The Oldworld: What we want and what we don'

Discuss the art of war for the Dark Elves and the inferior races that dare to oppose them here.

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Saintofm
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The Oldworld: What we want and what we don'

Post by Saintofm »

With rumors of the Old World (everything before Age of SIgmar) coming out maybe sometime this year, as much as a lot of us, namely me miss the older editions there were things that were better left gone.

So things we want, starting we me:

1. Affordable models, and/or at the very least the ability to 3D Print options:

I am more likely to see Hedgehogs and Ferrets legal in my state of California (yes, they are technically illegal here) than this. I am comparing things to stuff I have seen on Etsy, or the American miniature company Reaper: Thy All are places with highly detailed stuff, but at a fraction of the coast of what GW had. When reaper went to a cheaper materials the prices were cut in half or more, and while some are better than other, they managed to do Resin right.

If nothing else for some of the miniatures from some of the side games they no longer do just for variety's sake. MOrdiheim, and a few others including one that came out with AOS comes to mind. I doubt this will be the case as OW is going to be a Forge World product, put hopefully this will help. If nothing else, I could stop kicking myself for not getting the Squabble Mini.

2. Lots of armies. GW had alot of great ideas, but never enough time or dedication to really see them come to fruition. Most of this info in this one largely comes from the Youtube Chanel Great Book of Judges on some of the speculation on the armies coming out for Warhammer Total War 3. I would love to see the some of the old armies come back, including this websites favorite, but I would like to see some of the unique units different armies could have both in mythology and history.

India inspired the British use of rockets, and had rockets that had swords attached to them so when they ran out of fuel woutld start spinning towards the enemy. Elephants would have small cannons like the Swivel guns on a pirates ship. As for myth, Rakshasa, hydra like serpents that were sacred, and a peronous maidens that could act as assassins would also be nice to see.

Japan would have ninja, samurai and warrior monks, but they also had Oni and Kapa, and a hundreds of other creatures of mythology. Given how many problems they have with dark elves they could perhaps field their own hydras (Orochi was a multi headed serpent) and beastmen in the form of Kitsune, Tanooki, and so on. Maybe Kappa will be a type of goblin. Maybe even their own driders.

Heck, have a Pan African army with all the weapons from around the different parts of the continent, and myths. Seriously, look up African Swords and enjoy the splendor. Right now I think Cathay and Kislev are the ones they are bringing out now. So hopefully more come out.

3. Streamline some of the rules. Lets be blunt, there were alot there added. While some of them were welcome, it could be complicated, and complication can keep newer players away (besides the price). Hopeful a better job than with first edition AOS but one that could help eith both the game and the company's bottom line.

4.
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Re: The Oldworld: What we want and what we don'

Post by Calisson »

Speculation and hope is nice, but only goes so far.
Curious to see how it is delivered ultimately, and how wishes are addressed - or not.

My suspicion is that GW wants to sell more models, tapping on the nostalgia of their old customers.
Not that they want to address the nostalgia of their old customers.
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Re: The Oldworld: What we want and what we don'

Post by Saintofm »

Calisson wrote: Tue Jan 24, 2023 5:12 am Speculation and hope is nice, but only goes so far.
Curious to see how it is delivered ultimately, and how wishes are addressed - or not.

My suspicion is that GW wants to sell more models, tapping on the nostalgia of their old customers.
Not that they want to address the nostalgia of their old customers.
Whats healthy for me is with something like this is: Hopes high, expectations low, and given that its GW, run by Gobos that found a wagon full of Bugmans.

Anyways its less speculation and what we hope for, why my first one was something I want but seriously can't expect (although if Hedgehogs suddenly become legal, my hopes might skyrocket).
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Re: The Oldworld: What we want and what we don'

Post by Darkspear »

I am more concerned about continuity that anything else.

GW's actions in 2014-2015 has let to the splitting of the community, I hope GW will create movement trays for round base and square base models respectively so that everyone can play with their toys. I also feel that Hasting's rumors (tht GW is bringing back some old models) is great as it help to fill up the TOW range fast.

I noted that many AOS armies have newer versions of WHFB models such as Ilumineth/High Elves and the coming lizardment. I prefer it for the minis to remain dual use across both games. This will keep the cost of production for TOW lower and thus maintaining the game's longevity.
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Re: The Oldworld: What we want and what we don'

Post by Blackfrost »

I'm hoping for movement trays for circular bases as well. After spending so much time painting/flocking new bases repeatedly over the many editions, its time to put an end to it.
Bringing back old models would be an absolute dream for so many players...ah, the nostalgia...
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Re: The Oldworld: What we want and what we don'

Post by Alderhan »

I'm currently on a powerful nostalgiatrip, so I'm very coloured by that.
I'm honestly hoping that they take the most inspiration from 7th ed. of the game. Looking back, 8th edition got too wacky with the magic and huge armies. Mind you, 7th wasn't perfect (It was dominated by cavalry, IIRC), but please scale things back a little bit.

Bringing back 7th ed. / 8th ed. models would be ace, and of course making use of AoS models where it fits.
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Re: The Oldworld: What we want and what we don'

Post by Dark Alliance »

I’m on a nostalgia trip too. Been scouring the net for one of the DE army boxes and/or battalion boxes but they are either open and messed around with or just rubbish.

I expect GW will make a ton of money from this new project but I’m braced for it not really panning out as maybe I would like.
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Re: The Oldworld: What we want and what we don'

Post by Red... »

8th ed was the zenith for me. You had a pretty perfect balance:
- Big infantry hordes beat small elite units
- Magic casters beat big infantry hordes
- Small elite units beat magic casters

Rules like steadfast and stepping up made armies feel more realistic. 7th ed was fun, but ultimately came down to elites fighting elites because if you could wipe out the opposing unit's front rank (or two if they had spears) then you basically auto-won the combat. Spending hours arguing about charge distances was also odious.

My hope for old hammer would be that they basically returned to 8th ed and made organic changes to improve it. Of course, that's devoid of all reality and likelihood. My guess is that they will create a bunch of new miniatures and try to flog them for extra cash, before abandoning the game as "a specialist game" and letting it return to the trash heap. *sigh*. I'd like to be proven wrong.
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Re: The Oldworld: What we want and what we don'

Post by Cthelthmoore »

I mainly want to see proper support for the armies that aren't being fully supported initially, followed by campaign books that feature many of the older variant lists (Zombie Pirates, Cult of Slaanesh, Slayer army, Errant War, etc) and a focus on conversions/modelling that they've done for other specialist games like Necromunda, Horus Heresy and I guess Bloodbowl.

Seems like in the more recent stages of the lifespan of those systems that they do away with this a bit, since over time they've managed to bring out models for everything, but there's a sweet spot where Necrominda guns need to be converted from 40K weapons, HH didn't have relic blades or many legion-specific weapons, and Bloodbowl Trolls had to be converted. I'd like that to remain for as long as possible, we don't need/want no-model-no-rules outside of 40K.
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Re: The Oldworld: What we want and what we don'

Post by Saintofm »

I second proper support for the armies. Just going off memory, Tomb Kings were one of the first/the first new army of the edition and quickly lost the Meta. Beastmen in and out of lore were the red headed stepchildren. If the former still maintains the ability to hold their own as the years progress, and the latter probably could use the EVERYONE HAS AMBUSH AoS has.
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