Chillwind vs Anvil etc
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- Cold One Knight
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Chillwind vs Anvil etc
The description for chillwind says any units suffering casulties may not shoot.
So i take it that this doesnt cover actions in the shooting phase like the anvils attacks that arn't shooting.
So i take it that this doesnt cover actions in the shooting phase like the anvils attacks that arn't shooting.
Beyond this place of wrath and tears
Looms but the horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.
Looms but the horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.
- Linda lobsta defenda
- Witch Elf
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That is correct.
General FAQ:
http://www.druchii.net/viewtopic.php?t=2504
FAQ about rules:
http://www.druchii.net/viewtopic.php?p=547809
http://www.druchii.net/viewtopic.php?t=2504
FAQ about rules:
http://www.druchii.net/viewtopic.php?p=547809
- Silverheimdall
- Malekith's Best Friend
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- Cold One Knight
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- Location: Chiswick, London
its says casulties not wounds in the description.
i wasnt just talking about the anvil but things in general that work in the shooting phase without actually shooting, that was the 1st thing that came to mind.
i wasnt just talking about the anvil but things in general that work in the shooting phase without actually shooting, that was the 1st thing that came to mind.
Beyond this place of wrath and tears
Looms but the horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.
Looms but the horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.
- Silverheimdall
- Malekith's Best Friend
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- Joined: Sat Apr 07, 2007 5:54 pm
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It does not say "cannot act in the next shooting phase" but only "cannot shoot in the next turn", so yes the Anvil could still strike your face in but I was merely point out that ..
1-4 hits the anvil - hits are discarded
5-6 hits the crew
1-4 hits the guards - T4, 3+ armour against shooting, 4+ ward against missiles
5-6 hits the runelord - T5, usually with a super armour save and of course the 4+ ward against missiles.
~_~
1-4 hits the anvil - hits are discarded
5-6 hits the crew
1-4 hits the guards - T4, 3+ armour against shooting, 4+ ward against missiles
5-6 hits the runelord - T5, usually with a super armour save and of course the 4+ ward against missiles.
~_~
SilverHeimdall wrote:It does not say "cannot act in the next shooting phase" but only "cannot shoot in the next turn", so yes the Anvil could still strike your face in but I was merely point out that ..
1-4 hits the anvil - hits are discarded
5-6 hits the crew
1-4 hits the guards - T4, 3+ armour against shooting, 4+ ward against missiles
5-6 hits the runelord - T5, usually with a super armour save and of course the 4+ ward against missiles.
~_~
actually as per the dwarf FAQ, you do not randomize between the anvil and the crew, the 4+ ward save vs shooting is the only protection that the anvil gives
- Furiouscado
- Malekith's Personal Guard
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dggrj wrote:And the definition of a casualty is one killed or injured, as per your local dictionary
That may be, but the character could be wounded, but just because he is injured does not mean he is a casualty of war yet. When you "remove casualties" the model isn't necessarily dead, but could be incapacitated.
- Dggrj
- Malekith's Personal Guard
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I'm playing devil's advocate because I think their wording technically allows wounds and they didn't mean it. What a surprise. Casualty's definition says wounded, not wounded-so-badly-as-to-be-out-of-action.
Woot! If it's only ever said once, I couldn't ask for a better person to say it.Linda Lobsta Defenda wrote:dggrj is correct