Well I guess I'm a bit guilty of some of the above (I still play 6th edition - when I can play - as you can imagine, here in the UK, successive lockdowns have largely decimated the in-store gaming get-togethers (I never played in DW stores, but I occasionally played at a couple of independents around in Cardiff and Monmouth but the lack of support from GW is hurting these places too, especially now they're trying hard to recover from the lockdowns)
Also, GW have priced most of our group almost totally out of the market for minis, and the rapidly falling cost of resin 3D printers has given many of us (myself included) a viable alternative. I've spent the last couple of years developing my 3D modeling skills using DAZ Studio, Cinema4D and Blender to the point where I can now produce my own custom minis (of course this is ME, so most of my designs would be way too NSFW to be posted in here, especially given my Slaaneshi tendencies LOL). So far I haven't made many of these designs publicly available, as I don't need the legal spat with GW, despite my stuff not really being all that similar to their originals anyway, but I continue to design stuff regardless
As for the gaming, it's almost exclusively at friends' houses now with our own house rule tweaks to the basic WFB 6E ruleset, and we also still make up new armies, often based on old-school D&D stuff, some of which I was working on years and years ago, with help from a few people on this forum (tastyfish, thagdarf and others), most of which still need a bit of work to make them properly playable and not too broken.
So far we have made provisional (and semi-playtested) versions of the following armies;
Illithids (I had loads of help from d.net members on this years ago, and it's quite well developed now with psionics replacing magic (for fluff - game mechanics work the same as 6E magic), with thrall troops (grimlocks for fluff though any humanoid race could be used here, making proxying and testing quick and easy) and a raft of weird monsters like brain golems and you can even have beholders as a rare choice, because why not - though fluffwise, beholders don't like each other so if you take 2 as rare choices, you'll need to keep them at least 12" apart or they'll get animosity and might start fighting each other. Also the beholder has a brutal 24" anti-magic line of sight rule that imposes a -2 casting penalty during the opponents magic phase (doesn't work against psionics though)
)
Drow (OK the Druchii are basically a Drow ripoff anyway so it's very similar to the 6E DE list but with Drow theming (so spider mounts, driders, giant spiders etc)
Myconids (a somewhat silly fun army that isn't going to win many games but is tons of fun to play - a bit like playing night goblins - you'll have a good laugh but will likely lose
Some neat special rules like immune to poison and psychology etc. This list still needs work but is already playable in its basic form )
Deep Ones - Lovecraft-themed army with lots of fun monsters and general weirdness, so apart from the deep ones you also have things like Yithians (which work a bit like greater daemons), shoggoths (hard to kill rare choice but can be stupid) I'd been working on this army for a very long time but wasn't sure how you could really use an aquatic-themed army in Warhammer, but then GW made the blatant Aquaman rip-off that are the Idoneth Deepkin, so if it's good enough for GW, it's good enough for me
Southlands Tribes (actually based on WFB lore with a mostly human army with lizardmen allies. If the general is human then humans are core and lizzies are special - and vice versa)
Then we do other fun things that should be allowed in the original lists but weren't - such as taking gnoblars as part of an O&G army and creating new troop types, borrowing from multiple sources (such as the dementors from harry potter being a variation on the wraiths in an undead army)
So yeah I'm still very much into the game itself and the hobby but I'm gradually moving it away from GW as much as possible
Then others in our group have been working on things too - one has made new printable minis for Tomb Kings (he's a big fan of egyptology and a long-time TK player - he also plays Necrons in 40K, which are basically TK in space anyway)
And speaking of 40K, I don't really play it but I like a lot of the models and the lore, and I'm in the process of building up a mostly scratchbuilt dark eldar army (because of course I am) and I have made some tyranid stuff too
Game-wise, being old-school, I like the depth and complexity of the old editions and don't like to feel that things are being dumbed down (which is why I don't watch tv anymore - youtube is WAY better) and I feel that AoS has dumbed the game down a ton. Now I'm not blaming GW for making a simplified game to attract the younger and maybe less affluent players - that makes good business sense but to throw away 35 years of wonderful lore like they did is just inexcusable in my opinion.
Also, having GW using derogatory terms like "nazis" or "bigots" to refer to those of us who don't agree with the direction they're trying to take the hobby is a very fast, 100% guaranteed method of ensuring that they'll never be getting another single penny out of me going forward. Insulting your customers and then expecting them to continue to support your business is sadly all-too-common these days, but it won't work with me, that's for damn sure
So there you go - I'm back (for now at least) I'd like to start contributing articles to the site again (probably mostly in the painting & modeling forums as I tend to do more of that than actual gaming these days)
Here's hoping that things will perk up a bit in here soon, as it seems very quiet here at the moment