Starting a Blood Bowl League

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Knightmare
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Starting a Blood Bowl League

Post by Knightmare »

I'm starting a Blood Bowl League at my local store and below are the guide lines i want to impliment. Just want some feedback before i forward them on to the store owner.

Phoenix Games and Hobbies Blood Bowl League

For years, the game of Nuffle has been played throughout arenas all across the Old World. Leagues have risen and fallen; Teams have been destroyed or made into champions. There is glory to be found on the pitch, and for the one team that rises above the rest…eternal glory!

The League Rules
1. To make things far simpler, the rules for the league can be found in the Living Rule Book (unless otherwise noted) provided on Games-Workshops website. (http://www.specialist-games.com/bloodbowl/rulebook.asp)
2. Star Players are not permitted. This league is far too small to attract the attention of the better known players.
3. Secret weapons are restricted. To keep the beginning of the league interesting for the lower teams, secret weapons are only permitted when a team has a Team Rating of 201+. However, goblins are known for their sneaky nature (and let’s face it…they need all the help they can get) so a Goblin team may take secret weapons when they reach 151+.
4. Star Player Points will be awarded as usual, however, to encourage fouling (Blood Bowl is not a pretty game); any player that causes a casualty from fouling will receive the usual amount of SPP for doing so.
5. If a coach rolls too many blocking dice (IE: rolls two when only entitled to one) then his opponant may choose which dice is removed. Note: the offending coach may use a reroll if he has one available.
6. Coaching staff does not have to be represented by models. As long as you paid for them and they are on the roster they are on your staff.
7. Assistant coaches cannot be bought. They are players that you have retired from the team and are essentially free. Note: A player must be willingly retired, from and injury or to make room. A player that has been killed can obviously NOT coach.

The Teams
1. All teams are to be created using the lists in the LRB using standard creation rules. IE: Teams get 1,000,000gp. Re-rolls are bought at listed amount. Fan-factor can only be bought initially at 10,000gp per point of FF.
2. Coaches must have the models to represent their team.
3. To add a team to the league it must be submitted to review by Commish either by email or in person.
4. Coaches will start the League with one team. If a coach has multiple teams he may include a second team once his first team reaches TR151. If coaches have a third team they may add them to the League when their original team reaches TR251
5. Teams and players must be named and numbered appropriately.
6. Unpainted teams will suffer a -1 to their Fan-factor to a minimum of 1. Fans love teams that look good!

The Matches
1. League nights will be (To be decided).
2. Depending on how many boards are available will dictate how many people are able to play. To date I believe there are three boards. If people are willing to lend more boards, obviously more people will be able to play at one time.
3. Games can be played through out the week.
4. League standings will be posted (bi) weekly.
5. All matches must be reported using the format below.
6. Bribary in game is fully acceptable. For instance: Your opponant is going to gang up and foul your star player into a lot of pain…you bribe your opponant with money to lay off the boot. Now also note, your opponant doesn’t have to take the bribe, but then there are easy way’s to get back at him in that same game.

Reporting Matches
After a game has been played, and the post game has been completed the game must be reported to the Commish. To report the match, each coach must fill out the form attached.

If the Commish is present on that same day, simply hand the form to him. If he is not present however there are two options (both coaches must agree to either option).
1. Leave the match reports with the store, and they will get it to him
2. Email the match report to the Commish.

After the match has been reported, teams are free to play another game as soon as they like. If the matches are not reported, the team is considered to still be locked in that game and cannot play again until the match is reported.


Obviously the objective of this league is to have fun. If you and your opponant come across a rules dispute, it is preferable that you two figure it out on your own. If an agreement is not possible and if the commish is present he will deal with the matter and his word is final. If playing vs. Commish you have the right to ask for a third parties interpretation. If not present let Nuffle decide and roll a dice. 1-3: Opponant is right. 4-6: You are right.
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Setomidor
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Post by Setomidor »

Sounds good. One thing i though about is perhaps deciding before how long the league will run? Matter of preference really...especially since you´ve made it possible to enlist more then one team. I for one, usually like to know when the playoffs are to be played to make sure that the league doesn´t go on without a goal.

//Seto
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Lamekh
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Post by Lamekh »

5. If a coach rolls too many blocking dice (IE: rolls two when only entitled to one) then his opponant may choose which dice is removed. Note: the offending coach may use a reroll if he has one available.

The opposing player should be allowed to choose the dice, same as with lower strength (not which die is removed)!

That's about it!
the rest is good!
Knightmare
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Post by Knightmare »

that is essentially what he is doing...but that only works if the coach is only entitled to roll one die.

if its St4 vs St3 and he rolls three dice...by removing one die he brings it back to where the opposing coach should be. so if he rolls Skull Skull Pow, the coach removes the pow and he is left with skull x 2.
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Lamekh
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Post by Lamekh »

if its St4 vs St3 and he rolls three dice...by removing one die he brings it back to where the opposing coach should be. so if he rolls Skull Skull Pow, the coach removes the pow and he is left with skull x 2.

It only works in your example with three dice if he rolls two skulls!
Say he only rolls one and the opposing player gets to choose
-> voila!
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Arquinsiel
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Post by Arquinsiel »

TR 200 is pretty hard to reach. I've got an orc and dark elf teams on fubbl with 15+ games who are still wavering around the tr140 mark.

5. If a coach rolls too many blocking dice (IE: rolls two when only entitled to one) then his opponant may choose which dice is removed. Note: the offending coach may use a reroll if he has one available.

I'd say re-roll with the correct number of dice. No need to penalise someone for an honest mistake. If the player keps doing it then you can question it but it's not necessary otherwise.
6. Unpainted teams will suffer a -1 to their Fan-factor to a minimum of 1. Fans love teams that look good!
Characterful but maybe a bit unfair to the perfectionist painters out there. I know my orc team is only half finished due to my not having time.
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Setomidor
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Post by Setomidor »

I´d say keep both. Ok, they might not be optimal from a fairness point of view, but they provide some inspiration both to painting and learning how to count the strenght die. Even if someone is a "perfectionist painter", there is only something like 11-13 players in a starting lineup.
Knightmare
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Post by Knightmare »

Arquinsiel wrote:TR 200 is pretty hard to reach. I've got an orc and dark elf teams on fubbl with 15+ games who are still wavering around the tr140 mark.

TR 200 is hard to reach, which is why i set it there. I dont want to see the game over run with secret weapons, so limiting it will help. but i dont want to take them out completely either...as that will most likely annoy a lot of people.

It only works in your example with three dice if he rolls two skulls!

it also works depending on the skills of the guy getting blocked. in one off games the idea works to just have him choose a die, but in a league where players get skills than it works this way...trust me i have used it before and it works....its also rare for too many dice to be rolled.
--- Hope is the first step on the road to disappointment.
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I am Fear Incarnate...."
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