Search found 475 matches
- Thu Aug 04, 2011 4:52 pm
- Forum: Role Playing Forum
- Topic: Group 32
- Replies: 95
- Views: 13201
- Tue Aug 02, 2011 12:34 am
- Forum: Role Playing Forum
- Topic: Group 32
- Replies: 95
- Views: 13201
The big city wasn't quite as impressive as she had thought. Apparently this place was Vikarh, though she didn't know much other than the name. Only a few stories the Autarii clans had told about people from this city, whom they sometimes used as easy pickings, for they would be assumed to have been ...
- Mon Aug 01, 2011 3:24 pm
- Forum: Role Playing Forum
- Topic: Group 32
- Replies: 43
- Views: 7654
- Sun Jul 31, 2011 4:03 am
- Forum: Druchii Tactics & Army Discussion
- Topic: 4 months and 20 games later, my COK rock with 8th!
- Replies: 57
- Views: 12736
For magic items, I usually give my champion: Sword of Might (Less strength on charge, but gives the unit more staying power) Ironcurse Icon (In case the enemy gets first turn and warmachines me, or if there's something else that gets the ward save) Luckstone (Increases champions survivability by a g...
- Sun Jul 31, 2011 3:56 am
- Forum: Role Playing Forum
- Topic: Group 32
- Replies: 43
- Views: 7654
- Sun Jul 31, 2011 3:54 am
- Forum: Other Races Discussions
- Topic: New VC plastic kits including a brand new monster
- Replies: 16
- Views: 3466
If it wasn't for all the SKULLZZZZ!!!! on that graveyard it would be quite nice. As many have said on warseer, I think a Garden of Morr is actually the one place I would expect to find so many skull motifs in the fantasy world. Motifs yes, but randomly impaled on fenceposts and lying on the ground?...
- Tue Jun 28, 2011 5:12 pm
- Forum: Rules Questions & Ideas
- Topic: Death Hag and Cauldron
- Replies: 1
- Views: 188
- Tue Jun 21, 2011 3:23 pm
- Forum: Community Chat
- Topic: The Chat Window on this site...
- Replies: 8
- Views: 996
- Tue Jun 14, 2011 6:29 am
- Forum: Druchii Tactics & Army Discussion
- Topic: Tactics without CoB???
- Replies: 38
- Views: 8495
- Sat Jun 11, 2011 3:04 am
- Forum: Druchii Tactics & Army Discussion
- Topic: Ideas for homebrew Dark Elf revision?
- Replies: 28
- Views: 2259
- Thu Jun 09, 2011 3:40 am
- Forum: Other Races Discussions
- Topic: Gaging Interest for a Naggaroth VS Lustria Campaign
- Replies: 5
- Views: 1459
I'd be quite interested, seeing as I play both Lizardmen and Dark Elves, and am also training somebody to play. Once some more concrete ideas come out. Do you have any ideas for the storyline of this? I could easily see a large invasion of Lustria if it fit into Malekith or Morathi's plans. On the f...
- Wed Jun 08, 2011 4:12 am
- Forum: Druchii Tactics & Army Discussion
- Topic: Ideas for homebrew Dark Elf revision?
- Replies: 28
- Views: 2259
Re: Ideas for homebrew Dark Elf revision?
Putting a limit of 2 or 3 models killed with the Sacrificial Dagger and upping its point cost should make it more reasonable (Your chick can't possibly be stabbing 6 guys in the heart in that magic phase that quickly!). Just to put things things into perspective, there are armies with a similar abi...
- Mon Jun 06, 2011 8:54 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: Ideas for homebrew Dark Elf revision?
- Replies: 28
- Views: 2259
So you can give your Super Hag (with proper name of course, Doom Hag? Death Queen?), take the two 50pt items that give her this big bonus to her stats for as long as she remains unwounded, and the ward save that gives her a killer ward save for as long as she is unwounded. You'd have to bunker her ...
- Mon Jun 06, 2011 8:39 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: Ideas for homebrew Dark Elf revision?
- Replies: 28
- Views: 2259
Also thought I'd try my hand at a couple of higher strength Khainite abilities 50pts a peice (so a Death Hag / Assassin can take 1 or the 100pt allowance Super Hag can take 2) Khaines' Fury - 50pts - the bearer fights in combat with +D3 weapon skill, +D3 initiative and +D3 attacks for as long as th...
- Mon Jun 06, 2011 8:21 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: Ideas for homebrew Dark Elf revision?
- Replies: 28
- Views: 2259
- Mon Jun 06, 2011 8:01 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: Ideas for homebrew Dark Elf revision?
- Replies: 28
- Views: 2259
Just a few suggestions... Sacrificial Dagger - 25pts - roll a D3 each turn and you can sacrifice up to that many models from your unit and turn them into bonus power dice. You must declare after rolling how many sacrifices you are going to make, you cannot sacrifice after casting has begun. Any pow...
- Mon Jun 06, 2011 5:05 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: Ideas for homebrew Dark Elf revision?
- Replies: 28
- Views: 2259
- Mon Jun 06, 2011 2:09 am
- Forum: Druchii Tactics & Army Discussion
- Topic: Ideas for homebrew Dark Elf revision?
- Replies: 28
- Views: 2259
Now that I think about it, it doesn't make sense that Elf characters aren't T4. Humans and Goblins characters should be about as tough, but they're T4 as well! In fact, most characters for most armies are 1 toughness higher than their counterparts. When we have items like Pendant of Khaeleth, this i...
- Sun Jun 05, 2011 3:45 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: Ideas for homebrew Dark Elf revision?
- Replies: 28
- Views: 2259
- Sun Jun 05, 2011 3:13 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: Ideas for homebrew Dark Elf revision?
- Replies: 28
- Views: 2259
Perhaps the revised Dance of Doom starts out at 6+? Keep in mind that it won't be *that* much of a benefit, as you can't kill that many models. If you're facing a lot of basic infantry, you're at best holding them up, and if you're assassinating a character, you aren't going to have much. Another al...
- Sun Jun 05, 2011 2:15 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: 10 cold one knight unit
- Replies: 26
- Views: 3825
- Sun Jun 05, 2011 2:13 pm
- Forum: Painting and Modelling
- Topic: Citadel Finecast
- Replies: 26
- Views: 1676
- Sun Jun 05, 2011 2:12 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: The lore of shadow hold against the light(bulb)
- Replies: 24
- Views: 3978
I think there's a couple things that make Dark magic and Metal magic a little worse than you might think. Not crippling, just something to be aware of. Dark Magic has a very short range, which, if you're in a bunker, keeps you from getting the spells off where you want them. Metal magic has a pretty...
- Sun Jun 05, 2011 1:06 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: Ideas for homebrew Dark Elf revision?
- Replies: 28
- Views: 2259
Ideas for homebrew Dark Elf revision?
Hey, I've been thinking for awhile about writing up some homebrew revisions for the Dark Elf Army Book for Eighth edition and I wanted to see what ideas I could get from the undisputed masters of this book. Unlike some other army books, our infantry blocks are mostly reasonably priced, despite losin...
- Sat Jun 04, 2011 4:33 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: Alternative Cauldron of Blood models?
- Replies: 5
- Views: 982