What Would Curry Do...
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- Benji
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What Would Curry Do...
Hi all,
For those wondering about the odd title, I do a reoccurring segment on my podcast called What Would Curry Do, in which I write a list that I would like to use. These range from fun off the wall lists to full on cookie cutter lists.
I'm a long term Dark Elf player starting in 96 when the 5th edition book was released and have been posting and reading these forums since pre-revision 6th edition.
This is the list I've started with in the new book and played my first game with on Saturday evening.
Supreme Sorceress: Cloak of Twilight; Obsidian Trinket; Dispel Scroll; Level 4, Dark lore; Dark Pegasus.
Retro peg sorc. Lots of fun to use and quite powerful. Risky though...
Master: Ring Of Hotek; Heavy Armour; Great Weapon; Sea Dragon Cloak; Shield; Battle Standard Bearer.
Death Hag: Cauldron of Blood.
Not much to add on these. Hotek looks like a solid choice seeing as Death magic is strong.
35 Witch Elves: Hag; Musician; Standard Bearer.
5 Dark Riders: Repeater Crossbows.
5 Dark Riders: Repeater Crossbows.
Gotta try the new 'super unit' and cheap dark riders.
29 Har Ganeth Executioners: Draich Master; Musician; Standard Bearer.
Reaver Bolt Thrower
5 Shades
War Hydra: Fiery Breath.
Bit of a mix in special. Hydra I'm having mixed feelings about.
Kharibdyss
5 Doomfire Warlocks
New toys!!!
The list was fun to use, although I made a bit of a howler early in the game which stopped me getting a big win I still managed to get up by quite a bit against Daemons.
Impressions after 1 game are;
Lv4 needs soul stealer to be played really aggressively.
Dark magic is great but I felt the values are a tad high to sling lots of spells without dagger support. Was mostly throwing tons of dice at 2 doombolts a turn.
Monsters are really fragile!
Warlocks are super fun to use, but not for my opponent
A bit more shooting would be nice.
There is a full battle report going on YouTube tonight so I will link to it when posted,
Until then,many thoughts on the list?
Next game is tomorrow evening.
For those wondering about the odd title, I do a reoccurring segment on my podcast called What Would Curry Do, in which I write a list that I would like to use. These range from fun off the wall lists to full on cookie cutter lists.
I'm a long term Dark Elf player starting in 96 when the 5th edition book was released and have been posting and reading these forums since pre-revision 6th edition.
This is the list I've started with in the new book and played my first game with on Saturday evening.
Supreme Sorceress: Cloak of Twilight; Obsidian Trinket; Dispel Scroll; Level 4, Dark lore; Dark Pegasus.
Retro peg sorc. Lots of fun to use and quite powerful. Risky though...
Master: Ring Of Hotek; Heavy Armour; Great Weapon; Sea Dragon Cloak; Shield; Battle Standard Bearer.
Death Hag: Cauldron of Blood.
Not much to add on these. Hotek looks like a solid choice seeing as Death magic is strong.
35 Witch Elves: Hag; Musician; Standard Bearer.
5 Dark Riders: Repeater Crossbows.
5 Dark Riders: Repeater Crossbows.
Gotta try the new 'super unit' and cheap dark riders.
29 Har Ganeth Executioners: Draich Master; Musician; Standard Bearer.
Reaver Bolt Thrower
5 Shades
War Hydra: Fiery Breath.
Bit of a mix in special. Hydra I'm having mixed feelings about.
Kharibdyss
5 Doomfire Warlocks
New toys!!!
The list was fun to use, although I made a bit of a howler early in the game which stopped me getting a big win I still managed to get up by quite a bit against Daemons.
Impressions after 1 game are;
Lv4 needs soul stealer to be played really aggressively.
Dark magic is great but I felt the values are a tad high to sling lots of spells without dagger support. Was mostly throwing tons of dice at 2 doombolts a turn.
Monsters are really fragile!
Warlocks are super fun to use, but not for my opponent
A bit more shooting would be nice.
There is a full battle report going on YouTube tonight so I will link to it when posted,
Until then,many thoughts on the list?
Next game is tomorrow evening.
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- Malekith's Best Friend
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Re: What Would Curry Do...
Nice list, not entirely different from my own but I have the Cloak on the Master rather than on the Sorc. Will try this way too in the future, with Lore of Death that's a game winner against the right opponent.
I would probably do a range of smaller tweaks:
- Drop standard on Witches and Execs (+20 pts) -- you won't probably be winning or losing with a single CR anyway
- Drop Hydra (+180 pts) -- found it too fragile and unreliable
- Get shields on Dark Riders (-10 pts) -- 4+ AS is awesome
- Get 2 more RBT (-140pts) -- more shooting coming up
- 50 pts to spare, would be tempted to spend these at either a few more Execs or drop the WE down to 30 for another unit of 5 Dark Riders.
Looking forward to your video report
I would probably do a range of smaller tweaks:
- Drop standard on Witches and Execs (+20 pts) -- you won't probably be winning or losing with a single CR anyway
- Drop Hydra (+180 pts) -- found it too fragile and unreliable
- Get shields on Dark Riders (-10 pts) -- 4+ AS is awesome
- Get 2 more RBT (-140pts) -- more shooting coming up
- 50 pts to spare, would be tempted to spend these at either a few more Execs or drop the WE down to 30 for another unit of 5 Dark Riders.
Looking forward to your video report
- Dark reaper
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Re: What Would Curry Do...
Nice seeing you get a win with the new book. What do you think about the cauldron of blood? Is it a good choice or is it too expensive? What about executioners, how do you fell they fare compared to for example White Lions?
How do you feel about the Peg Sorc? Is she worth it or would you rather have her in a bunker with the dagger? If so, what unit would be an ideal bunker and how would you find the points to include it.
Are the hydra and the Kharibdyss any good? What do you think they are particularly good against?
I am looking forward to seeing you report and to hearing you army review on the podcast!
How do you feel about the Peg Sorc? Is she worth it or would you rather have her in a bunker with the dagger? If so, what unit would be an ideal bunker and how would you find the points to include it.
Are the hydra and the Kharibdyss any good? What do you think they are particularly good against?
I am looking forward to seeing you report and to hearing you army review on the podcast!
- Benji
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Re: What Would Curry Do...
Thanks for the comments guys.
Witches and Exes have full command because that's what units should have!!! (Until the hardcore tweeks start)
Hydra and Kharibdyss were a bit meh! Scared of screamers so had to stay out of trouble. I will use them for a bit to see how to get the best from them. I actually think they are quite strong. At 160 points it's cheap enough to be an easy include in most lists and are a decent threat. Power is not in the out and out solo ability but more in the way they work in the list particularly as target saturation. If you bring a cauldron then it's gonna get shot. Can't shoot it all,
Witches and Exes have full command because that's what units should have!!! (Until the hardcore tweeks start)
Hydra and Kharibdyss were a bit meh! Scared of screamers so had to stay out of trouble. I will use them for a bit to see how to get the best from them. I actually think they are quite strong. At 160 points it's cheap enough to be an easy include in most lists and are a decent threat. Power is not in the out and out solo ability but more in the way they work in the list particularly as target saturation. If you bring a cauldron then it's gonna get shot. Can't shoot it all,
- Liquidedust
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Re: What Would Curry Do...
Benji wrote:Thanks for the comments guys.
Witches and Exes have full command because that's what units should have!!! (Until the hardcore tweeks start)
Hydra and Kharibdyss were a bit meh! Scared of screamers so had to stay out of trouble. I will use them for a bit to see how to get the best from them. I actually think they are quite strong. At 160 points it's cheap enough to be an easy include in most lists and are a decent threat. Power is not in the out and out solo ability but more in the way they work in the list particularly as target saturation. If you bring a cauldron then it's gonna get shot. Can't shoot it all,
Problem with the Hydra is that people will realize soon enough it isn't the infantry chomper it once was and start to play it that way. Target saturation only works if people believe a target is a threat after all.
My Hobby Thread
Stats since I started playing again in 2013
W/L/D
Total: 16/21/1
vs. Demons: 0/2/0
vs. Dwarfs: 1/2/0
vs. Empire: 2/4/0
vs. High Elves: 0/4/0
vs. Lizardmen: 3/0/0
vs. Orcs & Goblins: 3/0/1
vs. Ogres: 1/0/0
vs. Skaven: 4/4/0
vs. Tomb Kings: 0/1/0
vs. Warriors of Chaos: 0/3/0
vs. Wood Elves: 2/1/0
- Dark reaper
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Re: What Would Curry Do...
I also wanted to ask about your bsb. Does he go with the WE? I really think mr (3) will be key on them if possible so they won't be so susceptible to fiery convocation and other spells that would otherwise tear them apart.
- Benji
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Re: What Would Curry Do...
I ran him in the executioners but he can hop in the witches if needed.
Gives a 4++ to both blocks.
Gives a 4++ to both blocks.
- Benji
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Re: What Would Curry Do...
Liquidedust wrote:
Problem with the Hydra is that people will realize soon enough it isn't the infantry chomper it once was and start to play it that way. Target saturation only works if people believe a target is a threat after all.
True, but they still can't allow a bunch of combo charges.
Re: What Would Curry Do...
I am thinking of dropping the hydra myself as it doesn't present itself as a proper danger to the current meta. It fails to deliver in a lot of the matchups out there, while the Kharibdyss seems like it has better uses. High S and quite nice I means that it can actually deal some damage in the current meta, and with the reroll successful LD for those in close combat makes it a very strong support monster.
The problem is survival, which is why I'll mostly be running Life lore personally. I think a lot of our monster lists has good use of that lore, especially if you go with the sacrifical dagger option. I didn't even have to roll to get wounds back for my Hydra yesterday as I had the life lore.
I don't think Dark Magic lore is bad for us, but with the high cost and chances of getting spells that doesn't do much for you in some battles, I prefer the lores from BRB.
The problem is survival, which is why I'll mostly be running Life lore personally. I think a lot of our monster lists has good use of that lore, especially if you go with the sacrifical dagger option. I didn't even have to roll to get wounds back for my Hydra yesterday as I had the life lore.
I don't think Dark Magic lore is bad for us, but with the high cost and chances of getting spells that doesn't do much for you in some battles, I prefer the lores from BRB.
Personal quote: "It's better to do little damage and lose nothing than to do lots of damage and lose everything."
Final tournament score for 7th DE book in 8th edition - W/D/L: 25/5/10
Final tournament score for 7th DE book in 8th edition - W/D/L: 25/5/10
- Benji
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Re: What Would Curry Do...
I'm thinking that double lv4 with Life and Dark would be really good.
- Liquidedust
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Re: What Would Curry Do...
Benji wrote:Liquidedust wrote:
Problem with the Hydra is that people will realize soon enough it isn't the infantry chomper it once was and start to play it that way. Target saturation only works if people believe a target is a threat after all.
True, but they still can't allow a bunch of combo charges.
I will still try a menagerie list sometime with 3 Hydras and 2 Kharis, just because I want to see how my opponent reacts towards it
Not really optimal in any sense of the meaning of the word, but will be fun regardless
My Hobby Thread
Stats since I started playing again in 2013
W/L/D
Total: 16/21/1
vs. Demons: 0/2/0
vs. Dwarfs: 1/2/0
vs. Empire: 2/4/0
vs. High Elves: 0/4/0
vs. Lizardmen: 3/0/0
vs. Orcs & Goblins: 3/0/1
vs. Ogres: 1/0/0
vs. Skaven: 4/4/0
vs. Tomb Kings: 0/1/0
vs. Warriors of Chaos: 0/3/0
vs. Wood Elves: 2/1/0
Re: What Would Curry Do...
Your list seems to be about the go to one flying about now. Will be interesting to see how you tweak it.
In play testing how did you get the Sisters to work? Figure as you've had a little longer to wrap your head around them you may have a better idea!
In play testing how did you get the Sisters to work? Figure as you've had a little longer to wrap your head around them you may have a better idea!
- Benji
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Re: What Would Curry Do...
Not gonna talk about playtesting. Sorry!
- Liquidedust
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Re: What Would Curry Do...
Benji wrote:Not gonna talk about playtesting. Sorry!
We most certainly respect this. But most of us have a hard time to wrap our heads around the Sisters.
And it seems very unlikely they will be used in competitive builds or all-comers list.
I can see they serve some purposes as a flanking supporter to a bigger block to remove the rank bonus of another massive block (while minimizing attacks towards them). The big problem is still getting them into combat to start with. Especially since you cannot exactly screen them to avoid that people cast magic upon them. Though you can at least migate some shooting against them with a proper screen (even though the choice to what to use to screen them with is harder these days due to higher points cost on most stuff).
But back on track, I am actually pondering if a Khari could potentially be replaced by 2 RBTs, it means more stuff your opponent feels threathened by and well a threat alone might you able to obtain more open real-estate to move around more freely in not to mention that people start to move more aggresively towards your deployment zone to take them out (which can be taken advantage of.
The best tactics and strategy is after all to make others believe that their choices they make are based on their own decisions not that what your opponent has planned in advance. This to ensure that you steer your opponent into taking out specific parts of your army or to move in a specific pattern where you have the upper hand.
My Hobby Thread
Stats since I started playing again in 2013
W/L/D
Total: 16/21/1
vs. Demons: 0/2/0
vs. Dwarfs: 1/2/0
vs. Empire: 2/4/0
vs. High Elves: 0/4/0
vs. Lizardmen: 3/0/0
vs. Orcs & Goblins: 3/0/1
vs. Ogres: 1/0/0
vs. Skaven: 4/4/0
vs. Tomb Kings: 0/1/0
vs. Warriors of Chaos: 0/3/0
vs. Wood Elves: 2/1/0
- xFallenx
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Re: What Would Curry Do...
Benji wrote:I'm thinking that double lv4 with Life and Dark would be really good.
This is what I'm trying to make work, but coming off a full Cav list I keep graduating away from it.
My thoughts were Ring of H on one, Dagger on the other inside a unit of 25 corsair. A COB witch brew Hag in 30 witches, Tully in 30 execs, DR's, Hydra's & kharibdi to flavour.
I've also made an attempt to make a light council inside of an MSU hybrid.
Oct 2013-Current: 3-2-0
- Daeron
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Re: What Would Curry Do...
Hehehe.. Nice!
I love me a bowl of numbers to crunch for breakfast. If you need anything theoryhammered, I gladly take requests.
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Furnace of Arcana, a warhammer blog with delusional grandeur.
"I move unseen. I hide in light and shadow. I move faster than a bird. No plate of armour ever stopped me. I strike recruits and veterans with equal ease. And all shiver at my coldest of whispers."
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- Dalamar
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Re: What Would Curry Do...
And I'm still waiting...
Also, I see you're using the same Sorceress build I am, Ben ^^
Also, I see you're using the same Sorceress build I am, Ben ^^
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
- Benji
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Re: What Would Curry Do...
I'm goona be using this guy in my next game.
Master: Dark Steed; great weapon; heavy armour; shield; Sea Dragon Cloak; Brace of Repeater Handbows. 106
Not sure what to drop to squeeze him in.
Fast cav and brace of Handbows is a fun combo! He might find himself upgraded to charmed shield and luck stone.
Master: Dark Steed; great weapon; heavy armour; shield; Sea Dragon Cloak; Brace of Repeater Handbows. 106
Not sure what to drop to squeeze him in.
Fast cav and brace of Handbows is a fun combo! He might find himself upgraded to charmed shield and luck stone.
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Re: What Would Curry Do...
Costs as much as a unit of dark riders though.
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
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Re: What Would Curry Do...
... or another 7 shades
Re: What Would Curry Do...
I'm the 223rd Dreadlord myself as I wasn't at home yet when they opened with preorders... not very far behind though
Personal quote: "It's better to do little damage and lose nothing than to do lots of damage and lose everything."
Final tournament score for 7th DE book in 8th edition - W/D/L: 25/5/10
Final tournament score for 7th DE book in 8th edition - W/D/L: 25/5/10
Re: What Would Curry Do...
Benji wrote:I'm goona be using this guy in my next game.
Master: Dark Steed; great weapon; heavy armour; shield; Sea Dragon Cloak; Brace of Repeater Handbows. 106
Not sure what to drop to squeeze him in.
Fast cav and brace of Handbows is a fun combo! He might find himself upgraded to charmed shield and luck stone.
That's a pretty cool guy. Is he pure anti-chaff? I'd be somewhat tempted to swap his brace out for a Repeater Crossbow just for the AP and additional range. As Fast Cav, he can still move and shoot with it and due to his BS would still be looking at 3s to hit at short range. Its also 5 points cheaper.
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Re: What Would Curry Do...
Hi Ben,
Do you see any similarities between the Sisters of Slaughter and Wood Elf Wardancers? If so, can you give any insights into how you would use them on this thread:
http://www.druchii.net/phpBB3/viewtopic.php?f=3&t=72965&p=878580#p878580
Awesome...but I'm Jelly
Was kicking myself after they sold out - not only because I'm a Dark Elf obsessive, but also because the collectability factor makes them basically free money should you ever wish to sell!!!
Do you see any similarities between the Sisters of Slaughter and Wood Elf Wardancers? If so, can you give any insights into how you would use them on this thread:
http://www.druchii.net/phpBB3/viewtopic.php?f=3&t=72965&p=878580#p878580
Awesome...but I'm Jelly
Was kicking myself after they sold out - not only because I'm a Dark Elf obsessive, but also because the collectability factor makes them basically free money should you ever wish to sell!!!
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Re: What Would Curry Do...
Hey Ben. I was interested to hear what you had to say about the new book but I hadn't checked the podcasts since Monday. The layout of the iPad version sounds pretty good, btw.
Not sure about the Kmonster, myself let alone taking both outside of a monster list. I suppose its effectiveness partly depends on what you are up against. I feel the Hydra isn't a no brainer anymore. The list I'm working on is similar, but more warlocks. I really like the concept of them. Feels like magic got a whole lot nastier, and anything that adds to that is just gravy.
If you want more shooting, might some BT help? Tossup between Scourgerunner and 2 RBTs. Mobility and higher strength can go long way, but higher volume is real nice too.
Not sure about the Kmonster, myself let alone taking both outside of a monster list. I suppose its effectiveness partly depends on what you are up against. I feel the Hydra isn't a no brainer anymore. The list I'm working on is similar, but more warlocks. I really like the concept of them. Feels like magic got a whole lot nastier, and anything that adds to that is just gravy.
If you want more shooting, might some BT help? Tossup between Scourgerunner and 2 RBTs. Mobility and higher strength can go long way, but higher volume is real nice too.