VC Duality - 2000 pts

For discussion about all the lesser races of Warhammer. Talk about armies, tactics and lists to take on the Druchii here...

Moderator: The Dread Knights

Post Reply
User avatar
Columind
Malekith's Best Friend
Posts: 1152
Joined: Sun Aug 01, 2004 11:52 pm
Location: Portugal - the country everybody thinks belongs to Spain...arg

VC Duality - 2000 pts

Post by Columind »

I am a veteran LZ and DE player and I'm starting a new VC experience.

After careful thinking, I've made a list that seems to fit my style...with a tendency to be symetric in composition and deployment. I love the Blood Knight idea, even with frenzy, and it will surely help me deal with dragons and Deamons. With so many dice and 2 Van Helse Dance Macabre in the vault, can I put them to work effectively? Against gunlines screening them with fell bats and terrain, against magical armies, I have 7 dispel dice and a scroll. I dropped the Dark Acolyte on the Lord to make him a bit more resistent (Dread Knight) and be able to buy the Loadstone.

I'll be attending a tournament where rules state that VC and DoC have 2000 points against 2250 of most races and 2500 of Ogres, O&G and Beastmen. What do you think?

2000 Pts

1 Vampire Lord @ 440 Pts
General; Magic Level 3; Necromancy; Lance; Heavy armour; Shield
The Master: Summon Ghouls
The Martialle: Dread Knight

1 Barded Nightmare
The Arkayne: Master of the Black Arts
Skull Staff
Helm of Commandment

1 Vampire @ 185 Pts
Magic Level 1; Necromancy
The Master: Summon Creatures of the Night
The Arkayne: Dark Acolyte
Staff of Damnation

1 Vampire @ 180 Pts
Magic Level 1; Necromancy
The Master: Summon Creatures of the Night
The Arkayne: Dark Acolyte
Book of Arkhan

1 Necromancer @ 210 Pts
Magic Level 1; Necromancy; Knows 3 Necro Spells
#0: Invocation of Nehek
#1: Raise Dead
#2: Vanhel's Danse Macabre
Dispel Scroll
1 Corpse Cart
Miasma of Deathly Vigor
Unholy Loadstone

9 Crypt Ghouls @ 88 Pts

1 Ghast

9 Crypt Ghouls @ 88 Pts

1 Ghast

9 Crypt Ghouls @ 88 Pts

1 Ghast

5 Dire Wolves @ 40 Pts

5 Dire Wolves @ 40 Pts

5 Fell Bats @ 100 Pts

5 Fell Bats @ 100 Pts

4 Blood Knights @ 220 Pts
Barding; Frenzy; Lance; Heavy Armour; Shield

4 Blood Knights @ 220 Pts
Barding; Frenzy; Lance; Heavy Armour; Shield


Casting Pool: 12

Dispel Pool: 7

Models in Army: 62

Total Army Cost: 1999

Rork edit: Grrr, Army builder points values removed.
Last edited by Columind on Fri Aug 21, 2009 2:42 pm, edited 1 time in total.
User avatar
Dalamar
Dragon Lord
Dragon Lord
Posts: 9675
Joined: Sat Sep 21, 2002 6:42 pm
Location: Designing new breeds of Dragons

Post by Dalamar »

tsk tsk, you should know that we're not posting specific points values even if they're on different armies.

I can't edit your post here so do it yourself before another mod comes over ;)
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)

8th Edition army book W/D/L:
Druchii: 36/4/16
User avatar
Rork
Lord of Khorne
Lord of Khorne
Posts: 8432
Joined: Fri Nov 22, 2002 1:29 pm
Location: Leading the revolution (and in the chat).

Post by Rork »

Columind!

You've been around long enough to know you don't just copy and paste straight out of army builder.


Having Helm of Commandment and Dread Knight on your Lord seems a bit odd. If he's in combat, the helm is of little use.
Image

"Rork.. a wonderful guy :)" - Linda Lobsta Defenda

+++ Team Mulligans +++
User avatar
Columind
Malekith's Best Friend
Posts: 1152
Joined: Sun Aug 01, 2004 11:52 pm
Location: Portugal - the country everybody thinks belongs to Spain...arg

Post by Columind »

I'm sorry! I forgot and did a direct copy paste! My bad... :?

The dread knight is to give him a 2+ AS, but I don't intend him to fight all that much. Too expensive?

Thanks!
Pops71408
Shade
Posts: 106
Joined: Fri Sep 05, 2008 1:59 pm

Post by Pops71408 »

first there is no way your necro costs 210 pts. the most they can cost is 135 pts. Second you shouyld either beef up your unit of ghouls or give the the vampire summon ghouls instead of creatures of the night. you need something to hold up your opponent. Also Summon creatures is pretty useless because you can only ever heal 1 wound on those units per casting.
User avatar
Columind
Malekith's Best Friend
Posts: 1152
Joined: Sun Aug 01, 2004 11:52 pm
Location: Portugal - the country everybody thinks belongs to Spain...arg

Post by Columind »

My necro is mounted on a corpse cart, that's why he costs so much.

Question: Is it possible to make the necro only know Van Helse's spell, or must he have all three in order to know that one?

And from what I understand, fell bats are infantry, so they grow up to D6 per invocation, I think...

But the point about the ghouls is a nice one...
Malevion
Malekith's Personal Guard
Posts: 838
Joined: Wed Nov 10, 2004 4:31 am
Location: New Zealand

Post by Malevion »

Yeah your right about being able to heal d6 fellbat wounds.

I think but I'm not sure with the necromancer that you are allowed to choose which of the three spells he can choose from he knows.
He is a pimp and pimps don't commit suicide.

Dead men don't strike first
Deathmonkey
Slave (off the Altar)
Posts: 20
Joined: Sun Mar 08, 2009 11:13 am

Post by Deathmonkey »

Malevion wrote:I think but I'm not sure with the necromancer that you are allowed to choose which of the three spells he can choose from he knows.


That's correct.
Post Reply