I love the Black Guard. Simply do, the models are great (especially compared to the executioner version!), the fluff is great, and some of its abilities are really good. Others are quite simply lackluster, however. The unit has been discussed at length - it strikes with S4, but 2 attacks. The general agreement is that WE or even corsairs do a similar or even better job handling low T/AS opponents since they are both cheaper (by 4 points a pop!) and core. And executioners do a better job taking out biggies. Black guard only become really interesting if you somehow ump their S to 5 through magic and give them razor banner, and even then they are probably outperformed by executioners with the same buffs.
Black Guard have one designated role; stubborn anvil type. But its again problematic to put T3 5+ AS elves into combat with the intention of losing, just so you can hold with LD9.
And comparing them to our lousy cousins "elite warriors", the Phoenix Guard, it just becomes laughable. Same cost, and considering HE's extra rank attack they even have the same stats! (10 BG in 2x5 vs 10 PG in 3x3 with 1 to spare as the extreme example that this applies even at lower model counts).
But oh, PG cause fear and have a 4++ built in. Sure, they are not stubborn, but when you have 4++ you dont need stubborn. Either you win combat, or you are facing something big enough that it wont disrupt steadfast.
In conclusion: for BG to ever be a competitive pick used aside from "for the fluff", they need a better set of rules. I dont suggest transforming them into something that trumps executioners role of high S attacks, nor into something that trumps WE and to an extent corsairs ability to take out light infantry. I want the Black Guard to be the warrior elite, whom you can depend upon to hold the line no matter what. Kind of like Napoleons Imperial Guard
With this in mind, here is what I propose.
Black Guard of Naggarond, 15 points per model
Infantry, Special, unique choice.
- M 5
WS 5
BS 4
S 3
T 3
W 1
I 6
A 2
Ld 9
Briefly considered suggesting 2 wounds a pop, but that would make them abit OP I guess
Equipment:
- Halberd
Hand Weapon
Heavy Armour
Options:
- Tower Master: 10 pts, may take magic weapon for up to 25 pts
Musician: 10 pts
Standard Bearer: 10 pts, may take magic banner for up to 50 pts
Entire unit may take shields at 1 pt/model
Special Rules:
- Always Strikes First
Eternal Hatred
Immune to Psychology
Murderous Prowess
Stubborn
Malekiths Favoured
Warrior Elite
Malekiths Favoured: If Malekith is the army general, the Black Guard of Naggarond gains the unbreakable special rule. (Shared feature with Kouran, but I mean... They will bloody fight for Malekith if nothing else! If you include both Malekith and Kouran, maybe make Kourans bonus amplified somehow, like frenzy or an extra point of movement for discipline of steel).
Warrior Elite: The Black Guard of Naggarond may treat flank and rear charges against them as being a frontal charge when determining which models may attack (essentially; they may free reform in melee before each close combat phase begins, but possibly the charging unit should retain the +1 for flanking or +2 for rear). In addition, the Black Guard are such skilled warriors that they get a bonus to their ward save against wounds suffered in close combat equal to their weapon skill minus that of the model who inflicted the wound.
This means, if they fight with hand weapon and shields, they have a 6++ parry save in close combat. If the opponent is WS4, its 5++, if its WS3 they get 4++ so on. Possibly this should synergise with WS lowering spells?
Of course, if they just fight with halberds, they are no ward save if equal WS, but if enemy has WS4 they get a 6++.
This, in my opinion, makes very little difference to the killing power of the black guard. It even lowers it a little bit, as you will probably want to fight with hw/shield in close combat from time to time, especially if against other good warriors. It makes WS-lowering spells or fear extremely potent in combination with the unit (death hag with cry of war?), but may also be used against the unit at its peril. It DOES, however, transform the black guard into an extremely potent anvil in many situations. They will still suffer a bunch of wounds thanks to T3, but they will have a lot more staying power with the option of 4+ AS and a measure of ward. At 16 models a pop with shields, with the above statline, I'd take them. But I wouldnt consider them over the top. Especially considering how similar they are to PG, who still has the 4++ universally, albeit no access to shields (I know, I know, different armybooks and all that).
So, all there's left to see now is how you guys think of these rules. It makes the BG into what I think they are intended to be; the centre line that you can rely on to hold the line.