"Army-Wide" special rules
Posted: Sun Aug 03, 2008 11:30 am
Something I've noticed in the new book is that with the Cauldron and magic items/banners we have the ability to get a certain(or a couple) speciel rule/concepts for a lot of units at the same time. It might not be as effective as it is cool, but I like the idea a lot, so I thought I would share my thoughts with you:
Killing blow(personal favorite):
1-2 Units of Executioners, a unit of Black Guard or Frenzy Corsairs(or any suitable unit really) boosted by the Cauldrons killing blow ability, a Manticore and a Master on a Dark Pegasus with the killing blow lance. Suddenly quite a big part of your army gets killing blow, two of which are flying, quite scary really
Multiple attacks
Frenzy Corsairs, Witch Elves, Black guard and the Cauldrons +1 A ability and you can pick op a lot of dice in every combat.
Immune to Psychology
Black Guard, Frenzy Corsairs, Witch Elves and Executioners(or Cold One Knights) with a character with the Immune to Psycology magic item and you can have an entire battle line that just keeps marching forward until your opponent shoots the last man dead.
Fear/Terror
Cold One Knights, A BSB with the new cheaper fear banner, a couple of monsters(Hydras, manticores) and possible even Executioners with Tullaris and you have fear and terror all around.
Ofcourse you probrably should mix all these abilities, but I think it's one of the cool things about the new book, that you can give such a big part of your army a certain power.
I am definatly going to try making a list based around some of these ideas, I certainly am going to enjoy large amounts of killing blow in my lists. What do you think?
Killing blow(personal favorite):
1-2 Units of Executioners, a unit of Black Guard or Frenzy Corsairs(or any suitable unit really) boosted by the Cauldrons killing blow ability, a Manticore and a Master on a Dark Pegasus with the killing blow lance. Suddenly quite a big part of your army gets killing blow, two of which are flying, quite scary really
Multiple attacks
Frenzy Corsairs, Witch Elves, Black guard and the Cauldrons +1 A ability and you can pick op a lot of dice in every combat.
Immune to Psychology
Black Guard, Frenzy Corsairs, Witch Elves and Executioners(or Cold One Knights) with a character with the Immune to Psycology magic item and you can have an entire battle line that just keeps marching forward until your opponent shoots the last man dead.
Fear/Terror
Cold One Knights, A BSB with the new cheaper fear banner, a couple of monsters(Hydras, manticores) and possible even Executioners with Tullaris and you have fear and terror all around.
Ofcourse you probrably should mix all these abilities, but I think it's one of the cool things about the new book, that you can give such a big part of your army a certain power.
I am definatly going to try making a list based around some of these ideas, I certainly am going to enjoy large amounts of killing blow in my lists. What do you think?