The Oldworld: What we want and what we don'

Discuss the art of war for the Dark Elves and the inferior races that dare to oppose them here.

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Saintofm
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The Oldworld: What we want and what we don'

Post by Saintofm »

With rumors of the Old World (everything before Age of SIgmar) coming out maybe sometime this year, as much as a lot of us, namely me miss the older editions there were things that were better left gone.

So things we want, starting we me:

1. Affordable models, and/or at the very least the ability to 3D Print options:

I am more likely to see Hedgehogs and Ferrets legal in my state of California (yes, they are technically illegal here) than this. I am comparing things to stuff I have seen on Etsy, or the American miniature company Reaper: Thy All are places with highly detailed stuff, but at a fraction of the coast of what GW had. When reaper went to a cheaper materials the prices were cut in half or more, and while some are better than other, they managed to do Resin right.

If nothing else for some of the miniatures from some of the side games they no longer do just for variety's sake. MOrdiheim, and a few others including one that came out with AOS comes to mind. I doubt this will be the case as OW is going to be a Forge World product, put hopefully this will help. If nothing else, I could stop kicking myself for not getting the Squabble Mini.

2. Lots of armies. GW had alot of great ideas, but never enough time or dedication to really see them come to fruition. Most of this info in this one largely comes from the Youtube Chanel Great Book of Judges on some of the speculation on the armies coming out for Warhammer Total War 3. I would love to see the some of the old armies come back, including this websites favorite, but I would like to see some of the unique units different armies could have both in mythology and history.

India inspired the British use of rockets, and had rockets that had swords attached to them so when they ran out of fuel woutld start spinning towards the enemy. Elephants would have small cannons like the Swivel guns on a pirates ship. As for myth, Rakshasa, hydra like serpents that were sacred, and a peronous maidens that could act as assassins would also be nice to see.

Japan would have ninja, samurai and warrior monks, but they also had Oni and Kapa, and a hundreds of other creatures of mythology. Given how many problems they have with dark elves they could perhaps field their own hydras (Orochi was a multi headed serpent) and beastmen in the form of Kitsune, Tanooki, and so on. Maybe Kappa will be a type of goblin. Maybe even their own driders.

Heck, have a Pan African army with all the weapons from around the different parts of the continent, and myths. Seriously, look up African Swords and enjoy the splendor. Right now I think Cathay and Kislev are the ones they are bringing out now. So hopefully more come out.

3. Streamline some of the rules. Lets be blunt, there were alot there added. While some of them were welcome, it could be complicated, and complication can keep newer players away (besides the price). Hopeful a better job than with first edition AOS but one that could help eith both the game and the company's bottom line.

4.
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Calisson
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Re: The Oldworld: What we want and what we don'

Post by Calisson »

Speculation and hope is nice, but only goes so far.
Curious to see how it is delivered ultimately, and how wishes are addressed - or not.

My suspicion is that GW wants to sell more models, tapping on the nostalgia of their old customers.
Not that they want to address the nostalgia of their old customers.
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Saintofm
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Re: The Oldworld: What we want and what we don'

Post by Saintofm »

Calisson wrote:
Tue Jan 24, 2023 5:12 am
Speculation and hope is nice, but only goes so far.
Curious to see how it is delivered ultimately, and how wishes are addressed - or not.

My suspicion is that GW wants to sell more models, tapping on the nostalgia of their old customers.
Not that they want to address the nostalgia of their old customers.
Whats healthy for me is with something like this is: Hopes high, expectations low, and given that its GW, run by Gobos that found a wagon full of Bugmans.

Anyways its less speculation and what we hope for, why my first one was something I want but seriously can't expect (although if Hedgehogs suddenly become legal, my hopes might skyrocket).
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Re: The Oldworld: What we want and what we don'

Post by Darkspear »

I am more concerned about continuity that anything else.

GW's actions in 2014-2015 has let to the splitting of the community, I hope GW will create movement trays for round base and square base models respectively so that everyone can play with their toys. I also feel that Hasting's rumors (tht GW is bringing back some old models) is great as it help to fill up the TOW range fast.

I noted that many AOS armies have newer versions of WHFB models such as Ilumineth/High Elves and the coming lizardment. I prefer it for the minis to remain dual use across both games. This will keep the cost of production for TOW lower and thus maintaining the game's longevity.
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