shadowblade worth it in 7th edition?
Moderators: Layne, The Dread Knights
- Undeadcatd
- Noble
- Posts: 471
- Joined: Sun Jun 06, 2004 8:15 am
- Location: Black Ark
shadowblade worth it in 7th edition?
see the book ,and his gifts combination sads me
ya , he is cheaper for those special ability but it is badly combined IMO.
no rune of khaine means : 4 ASF poison killing blow attacks for 3 RBT prize..
with only 4 attacks , both with poison and KB isnt good option
his ability :
taking out warmachine = best (but they always cheaper than him)
taking out chariots = good (but one time boost)
taking out character in a unit = without Strength potion he can only deal with champion and sorceress but likely lose that combat. If he is using potion , enemy can choose sacrifice his champion or using the super character to beat him down
ya , he is cheaper for those special ability but it is badly combined IMO.
no rune of khaine means : 4 ASF poison killing blow attacks for 3 RBT prize..
with only 4 attacks , both with poison and KB isnt good option
his ability :
taking out warmachine = best (but they always cheaper than him)
taking out chariots = good (but one time boost)
taking out character in a unit = without Strength potion he can only deal with champion and sorceress but likely lose that combat. If he is using potion , enemy can choose sacrifice his champion or using the super character to beat him down
Re: shadowblade worth it in 7th edition?
UndeadcatD wrote:with only 4 attacks , both with poison and KB isnt good option
He's got Dark Venom, though, and according to the Toxin rules, having a Toxin removes the model's Poisoned Attacks. So the Poisoned Attacks in his entry seems to be an oversight (I've got a post up about this in the General forum).
Dark Venom counts wounds inflicted in a challenge twice when calculating combat results. That combined with his killing blow ability seems to suggest that he's designed to go after mid-level characters (I don't think he really has enough attacks to go after the more powerful characters; but the ability to hide in an enemy unit and pop out with 4+d3 killing blow attacks would probably be too powerful).
- Dalamar
- Dragon Lord
- Posts: 9675
- Joined: Sat Sep 21, 2002 6:42 pm
- Location: Designing new breeds of Dragons
Remember shadowblade never had rune of khaine, he doesn't want any artificial enhancements to his skills,
Non magic weapons and toxins, and some ToK abilities that are not items.
Rune of Khaine is a brand giving frenzy-like effects.
Non magic weapons and toxins, and some ToK abilities that are not items.
Rune of Khaine is a brand giving frenzy-like effects.
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
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- Black Guard
- Posts: 277
- Joined: Thu Feb 26, 2004 7:55 am
I like the new Shadowblade. Not only is he GT legal now, but he's a hero-choice to boot.
Of course they had to cut down his killing potential (as keeping a Lord-like killing ability as a hero, and the addition of Hatred meant that on Average he would always get at least 1 Killing Blow in a round).
Used right though he can be a thorn in so many sides.
Taking out Warmachines, breaking small units (those 5-10man archer units are prime targets) which in turn cause panic on larger units, or even the old-fashioned shanking of enemy characters.
He has to be used carefully as he's still vulnerable but when used correctly he is definately a potent force multiplier.
Of course they had to cut down his killing potential (as keeping a Lord-like killing ability as a hero, and the addition of Hatred meant that on Average he would always get at least 1 Killing Blow in a round).
Used right though he can be a thorn in so many sides.
Taking out Warmachines, breaking small units (those 5-10man archer units are prime targets) which in turn cause panic on larger units, or even the old-fashioned shanking of enemy characters.
He has to be used carefully as he's still vulnerable but when used correctly he is definately a potent force multiplier.
"Give a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!"
W : D : L (7th Edition)
6 : 1 : 4
W : D : L (7th Edition)
6 : 1 : 4
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- Dark Rider
- Posts: 129
- Joined: Fri Mar 30, 2007 4:20 am
For what he has, I think you're better off fielding a regular assassin that's as tooled up as possible in a unit of shades. It's still cheaper and you have a character that can actually help out in combats rather than just against characters. Give him the cloak of Peter Pan and he'll be able to kill Wizards just as well as Shadowblade can... And faster...
- [llct]kain
- Assassin
- Posts: 587
- Joined: Tue Sep 27, 2005 7:54 am
- Location: Speyer (ex Heidelberg)
IMO Shadowblade gives you the opportunity to remove one or some crucial parts of the enemy army on T1 whch you could not access otherwise - let it be the cannons on a hill, the Lv4 mage etc. .
Apart from the option to kill this one object your enemy has to deal with the maniac behind his lines in some way...
Apart from the option to kill this one object your enemy has to deal with the maniac behind his lines in some way...
If he gets one cannon he will get a second with the overrun.taking out warmachine = best (but they always cheaper than him)
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- Black Guard
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- Joined: Thu Feb 26, 2004 7:55 am
- Dalamar
- Dragon Lord
- Posts: 9675
- Joined: Sat Sep 21, 2002 6:42 pm
- Location: Designing new breeds of Dragons
I was thinking about shadowblade as warmachine take out-er... but then I thought of this:
Assassin
2nd Hand Weapon
Rune of Khaine
Cloak of Twilight
He can get to warmachines on turn 1 as well and spanks them compared to shadowblade. You can use the remaining ToK items allowance to make him a little more versatile by giving him for example Manbane for small unit of toughies.
Not so sure about shadowblade now that our assassins are so useful
I guess Shadowblade is still great to jump on enemy level 4 wizard on turn 1 and take out most of opposing magic.
Assassin
2nd Hand Weapon
Rune of Khaine
Cloak of Twilight
He can get to warmachines on turn 1 as well and spanks them compared to shadowblade. You can use the remaining ToK items allowance to make him a little more versatile by giving him for example Manbane for small unit of toughies.
Not so sure about shadowblade now that our assassins are so useful
I guess Shadowblade is still great to jump on enemy level 4 wizard on turn 1 and take out most of opposing magic.
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
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- Trainee Warrior
- Posts: 44
- Joined: Sat May 10, 2008 6:58 pm
- Mr. anderson
- Dark Illusionist
- Posts: 2270
- Joined: Thu Jun 14, 2007 7:25 am
- Location: Dating a Witch elf...
@Cenyu: It appears that it is so...
But honestly - the Shadowblade we have had in 6th ED was really over the top. He could kill pretty much anything without sweating.
For the rest - I think that normal assassins are a bit more worthwhile if the rest of your army can deal with things such as war machines on their own. Having Shadowblade in your army means that you can take out at least one war machine without having to sacrifice anything for it (RBT are the most notable example - it always takes two units of which at least one is most likely to die (I usually have to sacrifice a unit of DR and Harpies to get rid of one RBT...). If I had shadowblade this sacrifice would disappear. Shadowblade pretty much is the answer to über-characters like Teclis etc. but he is not really needed in an army build - and he is far from being a no-brainer but with hatred and 4 attacks with KB he can still cause some damage, but at 300 points he is pretty pricey and considering that a normal assassin can give us considerably more killiness.
HUZZAH!
But honestly - the Shadowblade we have had in 6th ED was really over the top. He could kill pretty much anything without sweating.
For the rest - I think that normal assassins are a bit more worthwhile if the rest of your army can deal with things such as war machines on their own. Having Shadowblade in your army means that you can take out at least one war machine without having to sacrifice anything for it (RBT are the most notable example - it always takes two units of which at least one is most likely to die (I usually have to sacrifice a unit of DR and Harpies to get rid of one RBT...). If I had shadowblade this sacrifice would disappear. Shadowblade pretty much is the answer to über-characters like Teclis etc. but he is not really needed in an army build - and he is far from being a no-brainer but with hatred and 4 attacks with KB he can still cause some damage, but at 300 points he is pretty pricey and considering that a normal assassin can give us considerably more killiness.
HUZZAH!
When I think of something witty, I shall put it here.
- Mostlyharmless
- Noble
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- Joined: Tue Jan 16, 2007 5:33 am
- Dalamar
- Dragon Lord
- Posts: 9675
- Joined: Sat Sep 21, 2002 6:42 pm
- Location: Designing new breeds of Dragons
I would say 2 units of harpies and vanilla assassin would perform better than Shadowblade in most circumstances
There's still few moments when Shadowblade shines though (taking out level 4 casters hiding in infantry units is the biggest one)
There's still few moments when Shadowblade shines though (taking out level 4 casters hiding in infantry units is the biggest one)
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Elfik wrote:What is better though, Shadowblade, or taking 2-4 units of Harpies and having points left over.
Both!
But then again, my new list for this GT season includes Shadowblade, 3 units of Harpies and a tooled up Assassin, so I've just taken all 3 of the units in question
"Give a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!"
W : D : L (7th Edition)
6 : 1 : 4
W : D : L (7th Edition)
6 : 1 : 4
The bonus from Shadowblade is the ability to stick him in an enemy's unit. This means that even against the ultimate bunker VC player, you still have a shot at taking down his Army General...
... on Turn 1 of the game.
Admittedly, it's probably not very likely. But it could happen with a Killing Blow. And no matter how good your opponent's bunker is, there's nothing that he can do about it since you can stick Shadowblade in his unit.
You can't do that with a regular assassin.
... on Turn 1 of the game.
Admittedly, it's probably not very likely. But it could happen with a Killing Blow. And no matter how good your opponent's bunker is, there's nothing that he can do about it since you can stick Shadowblade in his unit.
You can't do that with a regular assassin.
- Dalamar
- Dragon Lord
- Posts: 9675
- Joined: Sat Sep 21, 2002 6:42 pm
- Location: Designing new breeds of Dragons
Shadowblade can't appear on turn 1 anymore, starting from turn 2
so regular assassin with cloak beats him to that as well
As for charging the bunker, it all depends on the deployment
so regular assassin with cloak beats him to that as well
As for charging the bunker, it all depends on the deployment
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Dalamar wrote:Shadowblade can't appear on turn 1 anymore, starting from turn 2
so regular assassin with cloak beats him to that as well
As for charging the bunker, it all depends on the deployment
You're almost certainly not going to be able to Steed of Shadows into your opponent's bunkered General on the first or second turn of the game.
Unless, of course, he does something overly reckless and leaves the General's unit up on top of a hill.
So no line of sight for the charge even if you do get to fly 20".
- Dalamar
- Dragon Lord
- Posts: 9675
- Joined: Sat Sep 21, 2002 6:42 pm
- Location: Designing new breeds of Dragons
Not all bukers I've seen are screened from the front, they are just huge tarpits with flanks covered so they don't crumble too fast.
As said, it depends on deployment.
As said, it depends on deployment.
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16