Hello and welcome
I hadn't caught that problem in the rules. It does feel like an omission on the wounds of the handlers. Judging by the rules of handlers, one would expect that a handler could be wounded and/or killed. Or removed from play.
But it doesn't really have any rules for this, or for what happens if they get removed.
As for the split profile, it has little meaning by itself. The section of behemoths only provides clarity for the case where it is used as a mount. It doesn't apply any other rules other than acknowledge the different profiles.
But since the handlers also have no toughness or armour, or even a troop type, it seems sensible that it is treated a single model.
So it would seem there are two ways to go:
- Treat it a bit like a chariot. It has 5 Wounds for the whole thing. The attacks of the handlers are always added. when the handlers lose a wound, it is as if the hydra loses a wound. The 5+ roll seems to be ignored, but no clarity is given how to resolve it anyhow. This means that the hydra has fewer wounds, but on the other hand always has more attacks and leadership. If your opponent is going to assume they share wounds, then they also share Leadership and attacks can't be removed since there is no model to remove.
- Treat it a bit like a war machine, where the crew can be removed individually. This feels more natural, but this implies we're injecting the "1 wound" for the handlers. We're making an assumption here. It also begs the question, what if all the handlers are dead? Does it continue without handlers? (I think it would)
Option 1 ignores an aspect of 1 rule, option 2 assumes a rule that isn't there.
As for their strength, it's difficult to say. A Kharibdys was included in a Dark Elf list that got 2nd place in a GT recently. I think they are okay.
At the base, the hydra has 9 attacks, which isn't small. And with a high beastmaster, that can go up.
I love me a bowl of numbers to crunch for breakfast. If you need anything theoryhammered, I gladly take requests.
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