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Best Magical Item on Elite Champion

Posted: Mon Sep 13, 2010 9:13 am
by Thori
Hello All,

I was writing my new list for an October tournament and then bump into my Black guard champion item. With the new generic magical items, can we make something different from Purpledeath item ?

I was thinking of the new Horror item or maybe the one that obligates to relaunch successful Invu save ? Which is the best : supporting the unit or make more death ?

What did you use with BG or CoK champ ? :)

Thanks

Posted: Mon Sep 13, 2010 9:37 am
by Kaleth stinson
Good question thori, but im gonna say it before anybody else, it depends on your the rest of your army and the sizes of your units. On black gurads i always used either RoH, CD or null talisman, but in this edition i dont use RoH as much. And with the CoK i used RoH, null taisman or whip of agony, but today i use Potion of follhardiness and a null talisman, mostly becouse i always have a CoB to give me 5+ ward if i need, but if i dident use a CoB i would take the 6+ward against warmachines icon.

Hope that helped a bit! :)

Posted: Mon Sep 13, 2010 9:47 am
by Red...
Dragonhelmet and 1 null talisman could be a good set up.

That'd give your blackguard champ a 4+ save, with 2+ ward save versus fire attacks, as well as confering a 6+ ward save versus magic onto the unit.

Posted: Mon Sep 13, 2010 10:04 am
by Thanee
Nothing is also a good idea. Champions die fast in 8th, so don't overspend on them.

Bye
Thanee

Posted: Mon Sep 13, 2010 10:45 am
by Markusswe
Agree with thanee. If anything, maybe armor of darkness on BG champ so that he could stay alive. Personally I think both champ and an item is a waste of points though (except maybe for RoH in a CoK-hydra banner bsbunit).

Posted: Mon Sep 13, 2010 12:49 pm
by Calisson
The Luckstone talisman (Pierre de chance, en français) will help a few more BG to survive till making contact in melee.
The cost of the item is so low that the predictable death of the champ in melee is not going to be dramatic.
Alternatively, a null talisman will achieve the same, for more pts, against magic attacks.
Finally, a combo of both will help the unit against most distant attacks. In order to be protected versus BS-shooting as well, you just need a unit of 10 corsairs.

Posted: Mon Sep 13, 2010 1:59 pm
by Meteor
it's so meaningless though...not often a 5+ AS isn't going to be modified to a 6+ or even to zilch, making the reroll for the champ redundant...

Posted: Mon Sep 13, 2010 2:01 pm
by Thanee
Yeah, the Luckstone is better handed to a Dreadknight, who can really live a bit longer thanks to the reroll. :)

Bye
Thanee

Posted: Mon Sep 13, 2010 2:49 pm
by Meteor
yea actually that's a pretty good choice

Posted: Mon Sep 13, 2010 4:58 pm
by Eglard
Potion of Foolhardiness is a good choice for CoK champion if it is not taken. With 3 attacks and hatred he can acctually kill enemy characters in a challenge. The item is so cheap that you can give him other items as well if you want to.

Posted: Mon Sep 13, 2010 10:40 pm
by Tethlis
The Potion of Strength isn't an option, because our higher-costed equivalent overrides the standard Potion available in the rulebook, correct?

Posted: Tue Sep 14, 2010 12:25 am
by Dafedge
Ever since I last played against the Vampire Counts, all my lists give at least one champion a low level magic weapon (Relic Sword is my favourite at the moment) just to deal with ethereal opponents so I don't have to get my general's hands dirty all the time.

Posted: Tue Sep 14, 2010 5:53 am
by Calisson
Tethlis wrote:The Potion of Strength isn't an option, because our higher-costed equivalent overrides the standard Potion available in the rulebook, correct?
It has been harshly debated. No consensus there, although I fully concur with you, along with many D.netters.
=>Potion(s) of Strength?

Posted: Tue Sep 14, 2010 1:56 pm
by A18no
I like the iron curseicon, black guard tend to absorb a lot of firepower, having a 6+ ward against machine can help a little because they can be at best 20.... For a little 5pts

The other tricskter shard is good too, and you can make 10 attacks that will force re-roll ward. That unit can now give some problem to pheonix guard, deamon, and characters (but i prefer the other' shard on a manti/dragon lord)

Posted: Tue Sep 14, 2010 2:45 pm
by Burizan
I give my BG champion a Whip of agony. So far its done brilliantly, he hits as hard as a master and for a fraction of the points. With his initiative he strikes before nearly everything, and can quite competently get that underdog bonus from enemy characters, especially with a debuff on them. Never underestimate the usefulness of magic attacks either.

Posted: Tue Sep 14, 2010 7:36 pm
by L1qw1d
ooooh al, I didn't think of that :D

why not Blood armour and minor weapon that causes an effect? You're using BG. Their main Eliteness is "Reroll hit and wound" so... poison something (we actually had a challenge recently to MAKE a playbalanced weapon, sorry. have it on the brain lol) and go lol! Additional attack? Bonus.

Seriously, when you can re-roll your hits twice in the first round and then re-roll wounding? The more attacks the better!

Posted: Tue Sep 14, 2010 7:53 pm
by Entreri bloodletter
I'm not a fan of putting too many CC magic items on BG champs because they die so easy in close combat. With only T3 and 1 W, the step up rule virtually guarantees that he will die. On a CoK champion though I don't mind kitting him out because he is much more resilient.

P.S. I would put stuff that protects from ranged attacks on the BG champ though like MR

My favorite setup right now for the CoK champ is The Other Trickster's Shard to force successful ward saves to be re-rolled, along with Luckstone, and Charmed Shield. Makes him very deadly ( he killed a WoC Tzeentch BSB in a challenge last game) and quite resilient for a champion as well with negating the first hit and re rolling an armor save. The Other Trickster's Shard really helps out though against any opponents with ward saves and reduces though pesky 4+ wards to a mere 25% chance of succeeding.

Posted: Tue Sep 14, 2010 8:07 pm
by Dyvim tvar
I think the best items for champions are items that allow them to enter challenges and stay alive, tying up a nasty enemy character, or at least that minimize potential overkill.

Black Guard Champion -- Armor of Darkness

Cold One Knight Champion -- Dawnstone

Posted: Tue Sep 14, 2010 9:27 pm
by Tethlis
I agree that Armor of Darkness is a great idea, when it can be spared from a character. Since most players expect champions to die easily, they will often allocate a number of attacks against the Champion, all of which might be wasted if the champ has a 1+ armor save...

Posted: Wed Sep 15, 2010 9:04 am
by Thori
I think i'll go with Iron Curse Icon. 5 pts, if i make only one save with it, it's good !

Posted: Wed Sep 15, 2010 9:16 am
by Red...
Their main Eliteness is "Reroll hit and wound"


Wait, they don't have this. They just re-roll to hit, the difference is that it's in every round of combat. Or have I totally misread something?

Seriously, when you can re-roll your hits twice in the first round and then re-roll wounding? The more attacks the better!


Again, you can't re-roll your rolls to wound for BG. And you can never re-roll a re-roll, so its only one re-roll if you miss when trying to hit in the first round, not two.

Posted: Wed Sep 15, 2010 9:53 am
by Thanee
No idea where he got it from, but they can only re-roll attacks (and only once per attack).

Bye
Thanee

Posted: Wed Sep 15, 2010 12:15 pm
by Meteor
Maybe he's talking about heartpiercer? (whatever it's called, heart something)

Posted: Wed Sep 15, 2010 3:58 pm
by Galadren
Edit: Nevermind

Posted: Thu Sep 16, 2010 11:25 am
by Red...
Maybe he's talking about heartpiercer? (whatever it's called, heart something)


Could be, but that's more than 25 points IIRC. I'm guessing its more of a rules mixup, but we'll see.