@Dalamar
Dalamar in my experience, and if you crunch the numbers, a witch elf Horde gets shattered by an Ogre Deathstar. (the prevelance of immune to poison characters hurts a lot)
CoB boosted WE horde can indeed go toe to goe with a deathstar. But a CoB boosted Sister unit wins big.
But dont take my word for it. Try it out your self.
And when we are talking Cauldron of Blood, there is always the possibility that the Ironblaster takes it out before the units reaches CC.
@Red
If you can ever call a souped up 1200+ pts Irongut Deathstar and "ideal target" for a 600 Pt unit, then yes i agree.
Red your purely focusing on their offensive capabilites. And your absolutely right, that many things in the Dark Elf army are more killy. If your looking for a unit to dish out as much damage as possible, you should look elsewhere.
What makes the sisters unique is not that they deal a reasonable amount of damage, but that they take very little damage back, while (hopefully) retaining their own rank bonus and denying the opponent the same.
And this leads to a SCR win, and usually they have more ranks than the opponent cancelling steadfast.
Ideal matchup or not. Sisters will still win big vs a Halberdier horde, Orcs etc. Again, the key is not their relatively low damage output, but that they take even less damage back, breaking them through SCR.
Im unsure how they fare against Dwarven infantry. Cancelling parry is pretty strong against dwarves, hmmm. Ill have to get back to you on that one.
But i think you touch upon something important.
As i explained in the battle report, they are very matchup dependent. If my opponent had managed to get my sister in combat with his mournfangs, they would have been reduced to an expensive roadblock. A good roadblock, but otherwise rendered ineffective. And thats stress on your army deployment and game plan.
Ideally you want units that can handle most things the enemy throws against it.
Regarding shooting:I havnt experienced it as a problem. But yes, they are indeed vulnerable.
Here is a quick comparison of how many points you loose per hit from a S3 AP/S4 hit on several DE units.
Sisters are in the buttom, but generally speaking the difference in pts-loss per hit is not that high.
Regarding consistency:From personal experience, the greatest asset we have is our extremely high consistency (rerolling most attacks, rerolling 1s to wound).
What does that mean?
It means that we are much less prone to bad beats, than many other races.
What happens when you whiff a combat roll?
You loose the combat and sometimes the game.
What happens to Dark Elves?
We pick up the dice again and reroll, more often than not saving our butts.
I have played a lot with Executioners and GW Heroes. Neither unit rerolls to hit. This means that the variance of results is muuuch higher than most of our other units.
As a result we have to put them in less dire combat situations, because we need at least 80%+ chance for them to win that combat.
Anecdotally; How many times have you tried whiffing a round of executioners attacks? Or GW heroes? Personally; i have had that happen many many times. But them into a combat they they should win easily, and after rolling 10 hits out of 30 on 3+, suddenly find them on the loosing side.
What does this have to do with sisters?Due to their innate high SCR (which is automatic) and their rerolling (and +1) ability, they are very reliable. And thats very positive.
As you see in my battle report above, a lot goes wrong in the Sisters combat. But in the end the difference is only a single point of combat resolution.
Consistency is good. Sisters are probably the most consistant unit we have.
The weakness of Static Combat Blocks:Sisters are hands down the best Static Combat Block we have.
But Static Combat Blocks have several disadvantages. I allready mentioned several of them in my first post.
Crown of Command being one of the most obvious.
So the real question remains: "In a general tournament setting, how usefull is a strong SCR block?" And i cant answer that right now.
Comp or no Comp:Just stating the obvious.
If you mainly play "no comp" or "very light comp", Sisters of Slaughter are (probably) less interesting.
If you mainly paly "medium" or "hard" comp, its much more interesting to look at Sisters as they fly "under the radar", and other options are usually restricted heavily.
I am (not surprisingly) in the 2nd category, and I am primarily writing to that category.
On another note:A bit congratulations to Sweden, the winners of ETC 2014!
Gratz you guys! You deserved it.