
He has s6 magical attacks - handy against woodies etc and going to be handy against the new VC (I am expecting a few ethreals in the new list).
If the dragon gets shot down, the chances are he still has a 1+ save and 5+ Ward with s6 attacks.
Empire (Altar) and HE magic has no effect.
He has s6 magical attacks - handy against woodies etc and going to be handy against the new VC (I am expecting a few ethreals in the new list).
If the dragon gets shot down, the chances are he still has a 1+ save and 5+ Ward with s6 attacks.