Thraundil and I had a great game. He's a rock solid player.
I look forward to recounting some of the insane statistical analysis from our match. He got top of one and killed all 12 warlocks with a single volley from 17 Waywatchers...who were hitting on 4s. It was funny, because he had popped hail of doom arrow, but it wasn't even necessary. It ended up not doing any wounds, because the entire unit was already dead.
...and AFTER that, I started to have
...problems. I mean, I've played enough games to know what it's like to be kicked in the nuts by dice, but ...ugh. Don't take the following as complaining - take it as fricking hilarious. Because, toward the middle, it was. Then it kinda got sad again because of the grind, but for awhile there, it was just funny.
All of the critical rolls went against me, but those weren't what hurt me most...it was the little things like having my only remaining fleeing dark rider die to random dangerous terrain before he could run off the board. My peg master failing a 50% 19 inch charge on 4 WRs....then rolling a big enough fail to carry him into a forest where he failed his Dangerous...and then his 4++. My General failing his last turn 6 fear check against some Wild Riders in his flank on boxcars, getting absolutely hosed by said dark riders, then the rest of the unit failing their break check on boxcars.... By the end, my army was just like, "bro, frig this man. We didn't sign up for this."
I'd love Thraundil to give his take on things, but I know we had the following happen:
1) The Waywatcher/Warlock shots. When I get to work, I'm going to run the math on 34 shots having 24+ hits on 4s followed by getting 18+ wounds on 4s from those hits...then me failing at least 12 4++s out of the wounds. That has to be some small ass number. I even allocated out 4 of the hits to pegs. I think the moon might have a better chance of crashing into the sun tomorrow than those rolls happening again.
2) Odds of rolling 1,1,1,1,1,6 for short-range Dwellers with opponent scroll-less and out of dispel dice.
3) Finally getting dwellers off on the WWs (and the only time I didn't have soul blight on them), and both characters passing their checks.
4) Hitting 12/14 trueflight shots ...with at least one unit a turn.