Dalamar wrote:Currently I rate dark magic in 3rd position.
Right after lore of slaanesh in 2nd
And lore of hashut in 1st.
Small rant, followed by on topic comments.
This. I was going to quote your post about the "one spell which ends the game" earlier... Yea, that's choir. Blood and glory, I went 2nd. Choir IF'd kills a chariot, 2 RBT's, my peg master, and 4 wounds on a hydra, 3 dr's out of one units, 5 CoK's out of a unit..... etc etc. blah blah this spell is stupid. Not only did that happen, but I had no movement phase other than a unit of DR's on the other flank, and my executioner/bws horde. Game was over top of turn 1 magic phase. The random move got my DL and his DR escort killed next turn when they got eaten by a large combo charge. Just stupid. This removes all fun/skill/strategy/anything worthwhile from a game.
That being said....... Shroud of despair can produce similar results, if done correctly, and not against VC, TK, DoC, anything else immune to pysch, and HE are more difficult. I've denied my opponents multiple magic phases by panic'n his bunker. Shroud can also cause NUMEROUS issues to your opponent. Think of all the leadership tests you have to take in 8th; swift reform, march within 8", restrain, redirect, panic, terror, fear, etc. Remember how many times you've failed a simple test, but made on yer BSB re roll? No inspiring presence or hold your ground, is HUGE. I don't understand why people think this spell is average or bad.
Dark should always be taken on a mobile sorc. This spell is absolutely game changing at almost any phase of the game. Early on you can force easy panic tests on chaff from RBT's, magic missiles, and Xbows. Using your fast cav to be the closest visible enemy unit, you can chain panic many armies right out of the gate. While they may not run off the board, you can deny them most of a turn, and possibly some/most of the following turn. Think of all the move or fire units. Or a caster's unit fleeing, and being unable to cast.
In combat, you can have people testing steadfast on snake eyes quite often, with no re roll. I've killed the immortal Tzeentch BSB twice b/c of this spell, and static combat resolution. He did 2 wounds, and has a BSB. I had 3 ranks, a banner, and a BSB. (he was tarpitting my black guard for a turn, until he could hit them with something else.) But now he's testing on at least Ld 6 with no re roll. But another unit panic'd. so Ld 5. I had a BWS, so he's Ld 4. He broke and instantly died. Perhaps he was a bit over confident in his BSB, but you get the idea.
The spell also makes stubborn units a joke. You anvil has CoC? Well now you're at your own leadership, without a BSB. Our synergy for this is amazing. BWS -1 Ld bubble is great. A K beast makes you reroll a successful test. This doesn't even require multiple spells for synergy.
The aoe range of the spell also gives our lore attribute some love. If you happen to get a treble, things like fanatics are dead, and cause panic tests which will be failed. Those test further reduce the Ld of all affected units. Warmachines will take a wound or two, chariots, low armor save models.
Shroud of Despair doesn't auto win games on each cast. However, it can do many horrible things to your opponent. It require some foresight, and perhaps a small amount of list synergy. This spell is not to be taken lightly.