Ash010110 wrote:Very nice topic. I think I agree with Robert that all charges must be declared and all fear/terror tests passed before any reactions are made.
Back on topic. . .
I agree as well. Sorry Kel.
Gunline reversal: This is a new tactic my Legion picked up after including 10 RXBs. You march up first turn with RXBs in 10x1 formation. Behind them is an infantry tag-team of spears + executioners. On the flank is the ubiquitous rider unit and a random noble. Anyway, shooting 20 shots per turn tends to annoy the enemy, so they are more likely to charge these guys. Flee with RXBs (either making sure the others are out of range or that you have a chariot or knight unit in reserve), and they are now exposed to a counter by the tag-team (and whatever else is there). The sneakiness of the tactic is that ppl are more likely to take the 'bait' when it's a shooty unit than an obvious sacrificial unit.
Yep, smart players will know what you're up to right away, and will if not this game, next game, have something like fast cav or fliers to charge it which can easily get away from you in return. Or they will try and charge your screen on the flank. Therefore it is important to have the screen rotated slightly such that it cannot be flanked and can redirect him into your tougher units. However that shooting unit is as annoying as heck and I guarantee it will attract his attention.
Another thing worth mentioning is this can be used against Bret flying circus knights. Allow them to flank your bait but make sure that the only flank offered means that the knights will have to overrun in a straight line. Likely even on 3 dice he's going to roll a 9-10 inches overrun/pursue. If you have your units lined up properly you can then counter charge him on the next turn as he cannot get away. Harpies make excellent cochargers on Bret pegs as they can pursue more than he can roll to get away most of the time so he'll have to stand and take it like a man when your infantry nails him as well. This takes a bit of thinking to set up but it can be done effectively, or used as a shield to keep the knights flying around not doing much.
UUU..HHH Where X = rxb, K = peg knight, U = your ranked unit, H = harpies.
As an aside, this is something Empire armies are perfectly suited for since detachments don't cause panic. I commonly make a small detachment of handgunners or archers (depending if I want to move and shoot etc.) and place them right in front of the parent unit. I never see anyone doing it and I'm beinning to think its just me. Small units of 5-8 handgunners are as annoying as hell and hardly take up any space but beg the enemy to walk into the trap...
Beastmaster screen: Mount your BM on a pegasus and recruit a flock of harpies to accompany him. You always place the harpies 4.5" ahead of the BM as they advance on warmachines/shooters. The BM cannot be targeted as he's not a large target, and the destruction of the harpies does not cause panic in the BM due to distance. In this way, you either keep the harpies (who fly in and take out the warmachine) or you lose the harpies (so your BM can charge what was previously blocked by the harpies). Note that this doesn't work against armies with sooo much shooting that they can just shoot the harpies and then start shooting the BM that same turn.
Yes this is good. Also what you want to do since sometimes he won't kill all your harpies (I've had that happen a lot actually) is make it so that if a harpy dies you remove a model such that now your guy can see. Then on your turn you have a an option to charge two things if the harpies make it. This can also be done with DR, and is how I take out organ guns and how I protect a large unit of COK against RG which can then charge the RG parent unit and wipe it out on my turn. (also once the parent unit is in combat the RG may be the only legitimate shooting target.)
Charger Surprise: Not really a tactic. .. this is more of a rule that many ppl don't seem to know. We all know that you are allowed one wheel (or pivot if you are a single model) when you charge. What many do not know is that this wheel/pivot does NOT have to be the first thing you do. This allows you to charge around terrain and units that would otherwise cause your charge to fail. You move up to the terrain, pivot/wheel, and then complete your charge. Hydras and chariots CAN careen around trees to hit their prey!
May peace be with you,
Hydras can even careen around your own units since they can see over them!
Amazing how many people don't believe the last one. Even more amazing how many people don't think you have the option to wheel unless you HAVE to wheel. I get that argument from beastmen players quite a lot when my chariot wheels at the last minute to make those idiots line up for a flank charge from the second charging unit.
While running a million dollar company, singing at weddings, and his frequent jetting to Spain Elton Jon style, Dark Alliance found the time to stand on the doorstep of Games Workshop like Moses and the Pharoah and calmly state, "Let my people go."