Well, I usually play 3k, but I've tweaked the list down to 2,500 to have it as a comparable amount to Killerk. There are a few gaps as a result, but hopefully you can get a feel for the kind of army I field. In a nutshell, the usual plan involves:
- One flank ("A") is comprised of the hammer: the witches, cold one knights, several chariots, and one of the two fast cavalry units.
- The center ("B") is comprised of the anvil: the warriors and supreme sorceress.
- The other flank ("C") is comprised of the denied flank: the Darkshards and the other fast cavalry units; possibly a chariot too.
Flank A moves forward fast and hard, smashing its way through the enemy opposing it and either running on to destroy the enemy's backline (if fighting against a gun or missile line) or roll up the enemy's exposed flank (if fighting against a melee army), or both (if viable). The Center B advances to the middle of the board, then holds its ground, flinging out nasty magic spells while refusing to budge against even the nastiest of enemy assaults. Flank C delays and obfuscates the enemy's advance on its flank, preventing it from impacting the game until my hammer flank and central anvil have obliterated the bulk of the enemy's army. When the denied flank does finally get beaten back, my triumphant center and hammer forces flow through into combat against the enemy's flank on that side, overwhelming them and winning the game very convincingly. The reaper bolt thrower sits somewhere in the backline, chucking out some unpleasant pain for lone enemy fliers and fast cavalry, without representing a sufficient points sync for the enemy to actually bother dealing with it (and if they do, it usually involves an investment of way more than the 70 points they destroy by killing the lone bolt thrower).
Some other items of note: the assassin goes with the witches to give them a 2+ ward save against magic missiles and the like. He is the only character we have who can take the ring of hotek while also going in a unit of witches without getting lynched. The Dark Pegasus Master is used flexibly to deal with enemy warmachines, fast cavalry, and small units of skirmishes and archers etc. The supreme sorceress takes metal because it allows her to both buff my army with spells such as glistening scales and enchanted blades, as well as cause my opponent grief with spells such as final transmutation and searing doom (searing doom is particularly handy for taking on any heavily armoured foes that the witches might struggle against).
Finally, I try to play flexibly and respond to events on the table. Things can, and do, go awry, with often bizarre results. In one game, for example, my denied flank won on its side of the board, while my hammer got defeated - sometimes it doesn't matter how much you stack the deck, the dice gods are fickle fiends. In that example, I adapted my plan and won the day. I wouldn't have done so had I remained excessively wedded to the original plan and been unwilling to deviate from it as necessary. Lords:
Supreme Sorceress (general), level 4, lore of metal, dispel scroll, and 4+ ward save: 290 pointsHeroes:
Death Hag on Cauldron of Blood (BSB): 275 points
Master on Dark Pegasus with Cloak of Twilight, lance, heavy armour, shield, and seadragon cloak: 188 points
Assassin with Ring of Hotek and additional hand weapon: 142 pointsCore:
40 Dreadspears with full command: 390 points (supreme sorceress goes here)
12 Darkshards with musician: 154 points
5 Dark Riders with shields, RxBs, and musician: 110 points
21 Witch Elves with full command: 261 points (assassin and cauldron of blood go here)Special:
3 Cold One Chariots: 345 points
5 Cold One Knights: 150 points
1 Reaper Bolt thrower: 70 pointsRare:
5 Warlocks: 125 pointsTotal: 2,500 points.Models in the army: 96
So, as you can see, it's a very different list and strategic approach to Killerk. I imagine his works very well - he is an excellent veteran general with lots of experience. But I've found mine delivers very reliably too. It's one of the joys of dark elves, that we can play so many different styles and still all be winners