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Do you want your dragon armed to the thiefs?

Posted: Mon Jan 21, 2008 6:00 pm
by Nazgual
Is it best to make him, as low on point as possible, fighty or make him "impossible" to kill?

I'm thinking about giving him a HA, Enchanted Shield, Sea Dragon Cloak and a Lance, str 6 on the charge, and a nice +2/1 save.

Do he need the Crown of black iron?, or 50 pts on a fighty weapon? And is it a good idea to give him a repeater crossbow so he can do something while the dragon is steaming the enemies?


Are there bether builds out there?

And does the ward save transfer to the dragon?

Posted: Mon Jan 21, 2008 6:07 pm
by Azure
The ward save does not transfer to the dragon. I like to tool him up with all the bells and whistles. Since the HSOD isnt to expensive and doesnt block any combos due to our magic list sucking, I suggest it and either a DoDP or simply a lance combined with all the normal armors

-Rex

Posted: Mon Jan 21, 2008 6:12 pm
by Drainial
The dragon is allways going to be expensive so you may as well splash out. You need some kind of ward if you expect your lord to have a chance of surviving the battle. HSOD if your using the Albion list or the Crown or the Black Amulat if not. Either a lance or some kind of magic weapon is usualy best.

Oh and I think you meen teath, not Theifs.

Posted: Mon Jan 21, 2008 7:25 pm
by Drakken
As far as a magic weapon...less helpful. The simple fact is most of our magic weapons pretty much aren't worth the cost. A Ward however, I do rather like, since I like the extra few attacks the highborn throws in. 6 vs. 10 is a nicer chance to push CR from win to break range....

Posted: Mon Jan 21, 2008 10:07 pm
by Loki
I suggest just giving your Lord a lance. You want your dragon in and out of combat as quick as possible, so you might as well just go with the lance. Personally, I would give him Heavy Armor, Enchanted Shield, Sea Dragon Cloak, Lance and Heartstone of Darkness (if you don't know what this is, you can find it in the FAQ). It gives you a decent 2+ armor save in combat and 1+ from shooting, plus a 4+ ward.

Posted: Mon Jan 21, 2008 10:31 pm
by Nazgual
Thank you all. I do know about the items from the cult of slanesh and are familar with the "shortening" of the names.

Nobody will ever consider giving their HB a repeater crossbow, or the lifetaker? If I was a HB i would have waned one.

Posted: Mon Jan 21, 2008 11:10 pm
by Darthken
If you must give him a magic weapon i personally like the blade of ruin. the no AS can help when your dragon fluffs his attacks

Posted: Tue Jan 22, 2008 12:12 am
by Loki
A crossbow is alright, but a dragon is primarily a combat unit while the crossbow is for shooting. It tends to muddle the purpose of the unit. If you want to give a character the Lifetaker, a sorceress is always a good idea (no one really expects it) or a noble on a steed (which can be used for some back up combat, if need be).

Posted: Tue Jan 22, 2008 12:26 am
by Kefka
I'm iffy on weighing down my dragon. All the armies I face off against seem to either shoot it down before I can get too them, or get completly destroyed by it.
When I played my Ogres against a DE army, my 310 point Tyrant took took down Malekith by bogging him down with troops (to prevent terror) and killing the dragon itself, then running down Malekith.

I'm a little scarred to use a pts heavy dragon unless it's a big game.

Posted: Tue Jan 22, 2008 10:39 am
by Sulla
My current build is blood armour, shield, sea dragon cloak, halberd for mundane equipment. Heart stone, blood armour, lifetaker for magical buffs.

The lifetaker supports the breath weapon in the turns he is out of combat and buffs his armour that last point in cc. The mundane equipment and blood armour plus the ward save give him excellent protection vs shooting too. The halberd gives him a passable s5 in combat and with the boosted armour save, he doesn't need the shield either.

It's a nice all round combo designed mostly to keep him alive but also to slightly boost his performance in shooting and cc.

Posted: Tue Jan 22, 2008 4:47 pm
by Drainial
If you want to use a magic weapon the Crimson death is a good one to use, it means that you can kick out 9 strength 6 atacks a turn even if you get charged or its a protracted combat.

Posted: Tue Jan 22, 2008 5:40 pm
by Lord adrianus
I agree with Drainial.

My setup (although I use it on a Manti...)

Heavy armour, sea dragon cloak, shield (vs shooting) crimson death and hearstone of darkness. With a manti it's below 425 points...

Posted: Tue Jan 22, 2008 5:50 pm
by Scareypete
Great Weapon, Sea Dragon Cloak, Armour of Living Death
Is the load on my HB on BD at the moment.

I find that against shooting most of the hits land on the dragon anyways and a 4W T4 S6 Lord on a Dragon really freaks people out.

I play him fast and furious... so he is pretty much in CC from turn 1-2 on till he's dead or games over. He is almost always charging and almost always breaking opponents on the turn he charges...

I went with GW over the Lance becuase IF he gets charged he will strike last anyhow... but he might as well strike hard. Also becuase its the malekith model and I kept it Wysiwyg with the big arse sword and no shield.

Giving an RXB to nobles and High Borns is a fine Idea... they have great Balistics skill and stand a better chance to hit than any other. Life Taker is a bit silly on a Dragon lord though... since its points that are better spent on defensive Armor or offensive CC gear.

In My last Battle I fielded him He did quite well... thrashing a White Lion Chariot, 1 RBt, 2 Units of 10 Archers (My harpies got the other RBT) and soaking up quite a bit of missile fire and magic damage without ever taking a wound thanks to T4 vs puny Elf arrows and spells. Last turn Pit of Shade swallowed the Dragon whole and turned my Lord into a Hitch hiker...

Posted: Tue Jan 22, 2008 6:12 pm
by Loki
Mounted models only receive +1 strength when using a GW. You might as well just give him a halberd, at least you can use initiative order in subsequent rounds of combat. A great weapon is one of the worst things to give a mounted character.

Posted: Tue Jan 22, 2008 10:24 pm
by Raneth
My Dragonlord rides into battle with ES and Seal, lance+mundane. On occasion the Seal is transferred to another character, and I might indulge in a Ward. But these occasions are very rare.

Posted: Wed Jan 23, 2008 2:34 am
by Alatar
Raneth wrote:My Dragonlord rides into battle with ES and Seal, lance+mundane.


What is mundane?

Posted: Wed Jan 23, 2008 2:41 am
by Layne
Mundane means not magical, referring in this case to Armour - Heavy Armour to be precise.

Posted: Wed Jan 23, 2008 4:43 am
by Sulla
Loki17 wrote:A crossbow is alright, but a dragon is primarily a combat unit while the crossbow is for shooting. It tends to muddle the purpose of the unit. If you want to give a character the Lifetaker, a sorceress is always a good idea (no one really expects it) or a noble on a steed (which can be used for some back up combat, if need be).


The thing is, a dragon is a terror causer and breath weapon spitter as well as a purely cc monster. Also, in practical terms, often the enemy has enough shooting that you don't want to start it in the open. That meas no charges next turn, so that gives you an opportunity to spread some terror and poison breath. In that situation, the lifetake is useful as support and for sniping mages because unlike cav, a dragon rider can still shoot even after a 20" move.

The lifetaker also compliments the blood armour really well in that it boosts your save without requiring you to get into combat first.

It's not neccessary by any means but it makes a lot more sense than giving it to a cold one or dark steed rider.

Posted: Wed Jan 23, 2008 5:35 am
by Raneth
Arnold Layne wrote:Mundane means not magical, referring in this case to Armour - Heavy Armour to be precise.
+ Sea Dragon Cloak, in this case.

Posted: Wed Jan 23, 2008 4:17 pm
by Drainial
HA, enchanted shield, SDC, HSOD and the crimson death is the way I run mine, it gives a great mix of offense (9 S6 high WS attacks) and defence (1+ save verses shooting, 3+ in combat as he cannot use the sheild with the CD and a 4+ward). This is a great all rounder as there is realy nothing in the game that he cannot take on with a fair amount of confidence and he will slaughter allmost any normal troops.

Posted: Tue Feb 19, 2008 8:13 pm
by Valketh
I would make them as powerful as possible, but yet try to keep the points to a low.

Posted: Wed Feb 20, 2008 2:30 pm
by The adept
I'll be running one with Blade of Ruin, HSoD and full mundane armour tomorrow. I'll be fighting Brets, and the dragon will be one lance-killing duty, hence the BoR. Hitting on 3+, wounding on 3+, 6+ ward (from the Blessing). Then the dragon gets to attack!

If I remember, I'll post up here how he did...

Posted: Wed Feb 20, 2008 3:26 pm
by Steve tu
I run mine with Blood armour, CoBI and crimson death. Wih SDC and shield. I also give him a xbow to pepper shots off when the dragon is breathing on people and up the BA count. Two advantages to this set up is:

Empire (Altar) and HE magic has no effect.
He has s6 magical attacks - handy against woodies etc and going to be handy against the new VC (I am expecting a few ethreals in the new list).
If the dragon gets shot down, the chances are he still has a 1+ save and 5+ Ward with s6 attacks.

Posted: Wed Feb 27, 2008 7:21 pm
by Drek
Drainial Shadowheart wrote:HA, enchanted shield, SDC, HSOD and the crimson death is the way I run mine,


Me too, except no ES. Other than that, he's exactly the same. And he rocks.