The basic concept here is a pair of Hammer/Anvil CoK units that should easily crush all opposition. CoK aren't a typical unit to fill the role of an anvil unit, however these guys are amazingly powerful and extremely resilient with my build style.
We begin with a Death Star unit of 17 Cold Ones Knights using Banner of Hag Graef for ASF. Joined to this unit are all 4 characters who have the combined abilities of 3x Null Talismans (MR3), Ring of Hotek (Miscast Generator), Ring of Darkness (1/2 BS to shoot unit), Banner of Nagarythe (Unbreakable), & the Unkillable Lord with Killing blow.
Inthe 7x3 formation there will be 21 models and a static CR of 6 before their 24 attacks (to the front).
The second Knight unit willbe simply 14 Knights with War Banner and MR(1). This unit will be in a 7x2 formation and when inrange of the BSB/Ring of Hotek it will have significant magic defense as well as a static CR of 4 & 15 attacks (to the front).
The core is made up of small units of 5 Dark Riders with Musician and Champion; capable of providing a strong flank charge. With 11 re-rollable attacks and negating flanks, they canbe used as support for the Knights or can kill light enemy units on their own.
Stupidity is not a huge problem with this army since they are very resilient with armor and good static CR or simply unbreakable! Not getting the charge is not a problem, especially the primary unit using ASF to strike down most enemies before they can even swing.
Fear is my friend here, breaking an enemy block is quite easy even if they are Stubborn. And if I must fight something that is immune to Fear and Stubborn, then I've got my massive number of attacks to simply kill every enemy model!
I also added 2xRepeater Hand Bows to the characters for a small amount of ranged killing potential. When faced by a charging enemy unit I can unleash 16 bow shots hitting on 3+. I can also use them if Mages step outside their units or light cavalry are harrassing my flanks (assuming there aren't better units available to charge at the moment). Mostly they are an answer to the question of "what do I do when I can't charge?"
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The Kheitai Cavaliers 2250 (COK) - Dark Elves Army
1 Highborn (Dreadlord) @ 274 Pts
General; Sea Dragon Cloak; Shield; 2xRHBow
Armour of Eternal Servitude (HA, Regen)
Pendant of Khaeleth (REverse Ward)
Deathpiercer (Lance, KB)
Cold One
1 Noble (Master) @ 264 Pts
Lance; Heavy Armour; Sea Dragon Cloak; Shield; 2xRHBow; Battle Standard
Banner of Nagarythe (Unbreakable, +1 CR w/in 12")
Cold One
1 Noble (Master) @ 154 Pts
Lance; Heavy Armour; Sea Dragon Cloak; Shield; 2xRHBow
Ring of Darkness (1/2 BS to shoot unit)
Cold One
1 Noble (Master) @ 159 Pts
Lance; Heavy Armour; Sea Dragon Cloak; Shield; 2xRHBow
Null Talisman x3 (MR 3)
Cold One
17 Cold One Knights @ 478 Pts
Dread Knight
Ring of Hotek (Miscast on doubles w/in 12")
Lance; Heavy Armour; Shield; Standard; Musician
Standard of Hag Graef (ASF)
Cold One
14 Cold One Knights @ 458 Pts
Dread Knight
Null Talisman x1 (MR 1)
Lance; Heavy Armour; Shield; Standard; Musician
War Banner (+1 CR)
Cold One
5 Mounted Yeomen (Dark Riders) @ 123 Pts
Herald
Spear; Light Armour; Musician
Dark Steed
5 Mounted Yeomen (Dark Riders) @ 123 Pts
Herald
Spear; Light Armour; Musician
Dark Steed
5 Mounted Yeomen (Dark Riders) @ 123 Pts
Herald
Spear; Light Armour; Musician
Dark Steed
Casting Pool: 2
Dispel Pool: 2
Models in Army: 50
Total Army Cost: 2250
So far I've played one game using this style of list (with fewer knights) and it did exceptionally well. The enemy was massacred quickly and the Knights managed to hold up well to allattacks even chariot impact hits and Dragon Ogres in the flank could not kill enough of either unit to prevent my eventual success in combat.