Black Amulet!
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- Svarthofthi
- Executioner
- Posts: 160
- Joined: Thu Aug 13, 2009 5:04 am
- Location: Within the nightmare twists and turns of Hag Graef.
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Black Amulet!
SO! This thread is about the Black Amulet! What are some good lord builds with it? Do you find it useful?
"I have heard the call to power! Who of you can say you'd dare tread the same path as I?"
I would take it on a supreme sorceress with dark magic. Large units gives you a good chance to get 6 wounds through soul stealer, and then you can start challenging out enemy characters in combat (although I would stay away from killing blow).
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- Svarthofthi
- Executioner
- Posts: 160
- Joined: Thu Aug 13, 2009 5:04 am
- Location: Within the nightmare twists and turns of Hag Graef.
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only will take it with a Supreme Sorceress for the tactic tomcowlin has listed. A dreadlord with it is silly because there's many other powerful and more useful builds, a sorceress with it is ok because you get the standard 4+ protection and can also spend 25pts on a useful arcane item to boot. Except that makes for a very very expensive lv4 caster. I'll only ever use it on my lv4 as a one off for a bit of fun, not as a fulltime serious list
What's mine is mine, What's yours is mine.
Now that we understand each other, lets get down to business.
Jacks -Shade
- WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -
Equipment
Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike
Skills
Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride
Magic Item
Eye of the Jabberwock
*Magical properties possibly imbued
Now that we understand each other, lets get down to business.
Jacks -Shade
- WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -
Equipment
Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike
Skills
Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride
Magic Item
Eye of the Jabberwock
*Magical properties possibly imbued
I used it to once in 7th for fun. and it was fun! I chained about 4 or 5 wounds on a great unclean one. He had the every model take a T test or suffer wound gift.
It went something like this:
1. DL takes a wound;
2. pass BA ward save, GUO takes wound;
3. GUO fails ward, all models in BTB takes a T test;
4. DL fails T test;
5. Pass BA ward;
Ect. Ect.
My opponets face was a sight to behold. I did 8 wounds over about 3 turns of close combat
It went something like this:
1. DL takes a wound;
2. pass BA ward save, GUO takes wound;
3. GUO fails ward, all models in BTB takes a T test;
4. DL fails T test;
5. Pass BA ward;
Ect. Ect.
My opponets face was a sight to behold. I did 8 wounds over about 3 turns of close combat
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- Eolelfslayer
- Dark Rider
- Posts: 147
- Joined: Fri Jun 25, 2010 10:29 pm
Well, the black amulet is still pretty decent, but ideally it suits your figthy characters much better than sorcerers. Like many posters said, if you dont plan to get the model where it can take wounds from close combat (and no sorcerer would willingly do that) you're better off with a cheaper 4 plus ward.
If, on the other hand, you wanna get stuck i'd rather recommend the amulet.
A good combo is amulet, great weapon and the armour that confers a 2 plus armour save. The pendant would probably make him harder to kill, but with the amulet you can, potentially, turn your opponent's prowess against him.
Its priceless in challanges, and works fine now that you cant clear the killzone anymore, and are bound to get return attacks.
If, on the other hand, you wanna get stuck i'd rather recommend the amulet.
A good combo is amulet, great weapon and the armour that confers a 2 plus armour save. The pendant would probably make him harder to kill, but with the amulet you can, potentially, turn your opponent's prowess against him.
Its priceless in challanges, and works fine now that you cant clear the killzone anymore, and are bound to get return attacks.
- Sulla
- Malekith's Best Friend
- Posts: 2261
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- Location: Flying my manticore 'Bloodmaw', looking for prey.
The other trickster's shard, blood armour, sea dragon cloak and a halberd. You could mount him on a steed, peg or cold one if you wanted, but I wouldn't put him on a monster because it may be easier to kill the monster than him + you make your dreadlord take more hits from shooting.Svarthofthi wrote:So then the question is now. If you HAD to use the Black Amulet how would you build your lord choices with it?
The amulet only works against CC attacks, not magic missiles/direct damage spells.
What's mine is mine, What's yours is mine.
Now that we understand each other, lets get down to business.
Jacks -Shade
- WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -
Equipment
Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike
Skills
Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride
Magic Item
Eye of the Jabberwock
*Magical properties possibly imbued
Now that we understand each other, lets get down to business.
Jacks -Shade
- WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -
Equipment
Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike
Skills
Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride
Magic Item
Eye of the Jabberwock
*Magical properties possibly imbued
- Svarthofthi
- Executioner
- Posts: 160
- Joined: Thu Aug 13, 2009 5:04 am
- Location: Within the nightmare twists and turns of Hag Graef.
- Contact:
- Svarthofthi
- Executioner
- Posts: 160
- Joined: Thu Aug 13, 2009 5:04 am
- Location: Within the nightmare twists and turns of Hag Graef.
- Contact:
ah...if only it somehow could reflect dwellers from below that teclis can pull off with 4 or 5 dice that we can't stop
What's mine is mine, What's yours is mine.
Now that we understand each other, lets get down to business.
Jacks -Shade
- WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -
Equipment
Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike
Skills
Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride
Magic Item
Eye of the Jabberwock
*Magical properties possibly imbued
Now that we understand each other, lets get down to business.
Jacks -Shade
- WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -
Equipment
Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike
Skills
Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride
Magic Item
Eye of the Jabberwock
*Magical properties possibly imbued
Dreadlord - riding a Cold One weilding a Lance & Shield and wearing Heavy Armour and a Sea Dragon Cloak. He carries the Black Amulet and a Potion of Strength. He either rides with Cold One Knights or with a unit of Corsairs bearing the Sea Serpent Standard for Frenzy (or has a Cauldron of Blood backing him up). He has between 4-6 Hatred attacks on the charge at strength 9. He kills Bloodthirsters.
- Svarthofthi
- Executioner
- Posts: 160
- Joined: Thu Aug 13, 2009 5:04 am
- Location: Within the nightmare twists and turns of Hag Graef.
- Contact:
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- Black Guard
- Posts: 263
- Joined: Tue Mar 02, 2010 10:49 pm
Personally I prefer my dreadlord with Armour of Darkness, Crown of Stubborn, Pendant of Cheese and a good ol' great weapon on a dark steed, a decent tarpit that can outlive most challenges - and its really heroic to have your lord stand alone 'against all odds'.
Then have a supreme sorceress with the Black Amulet, Focus Familiar and Dark Magic hanging with some frenzied corsairs - just for the added PMS
Then have a supreme sorceress with the Black Amulet, Focus Familiar and Dark Magic hanging with some frenzied corsairs - just for the added PMS
It's preferable to put that dreadlord on a dark pegasus just to avoid KB attacks
What's mine is mine, What's yours is mine.
Now that we understand each other, lets get down to business.
Jacks -Shade
- WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -
Equipment
Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike
Skills
Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride
Magic Item
Eye of the Jabberwock
*Magical properties possibly imbued
Now that we understand each other, lets get down to business.
Jacks -Shade
- WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -
Equipment
Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike
Skills
Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride
Magic Item
Eye of the Jabberwock
*Magical properties possibly imbued
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- Trainee Warrior
- Posts: 47
- Joined: Sat Sep 11, 2010 9:18 am
- Location: San Jose, CA
PjEOs wrote:Meteor wrote:It's preferable to put that dreadlord on a dark pegasus just to avoid KB attacks
Dark Pegasus no longer avoid KB, sadly.
See ya
And that FAQ ruling makes no sense,
pg. 72 of the BRB - "Killing blow is only effective against infantry, cavalry and warbeasts - all other creatures are considered either too large to be felled by a single blow (monsters, monstrous infantry/cavalry/beasts, chariots and so on)..."
pg. 105 of the BRB - "Very rarely, a character will have the option to ride a monstrous beast. In this case, the whole model is treated as having the troop type 'monstrous cavalry' and follows all the rules for both characters and monstrous cavalry models"
"It's worth noting that the rules for Ridden Monsters do not apply to monstrous cavalry mounts - they are two distinct troop types."
And GW doesn't even follow it's own rules...
So, bloodcrushers themselves are immune to KB, but my character on DP isn't? LAME
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- Trainee Warrior
- Posts: 47
- Joined: Sat Sep 11, 2010 9:18 am
- Location: San Jose, CA
I don't see how it's a loophole, from realistic standpoint (I know, we're talking about a fantasy world)
How does a generic monstrous cavalry gain a protection that a character monstrous cavalry doesn't get?
So skulltaker, who is supposed to be bigger and badder than a regular bloodcrusher, can be KBd, bu ta regular crusher is immune.
Just seems weird to me. Not really a huge issue or anything, as so few units actually have KB
How does a generic monstrous cavalry gain a protection that a character monstrous cavalry doesn't get?
So skulltaker, who is supposed to be bigger and badder than a regular bloodcrusher, can be KBd, bu ta regular crusher is immune.
Just seems weird to me. Not really a huge issue or anything, as so few units actually have KB