Optimum size for Sacrificial Dagger unit?

How to beat those cowardly High Elves?

Moderators: Layne, The Dread Knights

Locked
Entreri bloodletter
Assassin
Posts: 518
Joined: Mon May 22, 2006 2:13 am

Optimum size for Sacrificial Dagger unit?

Post by Entreri bloodletter »

So we all know about the dagger + lots of cheap spearmen combo. But mostly I have seen people use only units of 10 for this purpose while after thinking about it have come up with a different strategy.

How about using a very large unit - say 25+ spearmen with shields, to create a unit that can not only sustain casualties from the dagger but from your opponent as well and still be useful in combat. So here are the advantages and disadvantages of both cases.

The Good
10 minimum sized spearmen

1. Very cheap running at 60 points
2. Easy to manuever and keep out of combat
There are probably more but I can't think of any right now - feel free to add

The Bad
10 minimum sized spearmen

1. Can't fight at all - not meant for it
2. Will not get much dagger usage due to lack of models
3. Can get shot up easily by enemy shooting
4. Can panic easily

The Good
25+ Spearmen unit

1. Can still fight with full ranks after dagger usage
2. Lots of dagger usage possible with many models
3. Will not panic easily from either dagger or enemy shooting

The Bad

1. More expensive- running around 200 points
2. Large footprint - harder to manuever
3. The sorceress could get in combat

So there are clearly advantages and disadvantages to both methods, which one have you had success with so far?
User avatar
Macknight
Beastmaster
Posts: 325
Joined: Sun Oct 13, 2002 4:57 am
Location: McAllen, Texas
Contact:

Post by Macknight »

the best solution is to have the pearl of bleakness along w it, it also help the units effectiveness against the likes of undead.
"It's hell of a thing to kill a man, you take away all he's got, and all he's ever gonna."

Lord of Gluttony, former active member of the 7.
User avatar
Grez90
The Tamer of Sea Dragons
Posts: 403
Joined: Sat Jul 19, 2008 10:06 pm

Post by Grez90 »

i run a unit of 25 with no shields, but with full command, this costs 165 points.
once i have used up a few sacrifices, or am near to getting into combat, i move the sorceress into a stronger, unit or onto her own.
i'm tempted to start running 25 warriors, but put the mage on a dark steed, this way, when she needs to leave, she can move 18" away from dangerous areas
Crawd
Malekith's Best Friend
Posts: 1076
Joined: Wed Feb 14, 2007 4:49 pm
Location: Québec

Post by Crawd »

If you're paying 25 warriors with the full command, you better buy the shield. In this way, your sorceress may be able to do some damage and you'll probably won't sacrifice 3+ warriors per turn since some spells will surely pass without too much trouble.

By paying the shield, you'll be able to use them as a support unit or a CR unit. So it worth buying the shield if you're going for 25 models.

Otherwise, go for 10 warriors with no shield and the Pearl of Bleakness.

Edit: Added "spell" to clarify "some will surely pass"
Last edited by Crawd on Thu Aug 07, 2008 5:23 pm, edited 1 time in total.
User avatar
Grez90
The Tamer of Sea Dragons
Posts: 403
Joined: Sat Jul 19, 2008 10:06 pm

Post by Grez90 »

may pass what.
the only thing they will need to pass is enemy shooting and magic, but seeing as they are warriors nobody will target them
Decker_cky
Black Guard
Posts: 277
Joined: Thu Feb 26, 2004 7:55 am

Post by Decker_cky »

I'm tempted to try a unit of around 30 with shields, full command, AP banner and an assassin (with just rune of khaine). The sorceress is protected, the unit can fight, and you have enough models that you can sacrifice without too much worry.

Small units seem like a waste, since the risk panic, and won't be much good aside from being used to sacrifice.
User avatar
Asgoth
Corsair
Posts: 77
Joined: Wed Nov 16, 2005 12:07 pm

Post by Asgoth »

I use 24 SpearWarriors w/ shields, with FC and 2lv Sorceress with Sacrificial Dagger on dark steed...
Steed is for getting away of trouble if things get too hot for sorc, as allready mentioned....

People dont usually target my warriors, because theres so many other juicy targets, you have to have multiple threats.
User avatar
Phierlihy
Malekith's Best Friend
Posts: 2089
Joined: Tue Sep 06, 2005 12:19 am

Post by Phierlihy »

I've been running a unit of between 25 - 30 Spearmen with an Assassin and Sorceress in the unit and it's been the star of the show. The Assassin has yet to not kill at least three of whatever is in front of him so the Sorceress never gets touched and I usually have the standard 5 for combat resolution plus whatever the assassin dishes out. And if the Spearmen themselves actually kill something too, so much the better. My first game I used 20 Spearmen and by turn 5 I was killing off my command characters. It was ugly.
User avatar
Sulla
Malekith's Best Friend
Posts: 2261
Joined: Fri Nov 08, 2002 5:56 am
Location: Flying my manticore 'Bloodmaw', looking for prey.

Post by Sulla »

I'd never take 10.

Either 25 if you have the points or 2 units of 15. Kill a few from one unit then jump to the other unit and take a few more...
User avatar
Mostlyharmless
Noble
Posts: 456
Joined: Tue Jan 16, 2007 5:33 am

Post by Mostlyharmless »

If you give her the pearl of infinite bleakness, panic won't be a problem, from her dagger or otherwise.
User avatar
Kheirakh
Assassin
Posts: 582
Joined: Fri Jul 07, 2006 12:23 pm
Location: Finland

Post by Kheirakh »

If you want your supreme sorceress to use the sacrificial dagger for every spell, the take 30 warriors, otherwise 25 is the way to go. Shields are a must, and so is full command. When you get attacked by a powerful character who flies, then challenge the bastard with a lordling. He gets normally max 4 combat resolution, you get 5 - so you win, and your sorceress stays alive.
My avatar is so cute, isn't it?
Jarlaxle
Trainee Warrior
Posts: 36
Joined: Mon Jan 22, 2007 11:35 pm
Location: Montreal

Post by Jarlaxle »

The 25 spearmen with sorceress on darksteed with sacrificial dagger and pearl seems like an awesome combo. I'll try it out in my 2000pt battle with wood elves on tuesday and keep you guys updated. I figure the spearmen will have shields and probably full command also. Haven't quite decided yet, it really depends on the amount of points I have.
6th Ed W-D-L: 9-2-2
7th Ed W-D-L: 6-3-1
User avatar
Murmandamus
Noble
Posts: 480
Joined: Thu Feb 27, 2003 9:36 am
Location: Black spire of Karond Kar (Poland)

Post by Murmandamus »

Well if i take daggger 30 is a way to go with fcg shields and war banner, pearl is also neccesery. She cast spells like mad and the unit is quite nice also. Last game they got charged by swordmasters and thanks to claudron ward 5+ they put quite a fight. Fight started with 24 warriors and by end of game only 10 remained but swordmasters were wiped out by my spears.
Zeth wrote:sorc on a highborn is not a good unit option
Tigtoad
Hydra Lord
Posts: 261
Joined: Mon Nov 12, 2007 2:13 pm

Post by Tigtoad »

I don't believe in buying units just to throw them away.

I love the dagger and use it... but I use it in a unit that has another purpose. 10 crossbowmen with shields in a pinch, or 21-25 spearmen with command, shields, and a war banner. Yes, I may kill 2-10 of those guys as the game goes on, but the unit is also useful in its own right...

Or... move the wizard around and share the stabbing love.
User avatar
Vaari
Black Guard
Posts: 296
Joined: Sun Jan 03, 2010 11:53 pm
Location: NZ

Post by Vaari »

I didn't think a mounted Sorceress would be able to join units to use the sac-dagger??
Group 28
Name - Seijl Illydrien Class- Shade
Character Stats
- WS 6 - - S 3 - - T 3 - - D 4 - - I 4 -
Equipment
MC Light Armour, MC Buckler, MC Longsword,, Repeater Crossbow, Dagger w/ UC, Dagger w/ DV Shade Cloak. Field Kit (Healing x3), Vials of Unseen Chains (x3 uses) , Vials of Dark Venom (x4 uses) , Lamia Fang, Harpy Claws
Circlets : 260, , Emerald Eye (200Circ.) Rations: 10/10 Bolts: 16/20 , Null Stone
Skills
Basic Stealth - Heal
User avatar
Thanatoz
Noble
Posts: 426
Joined: Wed Nov 26, 2008 12:05 pm

Post by Thanatoz »

You can use the dagger once per spell if I'm not mistaken, meaning in an average game, a level 2 will be able to use a max of 18 warriors, or three per turn. That's a panic test on a small unit, but not on a big unit.

The thing about Pearl of Infinite Bleakness is, sometimes you don't want to take a charge, and run. The pearl stops that option from happening.

I quite agree with Phierlihy: an assassin with the sorceress in the 25 spear unit (that's also the reason I'm using Banner of Murder instead of warbanner). I use a ninja assassin, so the unit is also threatening at range. If the sorc is positioned in the corner, the assassin can pretty much protect her from being targeted, and the static combat resolution is a great boost to his kills, usually allowing them to win the combat. If that isn't enough, the counter charge stands ready.

I only use the dagger to help spells that fail get through (with the "use one less dice than you normally would tactic), and it works pretty well.
User avatar
Layne
Arnold Layne
Arnold Layne
Posts: 3398
Joined: Mon Nov 12, 2007 1:44 am
Location: On Her Majesty Morathi's Secret Service

Post by Layne »

Vaari ; she can. All that the BRB says about mounted characters joining units is, you can't if the mount flies. No other exceptions are given, so there aren't any. In theory you could put a Chaos Lord on Jugger in a unit of Warriors. But why, Harold, why?

THanatoz ; correct. But discussed many times elsewhere, and more recently and thoroughly too.

Thanks for trying, but I'll be locking this one.
Layne
Global Moderator. Everything but the weather.


Caveat Numptor.


Karonath - WS6 / S4 / T4 / D5 / I3
Equipment: Bloodfeather, heavy armour, helm, Sea Dragon Cloak, rope x 2, month rations x 2
Inventory: longspear, 2 short swords, glaive, winter gear, shade cloak,
Mount: Dark Steed (Shiny), talisman of kurnous
Gold: 2294
Skills: Ambidexterity, Controlled Frenzy, Basic Ride, Drukh Kaganth
Class: Khainite
Locked