Multiple Hills
Moderator: The Dread Knights
Multiple Hills
So my friend's dwarves were sitting on a hill. In the middle of the table was another hill, and behind them was a unit of mine. Now providing he had range, would he be able to see over this second hill and shoot the people behind it. This would be my guess but I am just clarifying.
- Dalamar
- Dragon Lord
- Posts: 9675
- Joined: Sat Sep 21, 2002 6:42 pm
- Location: Designing new breeds of Dragons
Yes
If he was on flat ground and had hill between you and him then no.
But being on a hill/being large target allows you to see above hills and models that aren't large targets.
If he was on flat ground and had hill between you and him then no.
But being on a hill/being large target allows you to see above hills and models that aren't large targets.
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
- Silverheimdall
- Malekith's Best Friend
- Posts: 2503
- Joined: Sat Apr 07, 2007 5:54 pm
- Location: Québec, Canucksda.
-
- Noble
- Posts: 420
- Joined: Fri Jun 27, 2008 10:40 pm
I don't think hills/monstrous creatures provide LOS through forests. And I think some common sense is in order here as well. In the games I play LOS only applies from hills where it makes sense. For example if there is a hill and a two level building that is substantially taller I wouldn't allow LOS from the hill beyond the building, that is just silly.
- Dalamar
- Dragon Lord
- Posts: 9675
- Joined: Sat Sep 21, 2002 6:42 pm
- Location: Designing new breeds of Dragons
Generally.
Buildings and forests block LoS unless it's something exceptionally big (I'd allow war mammoth to see over forests for example)
Ruins only block line of sight if agreed to
Hills only block line of sight like models (double hills like large targets)
Buildings and forests block LoS unless it's something exceptionally big (I'd allow war mammoth to see over forests for example)
Ruins only block line of sight if agreed to
Hills only block line of sight like models (double hills like large targets)
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
- Silverheimdall
- Malekith's Best Friend
- Posts: 2503
- Joined: Sat Apr 07, 2007 5:54 pm
- Location: Québec, Canucksda.
depends on where you play, in many places all terrain is considered infinetly tall for the purposes of simplicity, which means that the intervening hill would block LOS, however in other places they go by model LOS where a tall enough hill can possibly see over forests or buildings
Fr0 wrote: The evil Dr. Henry McCoy as usual, has a firm grasp on the rule.
- Dyvim tvar
- Lord of the Dragon Caves
- Posts: 8372
- Joined: Wed Jan 01, 2003 6:34 pm
- Location: The Dragon Caves of the Underway (Indianapolis IN)
- Contact:
The bottom line is that the rules do not explain how to determine line of sight in this situation. Warhammer Fatasy does not explicitly use true line of sight like some other games (I don't even know if 40K uses true LOS these days . . .). So the blocking effect of other terrain is something that needs to be decided through house rules, and it should generally be discussed before the game starts.
My gaming group generally plays things like this:
1) Forests & Buildings -- Infinitiely tall for LOS purposes. Nothing can see or be seen over a forest or building.
2) Hills -- We have hills in 2 heights. A unit on top of a hill can see units on the other side of hill of equal or lesser height. We also play that Large Targets can see or be seen over "Level 1" hills, but not over "Level 2" hills (but if the Large target is on top of a Level 1 hill, it can see or be seen over a Level 2 hill).
But I know that others play things differently.
My gaming group generally plays things like this:
1) Forests & Buildings -- Infinitiely tall for LOS purposes. Nothing can see or be seen over a forest or building.
2) Hills -- We have hills in 2 heights. A unit on top of a hill can see units on the other side of hill of equal or lesser height. We also play that Large Targets can see or be seen over "Level 1" hills, but not over "Level 2" hills (but if the Large target is on top of a Level 1 hill, it can see or be seen over a Level 2 hill).
But I know that others play things differently.
Truly These are the End Times ...
- Dalamar
- Dragon Lord
- Posts: 9675
- Joined: Sat Sep 21, 2002 6:42 pm
- Location: Designing new breeds of Dragons
So you play exactly as I do Dyvim, and everyone I play with (since I try to explain it's the most reliable method of seeing it )
And yes, 40k has (since this edition) true line of sight... they even promote using markerlights to check it now <.<
And yes, 40k has (since this edition) true line of sight... they even promote using markerlights to check it now <.<
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Its funny how many people take their way of playing for granted. In my shop, we (generally) use the rules of Large Targets, Hills, and Forests are all the same height. Therefor, If you are on a hill you cannot see over forests and other hills. A Large Target can use either Hills, Forests, or other Large Targets to block line of sight from something. Rarely do any double-level hills come into play, and the rules will be worked out beforehand if someone really wants to use it.
- Lah di d'har
- Shade
- Posts: 106
- Joined: Tue Jul 03, 2007 1:17 pm
- Location: Atop a Black Spiky Tower
Like SilverHeimdall said when it comes to terrain its best to ask your opponent before you start deployment, especially if you don’t know the guy. But even if you do it still helps, I’v seen a few arguments start from terrain disagreements.
That said I find the tertian rules to be quite flexible. (as long as your opponent agrees), You can play terrain any way you want using all kinds of wacky rules to spice up your games, like In are gaming group we have a large amount of terrain and each piece has its own set of rules.
For example:
The Volcano:
At the start of each players turn roll a D6 on a 1 the volcano explodes sending the 3” template 5D6 inches in a random direction
Makes for an interesting game especially with hoard armies.
That said I find the tertian rules to be quite flexible. (as long as your opponent agrees), You can play terrain any way you want using all kinds of wacky rules to spice up your games, like In are gaming group we have a large amount of terrain and each piece has its own set of rules.
For example:
The Volcano:
At the start of each players turn roll a D6 on a 1 the volcano explodes sending the 3” template 5D6 inches in a random direction
Makes for an interesting game especially with hoard armies.
Of course a dwarf player wants to be able to see more targets. This expanded LOS does give more advantage to the gunline. For simplicity sake and for the sake of standing a chance against a gunline Forests, hills, buildings etc... are infinitely high.
And I mostly play with a piece of green felt representing a forest or a brown for a hill etc... so can't use actual LOS over the terrain feature. I hate those huge pieces of colorful terrain that you really cannot use very easily, spent 15 minutes moving my shades into a jungle feature that looked realistic but was a pain to use. Or when you are partly on a hill and your models fall down and get jumbled.
And I mostly play with a piece of green felt representing a forest or a brown for a hill etc... so can't use actual LOS over the terrain feature. I hate those huge pieces of colorful terrain that you really cannot use very easily, spent 15 minutes moving my shades into a jungle feature that looked realistic but was a pain to use. Or when you are partly on a hill and your models fall down and get jumbled.
Good, bad, I am the guy with the reapter bolt thrower.
- Aspiring executioner
- Assassin
- Posts: 564
- Joined: Sun Oct 07, 2007 6:06 am
- Location: Raiding Lustria for more cake...(Newcastle, Australia)
I'm sick of models falling down hills as well, I usually chuck a massive hissyfit at my models and they just fall down more often... Anyway where I play, Forests are infinitely high while we use True LoS for Hills and Buildings.
Dark Elf Tally using the 6th Ed. list
W: 11 D: 2 L: 8
Dark Elf Tally using the 7th Ed. List
W: 24 D: 2 L: 6
W: 11 D: 2 L: 8
Dark Elf Tally using the 7th Ed. List
W: 24 D: 2 L: 6