What is this place? — Introduction
Moderator: The Makers of Chains
- Tarbo
- Morathi's Best Friend
- Posts: 1203
- Joined: Tue Oct 04, 2005 5:06 pm
- Location: Flanders, Belgium
What is this place? — Introduction
What is this place?
This is the RolePlaying Game (RPG) section of Druchii.net. Here, people from all over the community come together to play RPG of all kinds and shapes.
How do I play?
First, you need to join one of the games. Go to the Roleplaying Forum and check out the available openings. Once you've found an adventure that appeals to you, create a character and post it in the group. When there are enough players, the Game Master (GM) will start the game. Easy!
How does an RPG on a forum work?
Players put up posts detailing their character's thoughts and actions, and the GM posts updates with what happens, outcomes, and new events. Then the players post again, and so on.
Example: Vera is the Game Master of a group of adventurers investigating an alleged haunting of a decrepit old mansion on the outskirts of the city. As her players venture into a new room in the west wing, she puts up a post describing the room as a music room, explaining how a pristine harpsichord and a harp are standing near the window, and how the harp seems to be making a faint noise.
Mark then puts up a post saying that his character, Yggyra, is intrigued by the harpsichord's pristine state, and examines it closer, sitting down behind it and playing a brief tune. Christine's character, a sorceress named Millieri, sees that Yggyra is checking out the harpsichord, and decides to take a closer look at the harp, checking it thoroughly for any magic auras.
The GM later puts up a post describing how, after Millieri's scrutinous examination of the harp, she senses no magic of any kind on it, but she does notice a draft coming from the window and that pulls past the harp, making the chords vibrate slightly and give off the faint noise they noticed. She also writes that Yggyra, who has a background in music, quickly finds out that harpsichord is out of tune but, as she stops playing, both she and Millieri hear a creaking in the east wing. It is then back to the players to decide what to do next.
GM's have a lot of leeway in how their game runs exactly, so the details may vary, but this is the core of how it works.
Can I make my own games?
Yes! For details, take a look at "How do I run a game?" further down, which will help you set up your own game to play here.
I have questions.
If you have a question that's not answered here, you may find it asked and answered in the Roleplaying Discussion Forum. Try searching for some keywords; maybe someone has asked a similar question before.
Didn't find a matching topic? Feel free to post your question as a new topic.
This is the RolePlaying Game (RPG) section of Druchii.net. Here, people from all over the community come together to play RPG of all kinds and shapes.
How do I play?
First, you need to join one of the games. Go to the Roleplaying Forum and check out the available openings. Once you've found an adventure that appeals to you, create a character and post it in the group. When there are enough players, the Game Master (GM) will start the game. Easy!
How does an RPG on a forum work?
Players put up posts detailing their character's thoughts and actions, and the GM posts updates with what happens, outcomes, and new events. Then the players post again, and so on.
Example: Vera is the Game Master of a group of adventurers investigating an alleged haunting of a decrepit old mansion on the outskirts of the city. As her players venture into a new room in the west wing, she puts up a post describing the room as a music room, explaining how a pristine harpsichord and a harp are standing near the window, and how the harp seems to be making a faint noise.
Mark then puts up a post saying that his character, Yggyra, is intrigued by the harpsichord's pristine state, and examines it closer, sitting down behind it and playing a brief tune. Christine's character, a sorceress named Millieri, sees that Yggyra is checking out the harpsichord, and decides to take a closer look at the harp, checking it thoroughly for any magic auras.
The GM later puts up a post describing how, after Millieri's scrutinous examination of the harp, she senses no magic of any kind on it, but she does notice a draft coming from the window and that pulls past the harp, making the chords vibrate slightly and give off the faint noise they noticed. She also writes that Yggyra, who has a background in music, quickly finds out that harpsichord is out of tune but, as she stops playing, both she and Millieri hear a creaking in the east wing. It is then back to the players to decide what to do next.
GM's have a lot of leeway in how their game runs exactly, so the details may vary, but this is the core of how it works.
Can I make my own games?
Yes! For details, take a look at "How do I run a game?" further down, which will help you set up your own game to play here.
I have questions.
If you have a question that's not answered here, you may find it asked and answered in the Roleplaying Discussion Forum. Try searching for some keywords; maybe someone has asked a similar question before.
Didn't find a matching topic? Feel free to post your question as a new topic.
- Tarbo
- Morathi's Best Friend
- Posts: 1203
- Joined: Tue Oct 04, 2005 5:06 pm
- Location: Flanders, Belgium
How do I run a game?
How do I run a game?
Running an adventure as a Game Master is a bit more involved than playing in one, but it can be all the more rewarding.
First, you should set up a recruitment post in the Roleplaying Forum, where you explain what your campaign is about. Players who are interested will post their characters to your topic. Once you have enough players, you start a new topic in the same forum. The game's afoot!
What should I put in my recruitment post?
Your recruitment post is there to let players know what to expect from your campaign, so it should include information that helps players decide whether they're interested in your campaign. This should include a synopsis or teaser, which system you're aiming to use, and how often you would like players to post.
It is also the place to inform players of any requirements their characters should meet. For example, you may be hosting a mage-only game, or may advise players to have at least one combat-capable character in the group. Or maybe your players may choose from a list of items before the game starts.
For convenience, an example post is put up below.
What should I put in the subject?
The post subject should be the name of your campaign, prefaced with "(Open)" to indicate you are accepting new characters from players. So an example title would be: "(Open) Mystery in Aduîn Mansion".
You're free to add brief titbits that are relevant after the title, such as the system you're using, and the number of players you're expecting. To use our example, it could be: "(Open) Mystery in Aduîn Mansion (D.net) (2-4p)" or "(Open) Mystery in Aduîn Mansion (D&D3e) (4p+)".
What is this "Same Page" thing?
The Same Page Tool is a sort of checklist that helps express what players and GM's expect from a game. Some people like playing the numbers game, tweaking and soldering on their character sheet to find the most effective combinations. Others don't pay much heed to the actual numbers, preferring to focus on an accurate portrayal of their character through roleplaying. Same Page helps express these preferences and expectations.
We encourage GM's to go over the questions to get an idea of what may be worth mentioning to players.
How do I start my campaign?
Once you have enough characters for your game, all you need to do is start a new topic in the Roleplaying Forum, where you and your players will play the game. Let your players know the game has started, and direct them to your new topic. Have fun!
Running an adventure as a Game Master is a bit more involved than playing in one, but it can be all the more rewarding.
First, you should set up a recruitment post in the Roleplaying Forum, where you explain what your campaign is about. Players who are interested will post their characters to your topic. Once you have enough players, you start a new topic in the same forum. The game's afoot!
What should I put in my recruitment post?
Your recruitment post is there to let players know what to expect from your campaign, so it should include information that helps players decide whether they're interested in your campaign. This should include a synopsis or teaser, which system you're aiming to use, and how often you would like players to post.
It is also the place to inform players of any requirements their characters should meet. For example, you may be hosting a mage-only game, or may advise players to have at least one combat-capable character in the group. Or maybe your players may choose from a list of items before the game starts.
For convenience, an example post is put up below.
What should I put in the subject?
The post subject should be the name of your campaign, prefaced with "(Open)" to indicate you are accepting new characters from players. So an example title would be: "(Open) Mystery in Aduîn Mansion".
You're free to add brief titbits that are relevant after the title, such as the system you're using, and the number of players you're expecting. To use our example, it could be: "(Open) Mystery in Aduîn Mansion (D.net) (2-4p)" or "(Open) Mystery in Aduîn Mansion (D&D3e) (4p+)".
What is this "Same Page" thing?
The Same Page Tool is a sort of checklist that helps express what players and GM's expect from a game. Some people like playing the numbers game, tweaking and soldering on their character sheet to find the most effective combinations. Others don't pay much heed to the actual numbers, preferring to focus on an accurate portrayal of their character through roleplaying. Same Page helps express these preferences and expectations.
We encourage GM's to go over the questions to get an idea of what may be worth mentioning to players.
How do I start my campaign?
Once you have enough characters for your game, all you need to do is start a new topic in the Roleplaying Forum, where you and your players will play the game. Let your players know the game has started, and direct them to your new topic. Have fun!
- Tarbo
- Morathi's Best Friend
- Posts: 1203
- Joined: Tue Oct 04, 2005 5:06 pm
- Location: Flanders, Belgium
(Open) Horror at Groundbreaking! (D.net) (3-6p)
(This is an example of a group recruitment post.)
Horror at Groundbreaking! (D.net) (3-6p)
Synopsis — The worker town of Redoris, a community close to the north of Naggaroth, is a worker community building a large temple structure funded by the Temple of Khaine. Over the past few months, families living near the edge of town have seen odd shapes shambling about at night, and rattling or thumping at their doors and window shutters. As the players arrive in the late afternoon, the town mayor is trying to calm gathered citizens that clamour for a solution. That night, a home was invaded and its family brutally slaughtered. The visibly distraught mayor assures that she will investigate, and calls upon adventurers from the crowd...
Under the rumbling of distant but ever-approaching Chaos storms, investigate the odd going-ons of the village of Redoris. Use a modest expense account to buy gear and supplies. Interrogate witnesses and locals, and search houses for clues during the safety of daytime. Take to the haphazard, cramped streets, patrolling the village at night to see the menace for yourself and fight it. Above all, the temple must be built, its shadow looming over the village in the low sun.
And always watch your back: not everyone is happy to have you here in Redoris...
Campaign info — The campaign is expected to last between three and six months, given a pace of roughly 1-3 days per cycle. I'm expecting to run somewhere between three and six players, but I might be able to accomodate more.
Players characters — The system used is Druchii.net's homegrown RPG.
Most any background will do. Players may be travellers, mercenaries, even locals or novice investigators sent by the Temple. All classes are welcome.
Players should follow the standard character creation rules, but small changes or exceptions (e.g. different equipment, skills) can be allowed. For overall fairness, all player characters should be of a similar power level.
The (brief) campaign is investigation-based, with occasional combat mixed in. Players may face a variety of opponents, including magical creatures (e.g. daemons, undead). Most of the campaign is set in or around Redoris.
Same Page Tool – Checklist
This one is a classic team-based challenge, with a focus on cooperative play.
Horror at Groundbreaking! (D.net) (3-6p)
Synopsis — The worker town of Redoris, a community close to the north of Naggaroth, is a worker community building a large temple structure funded by the Temple of Khaine. Over the past few months, families living near the edge of town have seen odd shapes shambling about at night, and rattling or thumping at their doors and window shutters. As the players arrive in the late afternoon, the town mayor is trying to calm gathered citizens that clamour for a solution. That night, a home was invaded and its family brutally slaughtered. The visibly distraught mayor assures that she will investigate, and calls upon adventurers from the crowd...
Under the rumbling of distant but ever-approaching Chaos storms, investigate the odd going-ons of the village of Redoris. Use a modest expense account to buy gear and supplies. Interrogate witnesses and locals, and search houses for clues during the safety of daytime. Take to the haphazard, cramped streets, patrolling the village at night to see the menace for yourself and fight it. Above all, the temple must be built, its shadow looming over the village in the low sun.
And always watch your back: not everyone is happy to have you here in Redoris...
Campaign info — The campaign is expected to last between three and six months, given a pace of roughly 1-3 days per cycle. I'm expecting to run somewhere between three and six players, but I might be able to accomodate more.
Players characters — The system used is Druchii.net's homegrown RPG.
Most any background will do. Players may be travellers, mercenaries, even locals or novice investigators sent by the Temple. All classes are welcome.
Players should follow the standard character creation rules, but small changes or exceptions (e.g. different equipment, skills) can be allowed. For overall fairness, all player characters should be of a similar power level.
The (brief) campaign is investigation-based, with occasional combat mixed in. Players may face a variety of opponents, including magical creatures (e.g. daemons, undead). Most of the campaign is set in or around Redoris.
Same Page Tool – Checklist
This one is a classic team-based challenge, with a focus on cooperative play.
- Do you play to win? Yes, you totally play to win! Rid the town of this menace!
- Player characters are... expected to work together; conflicts between them are mostly for show.
- The GM’s role is... to prepare a map with NPCs and/or monsters. The players have their characters travel anywhere they can reach on the map, according to their own whims and wishes.
- The players’ roles are... to see their character into adventure and danger alongside the other players' characters, regardless of individual goals.
- Doing the smartest thing for your character’s survival... is what a good player does.
- The GM’s role to the rules is... to ignore them when they conflict with what “should” happen, based either on realism, the setting, or the genre.
- After many sessions of play, during one session, a player decides to have her character side with an enemy. This is... where the character becomes an NPC, right away or fairly soon.
- A fistfight breaks out in a bar! The details of where everything is – tables, chairs, where everyone is standing is something that... isn’t really that important other than that it makes for an interesting scene; pretty much anyone can come up with details.
- In order to really have fun with this game, the rules and setting are something that... you need only basic knowledge of.
- Noble korhedron
- Empire General
- Posts: 1213
- Joined: Thu May 06, 2004 3:37 pm
- Location: Leinster, Ireland
Re: What is this place? — Introduction
@Tarbo: Would it be permissible to run an RP based on something other than the official D.net ruleset? Apologies if this is the wrong place to ask this Q...
Regards,
NK.
http://ulthuan.net/forum
http://warhammer.org.uk/phpBB/index.php
http://warhammer-empire.com/theforum/index.php
http://www.bartertown.com/trading/index.php
Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
NK.
http://ulthuan.net/forum
http://warhammer.org.uk/phpBB/index.php
http://warhammer-empire.com/theforum/index.php
http://www.bartertown.com/trading/index.php
Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
Re: What is this place? — Introduction
Of course, please do!
Don't expect any reply by Tarbo, haven't seen him in years.
Don't expect any reply by Tarbo, haven't seen him in years.
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}
- Noble korhedron
- Empire General
- Posts: 1213
- Joined: Thu May 06, 2004 3:37 pm
- Location: Leinster, Ireland
Re: What is this place? — Introduction
Well @Calisson, if you have time, I might be interested in starting a new group under the old D.net rules? I don't really think I know them well enough to GM/DM a group yet...Calisson wrote:Of course, please do!
Don't expect any reply by Tarbo, haven't seen him in years.
BTW, I checked @Tarbo's profile; his last visit is dated 04 April this year.
Finally, there is a porn-bot shit-posting in the RPG section; a Trainee Warrior with 31 posts total. Can we please ban the S.O.B?
Regards,
NK.
http://ulthuan.net/forum
http://warhammer.org.uk/phpBB/index.php
http://warhammer-empire.com/theforum/index.php
http://www.bartertown.com/trading/index.php
Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
NK.
http://ulthuan.net/forum
http://warhammer.org.uk/phpBB/index.php
http://warhammer-empire.com/theforum/index.php
http://www.bartertown.com/trading/index.php
Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
Re: What is this place? — Introduction
Yeah, dealing against porn now.
Do you have interested people to play RPG?
Do you have interested people to play RPG?
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}
- Noble korhedron
- Empire General
- Posts: 1213
- Joined: Thu May 06, 2004 3:37 pm
- Location: Leinster, Ireland
Re: What is this place? — Introduction
Sadly not... I'll see what I can do...Calisson wrote:Yeah, dealing against porn now.
Do you have interested people to play RPG?
Regards,
NK.
http://ulthuan.net/forum
http://warhammer.org.uk/phpBB/index.php
http://warhammer-empire.com/theforum/index.php
http://www.bartertown.com/trading/index.php
Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
NK.
http://ulthuan.net/forum
http://warhammer.org.uk/phpBB/index.php
http://warhammer-empire.com/theforum/index.php
http://www.bartertown.com/trading/index.php
Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
- Tarbo
- Morathi's Best Friend
- Posts: 1203
- Joined: Tue Oct 04, 2005 5:06 pm
- Location: Flanders, Belgium
Re: What is this place? — Introduction
Noble korhedron wrote:@Tarbo: Would it be permissible to run an RP based on something other than the official D.net ruleset? Apologies if this is the wrong place to ask this Q...
Absolutely. The 'official' ruleset is just that: a set of rules that you can use. If you use another one--Pathfinder, World of Darkness, Gumshoe, or something you made up--that's perfectly fine. All you should do is let people know which system you're using.
- Noble korhedron
- Empire General
- Posts: 1213
- Joined: Thu May 06, 2004 3:37 pm
- Location: Leinster, Ireland
Re: What is this place? — Introduction
Hey up, @Calisson and @Tarbo; do you know anyone who would be interested in a bit of play-by-post D&D 5th Edition...? Or we could play on my Roll20 account, and have a discussion thread here...?
Regards,
NK.
http://ulthuan.net/forum
http://warhammer.org.uk/phpBB/index.php
http://warhammer-empire.com/theforum/index.php
http://www.bartertown.com/trading/index.php
Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
NK.
http://ulthuan.net/forum
http://warhammer.org.uk/phpBB/index.php
http://warhammer-empire.com/theforum/index.php
http://www.bartertown.com/trading/index.php
Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
Re: What is this place? — Introduction
Hello Kor.
For what is worth, nowadays I am on the 9th Age, currently head of a team creating an RPG based on T9A universe.
For what is worth, nowadays I am on the 9th Age, currently head of a team creating an RPG based on T9A universe.
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}