3000 points for Ard Boyz

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Archangel189
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Posts: 9
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Location: Kentucky

3000 points for Ard Boyz

Post by Archangel189 »

General
Dreadlord
Ring of Darkness
Armor of Darkness
Hydra blade
Located in Black Guard unit

Sup. Sorceress (Dark Magic)
LVL 4
Seal of Ghrond
Sac. Dagger
Located in Spearmen unit

Death hag
CoB

Death Hag
BSB
Standard of Hag Graef
Rune of Kaine
Located in Executioner unit

Crossbowmen x40
Shields
Sandards
2 units of 20

Spears x40
Shields
Full Command
Banner of Eternal Flame

Harpies x10

Witch Elves x30
Full Command
Banner of Murder
Witch brew

Executioners x19
Musician
Tallaris

Black Guard x19
Musician
Sandard bearer
Razor Standard
Kouran

War Hydra

I know most of you dislike the Tallaris and Kouran but I have had great results with them so far.
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Meteor
Executioner
Posts: 1956
Joined: Sun Jul 18, 2010 10:57 am
Location: Hell

Post by Meteor »

What do you hope to achieve with your Dreadlord? S4 attacks aren't going to do much honestly.
What's mine is mine, What's yours is mine.
Now that we understand each other, lets get down to business.

Jacks -Shade
- WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -

Equipment
Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike

Skills
Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride

Magic Item
Eye of the Jabberwock

*Magical properties possibly imbued
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Masked jackal
Noble
Posts: 475
Joined: Sun Dec 27, 2009 5:26 am

Re: 3000 points for Ard Boyz

Post by Masked jackal »

Archangel189 wrote:General
Dreadlord
Ring of Darkness
Armor of Darkness
Hydra blade
Located in Black Guard unit

Replace Hydra Blade with Whip of Agony. Use extra points for more items.

Sup. Sorceress (Dark Magic)
LVL 4
Seal of Ghrond
Sac. Dagger
Located in Spearmen unit

Dark Magic has a bit of a low casting value for a Supreme Sorc, especially a SacDag one, I'd use the higher casting bonus for Lore of Shadow.

Death hag
CoB

Death Hag
BSB
Standard of Hag Graef
Rune of Kaine
Located in Executioner unit

BSB on Death Hag is pretty much a waste. With the same points, you can buy more bodies, which is a far more practical solution to negating the ASL.

Crossbowmen x40
Shields
Sandards
2 units of 20

Spears x40
Shields
Full Command
Banner of Eternal Flame

If the Spearmen are just a bunker for the Sorceress, down them to 20 or 25-man and add more dudes to the other units.

Harpies x10

Make this 2 units of 5.

Witch Elves x30
Full Command
Banner of Murder
Witch brew

Don't bother with Witch Brew. Take either Manbane or Rune of Khaine if you must.

Executioners x19
Musician
Tallaris
Get rid of Tullaris and add more bodies.

Black Guard x19
Musician
Sandard bearer
Razor Standard
Kouran

Get rid of Kouran, up to 20.

War Hydra

Bring at least 2 of these.

I know most of you dislike the Tallaris and Kouran but I have had great results with them so far.

Personal experience isn't a good way to choose units for 'Ard Boyz. Kouran and *especially* Tullaris weaken your list by a pretty good amount. The high points costs I recall (not sure on exact amount) could easily bring in 15-20 more guys, which would do much much better. Kouran might have a little use, as the Dreadlord would distract attacks away from him, but definitely get rid of Tullaris. He's an overpriced waste of points who will die before he ever gets a strike.
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Azure
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Post by Azure »

I'd highly suggest a Stubbron Unkillable lord, preferably on pegasus. You'll be facing some extremely nasty units and he is a great way to hold up 1000+ points of bunker while you knock around the rest of their army.

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Meteor
Executioner
Posts: 1956
Joined: Sun Jul 18, 2010 10:57 am
Location: Hell

Post by Meteor »

Witch Brew actually might come in handy. The WE's are frenzied so it wouldn't be a surprise for them to be pulled out of position due to overruns. Though I personally don't bother with upgrades for my champs. They're there to challenge dragonlords so they'd flee right afterwards.

The ASF BSB DH isn't actually so bad, coming from personal experiences. Ofcourse you need to match up with a unit that will die or otherwise, do very little damage back to you afterwards. However, because the unit of Executioners is so small, it really does make the BSB DH a waste of time. Heck even the whole unit a waste of time imo.

My major change would be to take the flame banner with the WE. They'll benefit much more from it than the Spearmen. AP on S3 isn't that special because if you're up against 1+ save units, then they're taking a 2+ save anyway. So it only makes a difference if the enemy has a 2+ save like our Knights. Besides, I'm assuming your Spearmen is more of a bunker for the mage, so it shouldn't be seeing combat most of the time, meaning they're holding onto a useful flame banner for nothing.
What's mine is mine, What's yours is mine.
Now that we understand each other, lets get down to business.

Jacks -Shade
- WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -

Equipment
Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike

Skills
Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride

Magic Item
Eye of the Jabberwock

*Magical properties possibly imbued
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