Ultimate Lizardmen Army
Moderator: The Dread Knights
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- Noble
- Posts: 470
- Joined: Sun Sep 01, 2013 10:34 pm
- Location: Somewhere secret somewhere safe
Ultimate Lizardmen Army
I am thinking about building this list - after I get through building and painting all my many druchii - thoughts?
Skink Priest: Dispel Scroll; Level 2 Wizard; Lore of Beasts. 125
Skink Priest: Cube of Darkness; Level 2 Wizard; Lore of Beasts. 130
Skink Priest: The Cloak of Feathers; Level 2 Wizard; Lore of Beasts. 135
Skink Chief: Battle Standard Bearer; Charmed Shield; Talisman of Preservation; Ripperdactyl; light armour; shield. 159
Skink Chief: blowpipe; light armour; shield. 50
20 Skink Skirmishers: Patrol Leader. 150
20 Skink Skirmishers: Patrol Leader. 150
20 Skink Skirmishers: Patrol Leader. 150
20 Skink Skirmishers: Patrol Leader. 150
10 Ripperdactyl Riders 400
10 Ripperdactyl Riders 400
10 Ripperdactyl Riders 400
2,399 points
Skink Priest: Dispel Scroll; Level 2 Wizard; Lore of Beasts. 125
Skink Priest: Cube of Darkness; Level 2 Wizard; Lore of Beasts. 130
Skink Priest: The Cloak of Feathers; Level 2 Wizard; Lore of Beasts. 135
Skink Chief: Battle Standard Bearer; Charmed Shield; Talisman of Preservation; Ripperdactyl; light armour; shield. 159
Skink Chief: blowpipe; light armour; shield. 50
20 Skink Skirmishers: Patrol Leader. 150
20 Skink Skirmishers: Patrol Leader. 150
20 Skink Skirmishers: Patrol Leader. 150
20 Skink Skirmishers: Patrol Leader. 150
10 Ripperdactyl Riders 400
10 Ripperdactyl Riders 400
10 Ripperdactyl Riders 400
2,399 points
-JGB
Group 42 - Harkyl Anroc - Shade
WS: 5 / S: 2 / T: 2 / D: 5 / I: 5
Equipment: Staff, Throwing Knives
Inventory: Mysterious Map
Skills: Awareness, Basic Stealth, Defensive Fighting
Group 42 - Harkyl Anroc - Shade
WS: 5 / S: 2 / T: 2 / D: 5 / I: 5
Equipment: Staff, Throwing Knives
Inventory: Mysterious Map
Skills: Awareness, Basic Stealth, Defensive Fighting
Re: Ultimate Lizardmen Army
will be a biatch of a list to play against. I don't see you making many friends with that list.
Re: Ultimate Lizardmen Army
Why lore of beasts?
Interesting threads from the past:
BG Executioners Axe List:
Facing Ogres:
Facing WoC:
Effective use of Magic
Tips Using Harpies:
BG Executioners Axe List:
Facing Ogres:
Facing WoC:
Effective use of Magic
Tips Using Harpies:
-
- Noble
- Posts: 470
- Joined: Sun Sep 01, 2013 10:34 pm
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Re: Ultimate Lizardmen Army
Scyloc wrote:Why lore of beasts?
Skink Priests can only use Heavens or Beast, and I'd like 3x Wildform to pump up the Ryperdactyls where necessary.
My biggest concern is leadership, as a few panic checks can absolutely ruin this list's day.
-JGB
Group 42 - Harkyl Anroc - Shade
WS: 5 / S: 2 / T: 2 / D: 5 / I: 5
Equipment: Staff, Throwing Knives
Inventory: Mysterious Map
Skills: Awareness, Basic Stealth, Defensive Fighting
Group 42 - Harkyl Anroc - Shade
WS: 5 / S: 2 / T: 2 / D: 5 / I: 5
Equipment: Staff, Throwing Knives
Inventory: Mysterious Map
Skills: Awareness, Basic Stealth, Defensive Fighting
Re: Ultimate Lizardmen Army
I Would personally think heavens had a better fit with 3x Iceshard Blizzard + various.
But i understand your reasoning.
But i understand your reasoning.
Interesting threads from the past:
BG Executioners Axe List:
Facing Ogres:
Facing WoC:
Effective use of Magic
Tips Using Harpies:
BG Executioners Axe List:
Facing Ogres:
Facing WoC:
Effective use of Magic
Tips Using Harpies:
- Noble korhedron
- Empire General
- Posts: 1210
- Joined: Thu May 06, 2004 3:37 pm
- Location: Leinster, Ireland
Re: Ultimate Lizardmen Army
Yeah, I'd be more afraid of a triad of Heavens-toting Priests than of Beast-toting ones.... 

Regards,
NK.
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Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
NK.
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Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
Re: Ultimate Lizardmen Army
Well if you want an ultimate army you need a few changes.
1. your units are way too big divide them in half.
2. you have nothing with high strength, try a steg with d3W impact hits will help you finish off MI/MC and lone heroes.
3. take a mixture of repers and terradons, say 3 units of 5 of each, will give you much more flexibility.
4. you need to increase your LD.
1. your units are way too big divide them in half.
2. you have nothing with high strength, try a steg with d3W impact hits will help you finish off MI/MC and lone heroes.
3. take a mixture of repers and terradons, say 3 units of 5 of each, will give you much more flexibility.
4. you need to increase your LD.
Re: Ultimate Lizardmen Army
Take kroxigor in skink cohorts
This was my third army my other armies are
3200 points of dwarfs
3000 of tomb kings
About 3000 of this but it will be 4000 after Christmas
And 2500 Orcs and Goblins
3200 points of dwarfs
3000 of tomb kings
About 3000 of this but it will be 4000 after Christmas
And 2500 Orcs and Goblins
- Noble korhedron
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Re: Ultimate Lizardmen Army
Agreed. Personally, if I were using Lizardmen, I would prefer Saurus warriors for my main combat blocks, possibly with a small Skink/Kroxigor cohort to guard one of my flanks.DA SAVAGE wrote:Take kroxigor in skink cohorts
Regards,
NK.
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Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
NK.
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Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
Re: Ultimate Lizardmen Army
DA SAVAGE wrote:Take kroxigor in skink cohorts
Dont, keep as far away from that unit as possible. It was good in last edition, not this one.
You many use kroxes on their own, but not in cohorts. units of 8 kroxes really put the hurt on your opponents.
- Noble korhedron
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Re: Ultimate Lizardmen Army
Don't you mean 9? 'Cause if you can protect them 'til they hit combat, you start with +2 SCR from the three ranks of monstrous infantry, I believe? I just wish Kroxigor could take command like Minotaurs and Ogres can....Killerk wrote:DA SAVAGE wrote:Take kroxigor in skink cohorts
Dont, keep as far away from that unit as possible. It was good in last edition, not this one.
You many use kroxes on their own, but not in cohorts. units of 8 kroxes really put the hurt on your opponents.

Regards,
NK.
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http://warhammer.org.uk/phpBB/index.php
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Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
NK.
http://ulthuan.net/forum
http://warhammer.org.uk/phpBB/index.php
http://warhammer-empire.com/theforum/index.php
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Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
Re: Ultimate Lizardmen Army
no, adding ranks to kroxes is just a waist, their main strength is brute force in CC, not static combat resolution. They should be run 4 wide in 2 ranks, to maximize damage output.
and pushing skinks to CC is ..... well you want to have a 6 point, ws3 T2 6+ save, to combat other troops, good luck you'll need it.
Protecting units is a waist of resources, you spend a lot of time and effort on something futile, your opponent will kill something. As a general its up to you to force him to kill the units you want. Not the other way around.
and pushing skinks to CC is ..... well you want to have a 6 point, ws3 T2 6+ save, to combat other troops, good luck you'll need it.
Protecting units is a waist of resources, you spend a lot of time and effort on something futile, your opponent will kill something. As a general its up to you to force him to kill the units you want. Not the other way around.
- Noble korhedron
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Re: Ultimate Lizardmen Army
Keep your hair on!! I was only saying that it would be cool if Krox could take command. If they did, I would probably have the option for a magic banner, and if so, would run them 6x3 in a monstrous horde, with the Standard of Discipline, Rampager's Standard, Ranger's Standard or possibly the Wailing Banner; maybe even the Banner of Eternal Flame, or a banner to give them magical attacks!!Killerk wrote:no, adding ranks to kroxes is just a waist, their main strength is brute force in CC, not static combat resolution. They should be run 4 wide in 2 ranks, to maximize damage output.
and pushing skinks to CC is ..... well you want to have a 6 point, ws3 T2 6+ save, to combat other troops, good luck you'll need it.
Protecting units is a waist of resources, you spend a lot of time and effort on something futile, your opponent will kill something. As a general its up to you to force him to kill the units you want. Not the other way around.


Regards,
NK.
http://ulthuan.net/forum
http://warhammer.org.uk/phpBB/index.php
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http://www.bartertown.com/trading/index.php
Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
NK.
http://ulthuan.net/forum
http://warhammer.org.uk/phpBB/index.php
http://warhammer-empire.com/theforum/index.php
http://www.bartertown.com/trading/index.php
Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
Re: Ultimate Lizardmen Army
chill dude.
And no you wouldnt that would be such a huge point sink and extreamly difficult to manouver, plus a large portion of u it would never see combat do to foot print differences. In shot youd loose most of your games.
And no you wouldnt that would be such a huge point sink and extreamly difficult to manouver, plus a large portion of u it would never see combat do to foot print differences. In shot youd loose most of your games.
Last edited by Killerk on Wed Jan 21, 2015 3:43 pm, edited 1 time in total.
- T.D.
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Re: Ultimate Lizardmen Army
Indeed, everyone relax
@Noble korhedron
Remember that KillerK plays at a rarified competitive level. While this doesn't mean that we can't disagree with him(!), we should weight his advice over our own experience appropriately.
@All
Discussion is good and this is a good discussion. Don't let it start to overheat.

@Noble korhedron
Remember that KillerK plays at a rarified competitive level. While this doesn't mean that we can't disagree with him(!), we should weight his advice over our own experience appropriately.
@All
Discussion is good and this is a good discussion. Don't let it start to overheat.
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- Noble korhedron
- Empire General
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Re: Ultimate Lizardmen Army
For the record, theKillerk wrote:chill dude.
And no you wouldnt that would be such a huge point sink and extreamly difficult to manouver, plus a large portion of u it would never see combat do to foot print differences. In shot youd loose most of your games.


Regards,
NK.
http://ulthuan.net/forum
http://warhammer.org.uk/phpBB/index.php
http://warhammer-empire.com/theforum/index.php
http://www.bartertown.com/trading/index.php
Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
NK.
http://ulthuan.net/forum
http://warhammer.org.uk/phpBB/index.php
http://warhammer-empire.com/theforum/index.php
http://www.bartertown.com/trading/index.php
Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
Re: Ultimate Lizardmen Army
T.D. wrote:Remember that KillerK plays at a rarified competitive level. While this doesn't mean that we can't disagree with him(!), we should weight his advice over our own experience appropriately.
Exactly its like disagreeing with Malekith, it can be done but it is foolish

more seriously I can be wro... hmmm, lets just say I'm not alwasy a 100% accurate. In this case I have tried it (have enough kroxes to do so... but it's just sounds better on paper..
Thou it would be nice to see a musician in the unit, those swift reforms with coldblooded LD.... things dreams are made of
