Witchbrew and Warriors
Moderators: Layne, The Dread Knights
- Marauder mitch2
- Malekith's Best Friend
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Cool. Infantyr can join cav but there charge is restricted, but the point is to get the CoK's mean they can't be outnumbered.
Still unsure but it depends how the hippies are doing.
Still unsure but it depends how the hippies are doing.
DJ Dizzy Posted: Jul 1 2009, 08:13 PM
Horror
Group: Members
Posts: 15
Member No.: 1,989
Joined: 26-February 09
My daemon record is 2 wins and 12 losses... Yep, I suck at warhammer
Horror
Group: Members
Posts: 15
Member No.: 1,989
Joined: 26-February 09
My daemon record is 2 wins and 12 losses... Yep, I suck at warhammer
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- Morathi's Favoured
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- Layne
- Arnold Layne
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- Location: On Her Majesty Morathi's Secret Service
And Frenzy checks. But that is not a problem you intend to have, eh?
Layne
Global Moderator. Everything but the weather.
Caveat Numptor.
Karonath - WS6 / S4 / T4 / D5 / I3
Equipment: Bloodfeather, heavy armour, helm, Sea Dragon Cloak, rope x 2, month rations x 2
Inventory: longspear, 2 short swords, glaive, winter gear, shade cloak,
Mount: Dark Steed (Shiny), talisman of kurnous
Gold: 2294
Skills: Ambidexterity, Controlled Frenzy, Basic Ride, Drukh Kaganth
Class: Khainite
Global Moderator. Everything but the weather.
Caveat Numptor.
Karonath - WS6 / S4 / T4 / D5 / I3
Equipment: Bloodfeather, heavy armour, helm, Sea Dragon Cloak, rope x 2, month rations x 2
Inventory: longspear, 2 short swords, glaive, winter gear, shade cloak,
Mount: Dark Steed (Shiny), talisman of kurnous
Gold: 2294
Skills: Ambidexterity, Controlled Frenzy, Basic Ride, Drukh Kaganth
Class: Khainite
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- Morathi's Favoured
- Posts: 9741
- Joined: Tue Sep 10, 2002 1:29 pm
- Location: In the paintshop
- Layne
- Arnold Layne
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- Location: On Her Majesty Morathi's Secret Service
Of course ; just to clarify for their benefit is all. People say there aren't any real muppets, but there are, aren't there? They mostly come at night.
Layne
Global Moderator. Everything but the weather.
Caveat Numptor.
Karonath - WS6 / S4 / T4 / D5 / I3
Equipment: Bloodfeather, heavy armour, helm, Sea Dragon Cloak, rope x 2, month rations x 2
Inventory: longspear, 2 short swords, glaive, winter gear, shade cloak,
Mount: Dark Steed (Shiny), talisman of kurnous
Gold: 2294
Skills: Ambidexterity, Controlled Frenzy, Basic Ride, Drukh Kaganth
Class: Khainite
Global Moderator. Everything but the weather.
Caveat Numptor.
Karonath - WS6 / S4 / T4 / D5 / I3
Equipment: Bloodfeather, heavy armour, helm, Sea Dragon Cloak, rope x 2, month rations x 2
Inventory: longspear, 2 short swords, glaive, winter gear, shade cloak,
Mount: Dark Steed (Shiny), talisman of kurnous
Gold: 2294
Skills: Ambidexterity, Controlled Frenzy, Basic Ride, Drukh Kaganth
Class: Khainite
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- Morathi's Favoured
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- Duke daedric
- Cold One Knight
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- Location: Feeding my cold one with baby dwarves..
Another question for you to dabble with...
Does the assassin also gain benefits from the witchbrew even if he leaves the parent unit.
Logic would say that he drank the blasted concoction so should benefit from it when he solo charges..
Does the assassin also gain benefits from the witchbrew even if he leaves the parent unit.
Logic would say that he drank the blasted concoction so should benefit from it when he solo charges..
(\__/)
(O.o )
(> < ) This is the Assassin Bunny.
He has been specially trained by "the Old man of the Mountain".
He looks cute and than bites off your aorta when you least expect it..
(O.o )
(> < ) This is the Assassin Bunny.
He has been specially trained by "the Old man of the Mountain".
He looks cute and than bites off your aorta when you least expect it..
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- Morathi's Favoured
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- Joined: Tue Sep 10, 2002 1:29 pm
- Location: In the paintshop
Duke Daedric wrote:Another question for you to dabble with...
Does the assassin also gain benefits from the witchbrew even if he leaves the parent unit.
Logic would say that he drank the blasted concoction so should benefit from it when he solo charges..
Hmm. That is an interesting one actually. I like your thinking there. I will have to ponder...
And it would work also even as the assassin was not revealed yet when the brewage was distributed!Duke Daedric wrote:Does the assassin also gain benefits from the witchbrew even if he leaves the parent unit.
Logic would say that he drank the blasted concoction so should benefit from it when he solo charges..
Good point! 1 less static combat resolution against solo assassins!
By the way, nice signature, Duke Daedric, it reminds me of Mounty Python and the Holy Grail!
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}
Friends, I'm very new and wanted to be sure about something: you all speak of adding a Death Hag to a unit and also a Cauldron of Blood.
Please correct me if I'm mistaken but the only way to add a CoB is to add a Death Hag, right? When you do so, the Death Hag is "married" to the CoB, how do you start her on a different unit? Do you have 2 Death Hags on the army?
Thanks,
Rafa.
Please correct me if I'm mistaken but the only way to add a CoB is to add a Death Hag, right? When you do so, the Death Hag is "married" to the CoB, how do you start her on a different unit? Do you have 2 Death Hags on the army?
Thanks,
Rafa.
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- Morathi's Favoured
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- Duke daedric
- Cold One Knight
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- Location: Feeding my cold one with baby dwarves..
@Calisson: thanx for the comment; actually general idea was to write something absurd since that is "the way of the signature"... but now hat you said it it is a lot like MP:Quest for the Holy Grail.. Btw I LOVE THAT MOVIE..
(\__/)
(O.o )
(> < ) This is the Assassin Bunny.
He has been specially trained by "the Old man of the Mountain".
He looks cute and than bites off your aorta when you least expect it..
(O.o )
(> < ) This is the Assassin Bunny.
He has been specially trained by "the Old man of the Mountain".
He looks cute and than bites off your aorta when you least expect it..
- Marauder mitch2
- Malekith's Best Friend
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- Highborn
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I personally think that characters that leave the unit don't retain the witchbrew bonus. the reason i think this is that with regards to RiP spells, when a character leaves, they are no longer part of the unit, so no longer get the effect of the spell. I think the same applies here. (though it is illogical to suggest it)
- Dangerous Beans
- The Guiding Eye
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yeah, the way I perceive it is that everybody in the unit that contains the Witchbrew when it is deployed will all be influenced by it - it lasts all game with any models in that unit - including characters etc: Hellebrons Manticore counts as having witchbrew effects if she is riding it so why cant characters in the same unit during deployment drink it too?
Seems like a rather characterful way of turning 'vanilla' dreadlords and masters into somewhat more 'khainite' aspects of themselves (of course this is merely fluff - they don't actually adopt the 'khainite' rule... ) - could be a good theme in a khaine army - eh GeOrc?
- Beanz
Seems like a rather characterful way of turning 'vanilla' dreadlords and masters into somewhat more 'khainite' aspects of themselves (of course this is merely fluff - they don't actually adopt the 'khainite' rule... ) - could be a good theme in a khaine army - eh GeOrc?
- Beanz
- Lasthobbit
- Executioner
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